Player Matchup

Charybdis
Charybdis
Ayumi24512
Charybdis
Level 21
God Stats
4W - 6L
1,582 SR
Queue Stats
13W - 15L
1,496 Elo+
Party 1
Scylla
Scylla
eagvi
Scylla
Level 129
God Stats
9W - 15L
1,480 SR
Queue Stats
149W - 168L
1,492 Elo+
Party 1
Ymir
Ymir
micke-the-wars
Ymir
Level 107
God Stats
9W - 6L
1,417 SR
Queue Stats
75W - 75L
1,496 Elo+
Party 1
Team Averages
Level 86
1,493 SR
1,495 Elo+

VS

Team Averages
Level 86
1,505 SR
1,309 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
kilobucks
Hel
Level 31
God Stats
11W - 16L
1,515 SR
Queue Stats
25W - 33L
1,336 Elo+
Solo
Guan Yu
Guan Yu
mektoub46
Guan Yu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,091 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ayumi24512
Charybdis
15
7 / 1 / 16
10,945
782
10,189
9,507
3,794
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
eagvi
Scylla
15
15 / 3 / 10
12,043
860
20,013
9,296
3,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 5 / 19
10,838
774
14,532
21,373
22,955
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 9 / 2
11,346
810
16,573
19,040
8,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 9 / 6
8,090
578
2,446
16,409
8,299
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Guan Yu
mektoub46
Guan Yu
12
1 / 8 / 5
8,499
607
3,341
17,030
15,822
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
21
26
Kills
8
9
Deaths
26
45
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
9
2
0.89
W
Charybdis
Ayumi24512
Charybdis
7
1
16
15
W
Scylla
eagvi
Scylla
15
3
10
6.67
L
0
9
6
0.33
L
Guan Yu
mektoub46
Guan Yu
1
8
5
0.44
W
4
5
19
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,734
Damage
22,360
40,176
Taken
52,479
30,416
Mitigated
32,712
4,042
Healing
19,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
16,573
6,411
0
6,852
19,040
8,591
186
10,250
8,481
49,394
4,374
W
Charybdis
Ayumi24512
Charybdis
10,189
4,986
0
1,448
9,507
3,794
1,175
5,743
3,764
0
28,900
W
Scylla
eagvi
Scylla
20,013
1,373
0
555
9,296
3,667
1,336
4,444
4,852
44,105
0
L
2,446
229
3,104
2,983
16,409
8,299
21
13,301
2,776
11,049
0
L
Guan Yu
mektoub46
Guan Yu
3,341
589
2,170
4,233
17,030
15,822
0
10,457
6,199
0
13,446
W
14,532
3,251
589
1,450
21,373
22,955
556
7,427
13,946
30,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,826
Gold Earned
27,935
140
Minions Killed
112
3
Camps Cleared
5
718,445
Distance Traveled
601,177
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,346
810
75
5
4
188,620
4
W
Charybdis
10,945
782
46
3
0
243,512
4
W
Scylla
12,043
860
65
5
2
242,325
0
L
Hel
8,090
578
20
1
0
199,225
1
L
Guan Yu
8,499
607
17
1
1
213,332
0
W
Ymir
10,838
774
29
2
1
232,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role