Player Matchup

Cliodhna
Cliodhna
ChampTJC
Cliodhna
Level 68
God Stats
5W - 4L
1,510 SR
Queue Stats
27W - 54L
1,305 Elo+
Solo
Amaterasu
Amaterasu
Diiamondback
Amaterasu
Level 78
God Stats
2W - 0L
1,746 SR
Queue Stats
58W - 42L
1,578 Elo+
Solo
Merlin
Merlin
zennypennyy
Merlin
Level 89
God Stats
2W - 6L
1,416 SR
Queue Stats
250W - 243L
1,570 Elo+
Solo
Team Averages
Level 78
1,557 SR
1,484 Elo+

VS

Team Averages
Level 55
1,518 SR
1,436 Elo+
Charybdis
Charybdis
GodIsLight
Charybdis
Level 15
God Stats
2W - 2L
1,467 SR
Queue Stats
24W - 38L
1,303 Elo+
Solo
Tyr
Tyr
JMDohko
Tyr
Level 28
God Stats
16W - 25L
1,389 SR
Queue Stats
198W - 292L
1,355 Elo+
Solo
Bastet
Bastet
deddyswifty94
Bastet
Level 123
God Stats
15W - 14L
1,697 SR
Queue Stats
118W - 119L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ChampTJC
Cliodhna
15
8 / 4 / 12
11,269
751
13,374
12,995
5,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Diiamondback
Amaterasu
17
13 / 4 / 5
12,308
821
16,969
13,977
14,094
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
15
3 / 3 / 15
10,617
708
13,563
8,120
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GodIsLight
Charybdis
12
2 / 11 / 6
9,414
628
6,845
15,724
4,525
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
14
4 / 4 / 7
10,322
688
6,750
19,618
13,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 9 / 5
10,448
697
12,687
18,921
9,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
24
Kills
11
11
Deaths
24
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
ChampTJC
Cliodhna
8
4
12
3.5
W
Amaterasu
Diiamondback
Amaterasu
13
4
5
3.88
L
Charybdis
GodIsLight
Charybdis
2
11
6
0.45
L
Tyr
4
4
7
1.88
L
5
9
5
0.83
W
Merlin
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,906
Damage
26,282
35,092
Taken
54,263
21,961
Mitigated
27,221
10,868
Healing
5,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
ChampTJC
Cliodhna
13,374
619
0
5,308
12,995
5,063
925
482
12,081
0
38,483
W
Amaterasu
Diiamondback
Amaterasu
16,969
9,631
0
4,162
13,977
14,094
921
333
13,188
452
40,924
L
Charybdis
GodIsLight
Charybdis
6,845
5,108
0
1,390
15,724
4,525
787
4,220
11,083
0
30,064
L
Tyr
6,750
1,272
0
1,806
19,618
13,237
260
4,905
14,214
0
19,586
L
12,687
3,856
0
2,302
18,921
9,459
659
3,465
15,126
0
25,743
W
Merlin
13,563
1,671
135
1,263
8,120
2,804
502
175
7,771
40,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,194
Gold Earned
30,184
179
Minions Killed
116
11
Camps Cleared
2
793,987
Distance Traveled
769,178
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,269
751
54
4
4
255,796
1
W
Amaterasu
12,308
821
61
4
3
283,149
1
L
Charybdis
9,414
628
61
4
0
208,541
0
L
Tyr
10,322
688
33
2
1
291,959
5
L
Bastet
10,448
697
22
1
1
268,678
4
W
Merlin
10,617
708
64
4
4
255,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role