Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Akkoneuz
Ra
Level 29
God Stats
6W - 3L
1,624 SR
Queue Stats
69W - 35L
1,630 Elo+
Solo
Izanami
Izanami
BigJuicerMan187
Izanami
Level 18
God Stats
2W - 1L
1,299 SR
Queue Stats
69W - 50L
1,666 Elo+
Solo
Tyr
Tyr
Veptar2
Tyr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 17L
1,690 Elo+
Solo
Bacchus
Bacchus
waeewwew
Bacchus
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 3L
1,715 Elo+
Solo
Team Averages
Level 18
1,485 SR
1,640 Elo+

VS

Team Averages
Level 23
1,519 SR
1,608 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CrazyGamer99
Geb
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 61L
1,566 Elo+
Solo
Thoth
Thoth
DonBosto
Thoth
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 43L
1,583 Elo+
Solo
Apollo
Apollo
Fersetì
Apollo
Level 21
God Stats
1W - 1L
1,806 SR
Queue Stats
49W - 38L
1,650 Elo+
Solo
Nemesis
Nemesis
Th3CAbr0k3n
Nemesis
Level 29
God Stats
3W - 3L
1,290 SR
Queue Stats
213W - 150L
1,742 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 0 / 3
6,312
631
3,661
5,050
2,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
6 / 0 / 1
7,257
726
2,918
4,535
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 1 / 6
6,413
641
9,519
7,110
2,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
11
5 / 0 / 5
6,938
694
4,140
4,417
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
waeewwew
Bacchus
9
4 / 1 / 5
6,024
602
3,765
4,689
3,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
0 / 2 / 0
4,314
431
1,466
5,859
2,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
0 / 5 / 0
4,445
445
3,209
8,296
3,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
DonBosto
Thoth
8
0 / 4 / 0
4,724
472
1,659
4,581
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Fersetì
Apollo
9
1 / 2 / 1
5,043
504
3,708
5,702
1,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Th3CAbr0k3n
Nemesis
9
0 / 6 / 1
5,288
529
3,813
8,173
2,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
19
Kills
1
2
Deaths
19
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
3
2.5
L
Gilgamesh
 
Gilgamesh
0
2
0
0
W
6
0
1
6.5
W
3
1
6
6
L
0
5
0
0
L
Thoth
DonBosto
Thoth
0
4
0
0
L
Apollo
Fersetì
Apollo
1
2
1
0.75
L
Nemesis
Th3CAbr0k3n
Nemesis
0
6
1
0.08
W
Tyr
5
0
5
7.5
W
Bacchus
waeewwew
Bacchus
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,003
Damage
13,855
25,801
Taken
32,611
11,651
Mitigated
11,001
11,336
Healing
6,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,661
1,207
520
2,861
5,050
2,394
0
0
4,890
28,337
8,512
L
Gilgamesh
 
Gilgamesh
1,466
138
0
1,730
5,859
2,365
0
2,490
3,369
0
14,973
W
2,918
196
130
2,098
4,535
2,253
70
1,617
2,918
42,224
0
W
9,519
5,584
0
2,332
7,110
2,267
666
1,696
5,414
0
57,061
L
3,209
495
773
1,374
8,296
3,431
0
2,555
5,741
9,332
0
L
Thoth
DonBosto
Thoth
1,659
300
0
520
4,581
1,097
0
1,233
3,348
19,527
0
L
Apollo
Fersetì
Apollo
3,708
1,807
0
257
5,702
1,378
0
760
4,942
0
27,624
L
Nemesis
Th3CAbr0k3n
Nemesis
3,813
1,727
0
1,486
8,173
2,730
0
2,736
5,437
0
31,520
W
Tyr
4,140
278
0
2,710
4,417
1,576
0
722
3,655
0
36,006
W
Bacchus
waeewwew
Bacchus
3,765
752
0
685
4,689
3,161
145
833
3,856
8,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,944
Gold Earned
23,814
365
Minions Killed
230
0
Camps Cleared
0
1,029,296
Distance Traveled
825,875
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,312
631
80
8
0
185,655
0
L
Gilgamesh
4,314
431
34
3
0
130,206
4
W
Ra
7,257
726
98
10
0
231,606
1
W
Izanami
6,413
641
110
11
0
172,428
2
L
Geb
4,445
445
19
2
0
183,289
2
L
Thoth
4,724
472
59
6
0
161,946
1
L
Apollo
5,043
504
51
5
0
180,447
1
L
Nemesis
5,288
529
67
7
0
169,987
0
W
Tyr
6,938
694
70
7
0
237,352
2
W
Bacchus
6,024
602
7
1
0
202,255
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role