Player Matchup

King Arthur
King Arthur
FUGOBLEEF001
King Arthur
Level 17
God Stats
2W - 1L
1,498 SR
Queue Stats
4W - 2L
1,547 Elo+
Party 2
Fenrir
Fenrir
Giorno_Giovaana
Fenrir
Level 17
God Stats
2W - 0L
1,959 SR
Queue Stats
4W - 1L
1,547 Elo+
Party 2
Zeus
Zeus
Poggi_08
Zeus
Level 110
God Stats
2W - 0L
1,637 SR
Queue Stats
99W - 59L
1,542 Elo+
Party 2
Team Averages
Level 48
1,698 SR
1,545 Elo+

VS

Team Averages
Level 101
1,513 SR
1,411 Elo+
Janus
Janus
eladrixd01p_WRS
Janus
Level 83
God Stats
2W - 11L
1,319 SR
Queue Stats
163W - 195L
1,371 Elo+
Party 1
Odin
Odin
look_its_Lunar
Odin
Level 100
God Stats
0W - 1L
1,563 SR
Queue Stats
15W - 27L
1,383 Elo+
Solo
Neith
Neith
sonda327
Neith
Level 121
God Stats
11W - 9L
1,657 SR
Queue Stats
152W - 179L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FUGOBLEEF001
King Arthur
13
4 / 2 / 12
9,599
738
10,644
13,931
13,752
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
5 / 2 / 11
9,448
727
8,327
11,747
12,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
15
10 / 0 / 7
10,255
789
12,971
8,849
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
7,996
615
5,057
11,425
3,547
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 3 / 2
7,744
596
4,436
13,053
11,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
sonda327
Neith
12
2 / 8 / 0
7,991
615
8,712
14,258
5,394
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
19
Kills
3
4
Deaths
19
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FUGOBLEEF001
King Arthur
4
2
12
5
W
5
2
11
5.25
W
Zeus
10
0
7
13.5
L
1
8
1
0.19
L
0
3
2
0.33
L
Neith
sonda327
Neith
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,942
Damage
18,205
34,527
Taken
38,736
29,989
Mitigated
20,698
7,477
Healing
8,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FUGOBLEEF001
King Arthur
10,644
489
0
2,488
13,931
13,752
155
2,299
11,632
144
38,246
W
8,327
399
0
1,536
11,747
12,704
546
2,389
9,358
442
19,616
W
Zeus
12,971
1,892
344
3,109
8,849
3,533
1,385
1,244
7,605
41,629
0
L
5,057
669
0
1,751
11,425
3,547
0
3,479
7,531
19,822
0
L
4,436
697
0
2,984
13,053
11,757
0
4,586
8,099
543
17,367
L
Neith
sonda327
Neith
8,712
2,107
0
3,372
14,258
5,394
0
4,040
9,906
0
27,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,302
Gold Earned
23,731
163
Minions Killed
117
8
Camps Cleared
2
738,095
Distance Traveled
642,608
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,599
738
53
4
4
251,359
0
W
Fenrir
9,448
727
33
3
3
261,113
1
W
Zeus
10,255
789
77
6
1
225,623
2
L
Janus
7,996
615
27
2
0
195,619
0
L
Odin
7,744
596
39
3
1
232,183
5
L
Neith
7,991
615
51
4
1
214,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role