Player Matchup

Nike
Nike
JimmyJewTron1337
Nike
Level 21
God Stats
10W - 6L
1,880 SR
Queue Stats
53W - 58L
1,513 Elo+
Party 1
Thoth
Thoth
SLICER_SPARLING
Thoth
Level 97
God Stats
20W - 11L
1,634 SR
Queue Stats
106W - 80L
1,550 Elo+
Party 1
Cthulhu
Cthulhu
wakzombie
Cthulhu
Level 16
God Stats
10W - 2L
1,827 SR
Queue Stats
18W - 10L
1,609 Elo+
Party 1
Team Averages
Level 45
1,780 SR
1,557 Elo+

VS

Team Averages
Level 100
1,435 SR
1,410 Elo+
Zeus
Zeus
IAmLukaDocic
Zeus
Level 149
God Stats
22W - 14L
1,500 SR
Queue Stats
855W - 944L
1,496 Elo+
Party 2
Neith
Neith
MrsFirepower
Neith
Level 24
God Stats
17W - 23L
1,397 SR
Queue Stats
128W - 165L
1,305 Elo+
Solo
Hercules
Hercules
SuperMan-Kush517
Hercules
Level 127
God Stats
7W - 15L
1,407 SR
Queue Stats
630W - 762L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 12
7,922
792
4,452
13,184
7,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
13 / 0 / 4
8,861
886
13,313
4,227
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
wakzombie
Cthulhu
12
2 / 0 / 14
8,337
834
7,289
11,101
8,561
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 1
5,626
563
8,014
7,765
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 5 / 0
5,860
586
4,068
9,292
2,557
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
0 / 3 / 1
5,727
573
3,773
10,581
7,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
17
Kills
1
1
Deaths
17
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
2
1
12
8
L
1
5
0
0.2
W
13
0
4
15
L
0
3
1
0.17
W
Cthulhu
wakzombie
Cthulhu
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,054
Damage
15,855
28,512
Taken
27,638
17,343
Mitigated
12,067
12,126
Healing
3,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,014
2,068
0
312
7,765
2,095
0
6,594
1,171
19,165
796
W
4,452
415
367
5,498
13,184
7,403
131
2,265
9,392
0
13,211
L
4,068
1,646
519
1,332
9,292
2,557
0
8,086
1,206
0
14,123
W
13,313
202
0
923
4,227
1,379
1,403
1,631
2,558
38,558
0
L
3,773
637
0
1,405
10,581
7,415
0
6,253
4,328
0
10,322
W
Cthulhu
wakzombie
Cthulhu
7,289
522
1,126
4,212
11,101
8,561
280
3,984
6,890
27,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,120
Gold Earned
17,213
120
Minions Killed
76
7
Camps Cleared
2
653,618
Distance Traveled
368,006
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,626
563
33
3
1
111,834
2
W
Nike
7,922
792
21
2
1
220,288
0
L
Neith
5,860
586
30
3
1
121,147
1
W
Thoth
8,861
886
56
6
2
214,775
1
L
Hercules
5,727
573
13
1
0
135,025
0
W
Cthulhu
8,337
834
43
4
4
218,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role