Player Matchup

Zeus
Zeus
GrandSage
Zeus
Level 78
God Stats
19W - 15L
1,194 SR
Queue Stats
367W - 402L
1,520 Elo+
Solo
Achilles
Achilles
OtherKill
Achilles
Level 123
God Stats
3W - 7L
1,400 SR
Queue Stats
39W - 36L
1,593 Elo+
Solo
Rama
Rama
anubis999996
Rama
Level 62
God Stats
9W - 9L
1,484 SR
Queue Stats
191W - 237L
1,450 Elo+
Solo
Team Averages
Level 88
1,359 SR
1,521 Elo+

VS

Team Averages
Level 83
1,661 SR
1,556 Elo+
Vulcan
Vulcan
 
Vulcan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
RazeDiucachica
King Arthur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 11L
1,148 Elo+
Solo
Medusa
Medusa
RodneshaClark
Medusa
Level 81
God Stats
93W - 20L
1,982 SR
Queue Stats
172W - 36L
2,019 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
7
2 / 5 / 0
4,889
978
1,680
3,983
976
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
OtherKill
Achilles
4
0 / 2 / 0
3,400
680
1,516
3,125
1,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 2 / 0
3,480
696
893
2,786
895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
0 / 0 / 3
4,348
870
1,428
957
251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
RazeDiucachica
King Arthur
8
0 / 0 / 6
4,564
913
783
3,243
2,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
9 / 2 / 0
5,844
1,169
6,862
4,617
1,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
2
Kills
9
9
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
0
0
3
1.5
L
Zeus
2
5
0
0.4
L
Achilles
OtherKill
Achilles
0
2
0
0
W
King Arthur
RazeDiucachica
King Arthur
0
0
6
3
W
9
2
0
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,089
Damage
9,073
9,894
Taken
8,817
3,061
Mitigated
4,308
1,605
Healing
1,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
1,428
780
249
66
957
251
1,090
270
611
11,784
0
L
Zeus
1,680
395
0
144
3,983
976
0
729
3,254
7,220
0
L
Achilles
OtherKill
Achilles
1,516
271
0
981
3,125
1,190
0
624
2,347
0
2,633
W
King Arthur
RazeDiucachica
King Arthur
783
0
0
506
3,243
2,059
465
444
2,799
0
5,161
W
6,862
3,560
0
647
4,617
1,998
658
1,258
3,205
0
15,298
L
893
623
0
480
2,786
895
0
255
2,493
0
3,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,769
Gold Earned
14,756
28
Minions Killed
60
1
Camps Cleared
4
182,119
Distance Traveled
297,297
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
4,348
870
21
4
1
99,450
3
L
Zeus
4,889
978
16
3
1
68,695
1
L
Achilles
3,400
680
3
1
0
46,485
2
W
King Arthur
4,564
913
21
4
0
103,564
2
W
Medusa
5,844
1,169
18
4
3
94,283
2
L
Rama
3,480
696
9
2
0
66,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role