Player Matchup

Ares
Ares
 
Ares
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ColdllX
Da Ji
Level 39
God Stats
7W - 13L
1,410 SR
Queue Stats
25W - 37L
1,362 Elo+
Party 1
Awilix
Awilix
RichieMacAttack
Awilix
Level 65
God Stats
2W - 6L
1,281 SR
Queue Stats
73W - 112L
1,395 Elo+
Party 1
Team Averages
Level 81
1,397 SR
1,419 Elo+

VS

Team Averages
Level 95
1,542 SR
1,506 Elo+
Achilles
Achilles
NSMONEY25
Achilles
Level 123
God Stats
18W - 19L
1,555 SR
Queue Stats
81W - 98L
1,466 Elo+
Solo
Geb
Geb
iTz_Difi
Geb
Level 153
God Stats
33W - 30L
1,570 SR
Queue Stats
755W - 696L
1,551 Elo+
Solo
Bakasura
Bakasura
ll13LUCKY13II
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
8 / 4 / 10
13,595
800
16,542
24,243
32,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
ColdllX
Da Ji
17
10 / 5 / 6
13,360
786
16,150
15,443
8,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 5 / 8
10,655
627
7,325
17,525
8,246
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
NSMONEY25
Achilles
15
10 / 6 / 2
12,427
731
23,236
20,887
22,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 8 / 5
11,161
657
19,306
22,651
12,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
ll13LUCKY13II
Bakasura
8
0 / 6 / 5
9,000
529
545
6,006
1,471
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
20
Kills
14
14
Deaths
20
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
8
4
10
3.25
W
Da Ji
ColdllX
Da Ji
10
5
6
2.6
L
Achilles
NSMONEY25
Achilles
10
6
2
1.83
W
2
5
8
1.2
L
4
8
5
0.81
L
Bakasura
ll13LUCKY13II
Bakasura
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,017
Damage
43,087
57,211
Taken
49,544
48,643
Mitigated
36,098
4,429
Healing
9,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
16,542
2,178
0
1,508
24,243
32,136
132
7,718
14,999
48,071
0
W
Da Ji
ColdllX
Da Ji
16,150
4,526
0
1,267
15,443
8,261
1,635
8,252
6,834
0
35,467
L
Achilles
NSMONEY25
Achilles
23,236
5,474
0
4,254
20,887
22,345
0
7,198
13,689
9,568
37,169
W
7,325
3,296
579
1,075
17,525
8,246
735
7,828
9,348
0
25,001
L
19,306
2,237
0
5,059
22,651
12,282
0
8,346
14,305
51,937
0
L
Bakasura
ll13LUCKY13II
Bakasura
545
358
0
91
6,006
1,471
0
1,614
4,392
0
2,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,610
Gold Earned
32,588
128
Minions Killed
133
5
Camps Cleared
7
937,607
Distance Traveled
706,417
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,595
800
47
3
1
291,733
2
W
Da Ji
13,360
786
41
2
4
330,626
0
L
Achilles
12,427
731
48
3
1
277,608
1
W
Awilix
10,655
627
40
2
0
315,248
0
L
Geb
11,161
657
71
4
5
289,689
5
L
Bakasura
9,000
529
14
1
1
139,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role