Player Matchup

Achilles
Achilles
Gold V
Hij0 de la Luna
Achilles
Gold V
Level 142
God Stats
18W - 16L
1,683 SR
Queue Stats
505W - 509L
1,294 MMR
Solo
Sylvanus
Sylvanus
Platinum V
Kookie N Kackz
Sylvanus
Platinum V
Level 144
God Stats
8W - 15L
1,398 SR
Queue Stats
474W - 505L
1,743 MMR
Solo
Hachiman
Hachiman
Diamond II
bruingrtx
Hachiman
Diamond II
Level 160
God Stats
3W - 8L
1,439 SR
Queue Stats
433W - 403L
2,576 MMR
Solo
Agni
Agni
Bronze III
cutepringerZ
Agni
Bronze III
Level 159
God Stats
3W - 1L
1,491 SR
Queue Stats
7W - 4L
1,413 MMR
Solo
Cthulhu
Cthulhu
Gold III
nicobta24
Cthulhu
Gold III
Level 155
God Stats
3W - 1L
1,657 SR
Queue Stats
182W - 186L
1,459 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,534 SR
1,697 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,627 SR
1,702 MMR
Geb
Geb
Gold IV
 
Geb
Gold IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Diamond IV
Kakabadze2000
The Morrigan
Diamond IV
Level 160
God Stats
2W - 2L
1,557 SR
Queue Stats
125W - 125L
2,049 MMR
Solo
Mulan
Mulan
Diamond V
MyShiningDiamond
Mulan
Diamond V
Level 124
God Stats
12W - 9L
1,657 SR
Queue Stats
220W - 207L
2,131 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
OnyxV0id454_
Zhong Kui
Platinum III
Level 141
God Stats
2W - 10L
1,516 SR
Queue Stats
329W - 342L
1,639 MMR
Solo
Chiron
Chiron
Silver IV
meatcakes44
Chiron
Silver IV
Level 151
God Stats
3W - 2L
1,902 SR
Queue Stats
104W - 121L
1,188 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
8 / 3 / 8
13,745
598
10,672
21,447
16,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
18
5 / 2 / 21
12,217
531
10,818
22,271
29,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
bruingrtx
Hachiman
20
15 / 2 / 6
15,693
682
19,811
18,920
7,874
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
5 / 2 / 13
13,190
573
21,447
13,464
5,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
nicobta24
Cthulhu
18
0 / 1 / 7
11,952
520
9,258
18,893
21,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AthenaTiamatCharybdisArtio

VS

Bans
GilgameshOdinLokiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 7 / 0
8,864
385
4,641
18,855
14,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
Kakabadze2000
The Morrigan
20
4 / 4 / 2
12,681
551
12,788
12,595
5,538
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 4 / 1
12,297
535
17,207
21,612
20,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
OnyxV0id454_
Zhong Kui
15
0 / 9 / 1
9,674
421
12,507
24,991
12,916
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
17
2 / 9 / 3
10,772
468
9,486
22,087
5,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
17
33
Kills
10
10
Deaths
33
55
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
7
0
0
W
Achilles
8
3
8
4
L
The Morrigan
Kakabadze2000
The Morrigan
4
4
2
1.25
W
Sylvanus
5
2
21
7.75
L
4
4
1
1.13
L
Zhong Kui
OnyxV0id454_
Zhong Kui
0
9
1
0.06
W
Hachiman
bruingrtx
Hachiman
15
2
6
9
W
5
2
13
5.75
L
Chiron
2
9
3
0.39
W
Cthulhu
nicobta24
Cthulhu
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,006
Damage
56,629
94,995
Taken
100,140
81,239
Mitigated
59,003
37,307
Healing
27,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,641
551
0
771
18,855
14,259
0
7,495
11,110
29,355
0
W
Achilles
10,672
3,865
0
4,734
21,447
16,945
1,374
6,584
14,863
3,077
76,049
L
The Morrigan
Kakabadze2000
The Morrigan
12,788
1,674
0
3,251
12,595
5,538
0
4,620
7,745
78,991
12,646
W
Sylvanus
10,818
2,961
4,392
7,897
22,271
29,451
808
8,785
13,486
34,406
6,977
L
17,207
2,858
0
9,866
21,612
20,724
464
9,188
11,118
5,489
90,343
L
Zhong Kui
OnyxV0id454_
Zhong Kui
12,507
949
83
5,769
24,991
12,916
836
11,891
12,441
72,856
0
W
Hachiman
bruingrtx
Hachiman
19,811
13,049
0
9,756
18,920
7,874
5,539
6,648
12,272
0
150,627
W
21,447
1,688
196
3,663
13,464
5,514
1,688
5,530
7,934
111,683
0
L
Chiron
9,486
3,400
323
7,410
22,087
5,566
0
5,073
16,839
0
81,169
W
Cthulhu
nicobta24
Cthulhu
9,258
49
1,066
5,603
18,893
21,455
487
2,191
16,702
66,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,797
Gold Earned
54,288
645
Minions Killed
624
0
Camps Cleared
0
2,285,463
Distance Traveled
1,963,622
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,864
385
48
2
0
416,528
1
W
Achilles
13,745
598
118
5
0
509,224
0
L
The Morrigan
12,681
551
149
6
0
398,089
4
W
Sylvanus
12,217
531
44
2
0
421,034
4
L
Mulan
12,297
535
182
8
0
408,760
4
L
Zhong Kui
9,674
421
128
6
0
341,516
3
W
Hachiman
15,693
682
209
9
0
406,094
2
W
Agni
13,190
573
149
6
0
462,799
7
L
Chiron
10,772
468
117
5
0
398,729
1
W
Cthulhu
11,952
520
125
5
0
486,312
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role