Player Matchup

Raijin
Raijin
 
Raijin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
ATwistOfFate
Bakasura
Level 114
God Stats
2W - 2L
1,539 SR
Queue Stats
88W - 72L
1,676 Elo+
Party 1
Hercules
Hercules
BloodWolv
Hercules
Level 148
God Stats
1W - 2L
1,502 SR
Queue Stats
233W - 178L
1,570 Elo+
Party 2
Medusa
Medusa
Cuddleswolv
Medusa
Level 115
God Stats
16W - 9L
1,766 SR
Queue Stats
225W - 162L
1,597 Elo+
Party 2
Ares
Ares
thejackster10
Ares
Level 118
God Stats
2W - 3L
1,536 SR
Queue Stats
246W - 169L
1,586 Elo+
Party 2
Team Averages
Level 123
1,569 SR
1,586 Elo+

VS

Team Averages
Level 121
1,624 SR
1,565 Elo+
Mulan
Mulan
Azkilleur
Mulan
Level 156
God Stats
28W - 17L
1,732 SR
Queue Stats
422W - 432L
1,567 Elo+
Solo
Cerberus
Cerberus
LittlerDevil
Cerberus
Level 121
God Stats
14W - 21L
1,548 SR
Queue Stats
447W - 456L
1,578 Elo+
Party 3
Achilles
Achilles
RandomIsBest7
Achilles
Level 56
God Stats
3W - 3L
1,468 SR
Queue Stats
134W - 120L
1,585 Elo+
Solo
Hel
Hel
ewesty333
Hel
Level 129
God Stats
3W - 2L
1,814 SR
Queue Stats
504W - 511L
1,584 Elo+
Party 3
Izanami
Izanami
iliasghha
Izanami
Level 141
God Stats
3W - 1L
1,559 SR
Queue Stats
274W - 264L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
0 / 3 / 5
6,642
443
5,922
8,656
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
ATwistOfFate
Bakasura
14
2 / 2 / 1
7,673
512
5,712
11,870
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
BloodWolv
Hercules
14
4 / 3 / 2
8,580
572
9,883
14,853
11,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
14
5 / 2 / 1
8,153
544
11,066
9,282
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 5
6,815
454
5,106
14,313
11,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Azkilleur
Mulan
15
5 / 2 / 1
9,165
611
12,331
11,986
6,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
LittlerDevil
Cerberus
11
3 / 1 / 6
7,785
519
6,332
12,528
10,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
RandomIsBest7
Achilles
13
3 / 2 / 5
8,065
538
6,225
8,393
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 4
8,341
556
7,087
8,061
5,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Izanami
iliasghha
Izanami
12
2 / 4 / 4
8,032
535
10,345
9,919
2,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
12
Kills
15
15
Deaths
12
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
3
5
0.83
L
Bakasura
ATwistOfFate
Bakasura
2
2
1
1.25
W
Mulan
Azkilleur
Mulan
5
2
1
2.75
L
Hercules
BloodWolv
Hercules
4
3
2
1.67
L
Medusa
5
2
1
2.75
W
Cerberus
LittlerDevil
Cerberus
3
1
6
6
W
Achilles
RandomIsBest7
Achilles
3
2
5
2.75
W
2
3
4
1.33
W
Izanami
iliasghha
Izanami
2
4
4
1
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,689
Damage
42,320
58,974
Taken
50,887
32,632
Mitigated
29,167
15,178
Healing
19,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,922
585
0
668
8,656
2,814
0
3,566
4,868
36,039
0
L
Bakasura
ATwistOfFate
Bakasura
5,712
4,419
0
7,222
11,870
3,874
0
1,959
9,695
0
37,570
W
Mulan
Azkilleur
Mulan
12,331
2,408
0
5,157
11,986
6,956
2,188
1,109
10,835
0
61,627
L
Hercules
BloodWolv
Hercules
9,883
4,489
0
3,871
14,853
11,701
0
1,421
12,594
0
52,288
L
Medusa
11,066
5,035
0
2,261
9,282
2,587
0
2,026
7,194
0
59,483
W
Cerberus
LittlerDevil
Cerberus
6,332
463
0
2,624
12,528
10,785
0
3,398
8,273
15,064
0
W
Achilles
RandomIsBest7
Achilles
6,225
2,247
0
3,300
8,393
3,551
0
843
7,343
0
43,134
W
7,087
379
1,526
3,991
8,061
5,213
0
3,424
4,356
60,462
0
W
Izanami
iliasghha
Izanami
10,345
6,993
0
2,594
9,919
2,662
0
1,668
7,897
0
53,061
L
5,106
290
0
1,156
14,313
11,656
0
4,065
10,148
17,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,863
Gold Earned
41,388
441
Minions Killed
465
0
Camps Cleared
0
1,467,065
Distance Traveled
1,477,464
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,642
443
72
5
0
264,952
4
L
Bakasura
7,673
512
118
8
0
332,041
4
W
Mulan
9,165
611
130
9
0
278,845
3
L
Hercules
8,580
572
117
8
0
300,079
2
L
Medusa
8,153
544
111
7
0
284,329
3
W
Cerberus
7,785
519
23
2
0
293,658
5
W
Achilles
8,065
538
77
5
0
342,941
4
W
Hel
8,341
556
132
9
0
301,713
5
W
Izanami
8,032
535
103
7
0
260,307
6
L
Ares
6,815
454
23
2
0
285,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role