Player Matchup

Cerberus
Cerberus
DjKeeno
Cerberus
Level 27
God Stats
14W - 7L
1,627 SR
Queue Stats
45W - 32L
1,505 Elo+
Solo
Medusa
Medusa
NastyNateSNF
Medusa
Level 26
God Stats
5W - 3L
1,614 SR
Queue Stats
65W - 54L
1,571 Elo+
Solo
Nu Wa
Nu Wa
PlantedAxis4760
Nu Wa
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,394 Elo+
Solo
Baron Samedi
Baron Samedi
WipBoi
Baron Samedi
Level 5
God Stats
5W - 15L
1,349 SR
Queue Stats
12W - 19L
1,287 Elo+
Solo
Neith
Neith
piercegirl9295
Neith
Level 29
God Stats
68W - 70L
1,510 SR
Queue Stats
88W - 97L
1,426 Elo+
Solo
Team Averages
Level 19
1,520 SR
1,437 Elo+

VS

Team Averages
Level 16
1,574 SR
1,385 Elo+
Sun Wukong
Sun Wukong
Comedy rules
Sun Wukong
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,402 Elo+
Solo
Tyr
Tyr
DesolateOne697
Tyr
Level 27
God Stats
4W - 3L
1,571 SR
Queue Stats
294W - 303L
1,465 Elo+
Solo
Jing Wei
Jing Wei
Oberonsballs
Jing Wei
Level 28
God Stats
18W - 19L
1,538 SR
Queue Stats
269W - 319L
1,436 Elo+
Solo
Thoth
Thoth
TheBest2702
Thoth
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,203 Elo+
Solo
Ganesha
Ganesha
jonahusmc
Ganesha
Level 6
God Stats
1W - 1L
1,763 SR
Queue Stats
8W - 14L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DjKeeno
Cerberus
20
3 / 1 / 22
13,930
1,072
8,166
12,269
19,264
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
20
13 / 5 / 17
15,272
1,175
23,556
18,987
8,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 4 / 25
14,667
1,128
35,362
13,422
4,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
WipBoi
Baron Samedi
20
3 / 11 / 18
12,100
931
11,642
18,927
8,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 2 / 21
14,464
1,113
23,896
15,776
5,928
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

113

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Comedy rules
Sun Wukong
19
0 / 13 / 10
11,499
885
8,584
29,795
13,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

19
7 / 5 / 7
14,023
1,079
14,675
22,451
24,867
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
Oberonsballs
Jing Wei
19
6 / 10 / 9
13,297
1,023
12,450
22,344
6,883
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
10 / 4 / 8
15,367
1,182
32,341
11,885
3,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Ganesha
jonahusmc
Ganesha
19
0 / 6 / 8
11,344
873
7,195
23,226
18,557
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
65
38
Kills
23
23
Deaths
38
103
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Comedy rules
Sun Wukong
0
13
10
0.38
L
7
5
7
2.1
W
Cerberus
DjKeeno
Cerberus
3
1
22
14
W
Medusa
13
5
17
4.3
L
Jing Wei
Oberonsballs
Jing Wei
6
10
9
1.05
W
8
4
25
5.13
L
10
4
8
3.5
W
Baron Samedi
WipBoi
Baron Samedi
3
11
18
1.09
L
Ganesha
jonahusmc
Ganesha
0
6
8
0.67
W
11
2
21
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,622
Damage
75,245
79,381
Taken
109,701
46,572
Mitigated
66,564
9,309
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Comedy rules
Sun Wukong
8,584
1,127
230
908
29,795
13,004
0
15,697
14,098
0
24,227
L
14,675
605
0
1,618
22,451
24,867
0
10,063
12,388
14,960
33,966
W
Cerberus
DjKeeno
Cerberus
8,166
639
0
2,029
12,269
19,264
0
5,336
6,933
22,598
0
W
Medusa
23,556
11,952
482
1,655
18,987
8,293
0
9,005
9,982
0
58,881
L
Jing Wei
Oberonsballs
Jing Wei
12,450
7,824
0
1,441
22,344
6,883
0
11,362
10,982
0
41,654
W
35,362
12,080
259
1,456
13,422
4,763
0
7,274
6,148
53,400
0
L
32,341
346
80
2,896
11,885
3,253
0
6,298
5,587
75,398
0
W
Baron Samedi
WipBoi
Baron Samedi
11,642
2,667
715
2,029
18,927
8,324
0
11,109
7,818
24,411
0
L
Ganesha
jonahusmc
Ganesha
7,195
128
0
3,159
23,226
18,557
0
11,750
11,476
21,053
0
W
23,896
18,107
0
684
15,776
5,928
0
10,052
5,724
0
52,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,433
Gold Earned
65,530
261
Minions Killed
265
5
Camps Cleared
5
1,116,425
Distance Traveled
1,207,124
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,499
885
23
2
0
227,716
1
L
Tyr
14,023
1,079
85
7
2
263,316
0
W
Cerberus
13,930
1,072
37
3
0
260,691
0
W
Medusa
15,272
1,175
71
5
3
238,006
0
L
Jing Wei
13,297
1,023
52
4
1
275,297
0
W
Nu Wa
14,667
1,128
37
3
1
232,704
0
L
Thoth
15,367
1,182
102
8
2
252,058
0
W
Baron Samedi
12,100
931
42
3
1
158,751
0
L
Ganesha
11,344
873
3
0
0
188,737
4
W
Neith
14,464
1,113
74
6
0
226,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role