Player Matchup

Cliodhna
Cliodhna
Ildsgate
Cliodhna
Level 80
God Stats
5W - 18L
1,239 SR
Queue Stats
136W - 147L
1,381 Elo+
Party 3
Cerberus
Cerberus
Keereweet
Cerberus
Level 88
God Stats
18W - 22L
1,534 SR
Queue Stats
445W - 446L
1,465 Elo+
Party 3
Gilgamesh
Gilgamesh
TahiaDzz93
Gilgamesh
Level 65
God Stats
35W - 26L
1,271 SR
Queue Stats
337W - 362L
1,465 Elo+
Solo
Scylla
Scylla
j_sanc14
Scylla
Level 73
God Stats
6W - 6L
1,543 SR
Queue Stats
229W - 251L
1,439 Elo+
Party 1
Heimdallr
Heimdallr
karliko94
Heimdallr
Level 98
God Stats
6W - 1L
2,018 SR
Queue Stats
194W - 181L
1,558 Elo+
Party 1
Team Averages
Level 81
1,521 SR
1,462 Elo+

VS

Team Averages
Level 112
1,593 SR
1,555 Elo+
Loki
Loki
FactorXpeople2
Loki
Level 69
God Stats
7W - 5L
1,538 SR
Queue Stats
206W - 221L
1,471 Elo+
Solo
Zeus
Zeus
Granaatje_ARWA
Zeus
Level 148
God Stats
4W - 1L
1,658 SR
Queue Stats
206W - 144L
1,672 Elo+
Party 2
Horus
Horus
NoSenpaiYamete
Horus
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
216W - 188L
1,576 Elo+
Party 2
Scylla
Scylla
xUrWaifuIsTrash
Scylla
Level 121
God Stats
13W - 7L
1,691 SR
Queue Stats
137W - 122L
1,564 Elo+
Party 2
Vamana
Vamana
yumibeer_UWU
Vamana
Level 68
God Stats
8W - 12L
1,580 SR
Queue Stats
207W - 223L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Ildsgate
Cliodhna
13
1 / 5 / 1
8,188
431
8,092
15,355
5,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Keereweet
Cerberus
11
1 / 6 / 1
7,673
404
4,590
18,563
12,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
TahiaDzz93
Gilgamesh
17
2 / 4 / 0
10,366
546
14,292
18,979
14,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
j_sanc14
Scylla
14
1 / 8 / 1
8,966
472
3,926
11,782
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
karliko94
Heimdallr
14
1 / 6 / 1
8,857
466
5,897
12,818
3,691
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 4
10,948
576
9,665
13,624
5,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 0 / 10
11,195
589
17,686
10,988
4,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
8 / 2 / 9
10,189
536
8,471
15,428
14,939
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
4 / 1 / 7
10,600
558
9,040
7,261
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
16
3 / 2 / 1
10,219
538
13,270
18,674
17,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
6
Kills
29
29
Deaths
6
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
8
1
4
10
W
6
0
10
11
L
Cliodhna
Ildsgate
Cliodhna
1
5
1
0.3
L
Cerberus
Keereweet
Cerberus
1
6
1
0.25
W
8
2
9
6.25
L
Gilgamesh
TahiaDzz93
Gilgamesh
2
4
0
0.5
L
Scylla
j_sanc14
Scylla
1
8
1
0.19
L
Heimdallr
karliko94
Heimdallr
1
6
1
0.25
W
4
1
7
7.5
W
Vamana
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,797
Damage
58,132
77,497
Taken
65,975
38,032
Mitigated
44,109
15,618
Healing
28,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,665
878
440
6,743
13,624
5,060
250
2,784
10,577
0
84,152
W
17,686
4,962
0
4,704
10,988
4,286
1,017
1,962
9,026
94,719
8,062
L
Cliodhna
Ildsgate
Cliodhna
8,092
1,063
0
5,140
15,355
5,209
0
4,338
10,717
0
54,519
L
Cerberus
Keereweet
Cerberus
4,590
404
0
3,969
18,563
12,013
0
8,987
9,402
30,462
0
W
8,471
3,944
1,461
5,840
15,428
14,939
257
2,426
12,954
0
30,010
L
Gilgamesh
TahiaDzz93
Gilgamesh
14,292
3,226
0
4,078
18,979
14,515
273
1,815
15,665
9,528
60,276
L
Scylla
j_sanc14
Scylla
3,926
102
0
792
11,782
2,604
158
3,800
7,800
46,076
0
L
Heimdallr
karliko94
Heimdallr
5,897
3,310
0
1,639
12,818
3,691
0
6,358
6,428
0
60,119
W
9,040
272
139
2,630
7,261
2,406
257
1,654
5,503
76,499
0
W
Vamana
13,270
5,957
0
6,714
18,674
17,418
847
2,115
15,090
0
65,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,050
Gold Earned
53,151
536
Minions Killed
612
0
Camps Cleared
0
1,722,503
Distance Traveled
1,991,552
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,948
576
129
7
0
436,336
0
W
Zeus
11,195
589
164
9
0
398,692
1
L
Cliodhna
8,188
431
88
5
0
390,983
4
L
Cerberus
7,673
404
76
4
0
323,296
9
W
Horus
10,189
536
37
2
0
413,231
0
L
Gilgamesh
10,366
546
148
8
0
363,313
1
L
Scylla
8,966
472
112
6
0
313,339
3
L
Heimdallr
8,857
466
112
6
0
331,572
6
W
Scylla
10,600
558
146
8
0
391,281
5
W
Vamana
10,219
538
136
7
0
352,012
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role