Player Matchup

Odin
Odin
Ildsgate
Odin
Level 80
God Stats
10W - 4L
1,534 SR
Queue Stats
136W - 147L
1,370 Elo+
Party 3
Cerberus
Cerberus
Keereweet
Cerberus
Level 88
God Stats
18W - 22L
1,518 SR
Queue Stats
445W - 446L
1,456 Elo+
Party 3
Awilix
Awilix
ShodThread354
Awilix
Level 108
God Stats
9W - 10L
1,408 SR
Queue Stats
199W - 216L
1,439 Elo+
Solo
Anhur
Anhur
j_sanc14
Anhur
Level 73
God Stats
15W - 15L
1,491 SR
Queue Stats
229W - 251L
1,429 Elo+
Party 1
Agni
Agni
karliko94
Agni
Level 98
God Stats
4W - 1L
1,605 SR
Queue Stats
194W - 181L
1,551 Elo+
Party 1
Team Averages
Level 89
1,511 SR
1,449 Elo+

VS

Team Averages
Level 100
1,539 SR
1,428 Elo+
Ravana
Ravana
 
Ravana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Baron Samedi
Baron Samedi
Akaaniir
Baron Samedi
Level 95
God Stats
10W - 13L
1,505 SR
Queue Stats
641W - 728L
1,353 Elo+
Party 2
Sun Wukong
Sun Wukong
KindaAbused
Sun Wukong
Level 97
God Stats
8W - 9L
1,575 SR
Queue Stats
476W - 363L
1,566 Elo+
Party 2
Geb
Geb
TheFredPizza
Geb
Level 122
God Stats
12W - 6L
1,664 SR
Queue Stats
207W - 181L
1,501 Elo+
Party 4
Zeus
Zeus
W0LFIE2290
Zeus
Level 65
God Stats
1W - 4L
1,449 SR
Queue Stats
13W - 33L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
2 / 2 / 10
8,247
458
5,257
15,151
12,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Keereweet
Cerberus
15
3 / 5 / 3
9,373
521
7,207
17,554
14,142
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 4 / 5
9,537
530
7,447
12,133
4,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
j_sanc14
Anhur
17
8 / 2 / 2
10,581
588
7,362
8,565
3,031
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
14
4 / 6 / 8
9,375
521
12,162
11,846
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
4 / 4 / 4
8,201
456
5,795
8,714
3,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Akaaniir
Baron Samedi
11
1 / 7 / 5
7,472
415
4,937
10,971
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
KindaAbused
Sun Wukong
16
9 / 2 / 1
10,366
576
16,084
16,330
10,955
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 2 / 10
8,254
459
7,160
13,414
11,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 7 / 1
8,708
484
7,923
11,771
5,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
22
Kills
19
19
Deaths
22
28
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
4
4
1.5
L
Baron Samedi
Akaaniir
Baron Samedi
1
7
5
0.5
W
Odin
2
2
10
3.5
W
Cerberus
Keereweet
Cerberus
3
5
3
0.9
L
Sun Wukong
KindaAbused
Sun Wukong
9
2
1
4.75
W
5
4
5
1.88
L
1
2
10
3
L
4
7
1
0.64
W
Anhur
j_sanc14
Anhur
8
2
2
4.5
W
Agni
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,435
Damage
41,899
65,249
Taken
61,200
38,227
Mitigated
34,491
13,314
Healing
17,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
5,795
1,529
0
2,400
8,714
3,216
0
3,152
5,562
0
44,316
L
Baron Samedi
Akaaniir
Baron Samedi
4,937
476
641
2,973
10,971
3,339
43
4,244
6,727
32,748
0
W
Odin
5,257
1,363
0
2,440
15,151
12,625
0
6,240
8,911
0
28,440
W
Cerberus
Keereweet
Cerberus
7,207
887
0
5,640
17,554
14,142
0
2,603
14,951
62,935
0
L
Sun Wukong
KindaAbused
Sun Wukong
16,084
3,267
0
4,702
16,330
10,955
0
7,662
8,668
0
66,151
W
7,447
2,896
0
750
12,133
4,165
102
2,323
9,810
0
41,187
L
7,160
1,074
0
3,048
13,414
11,604
0
2,143
11,271
27,491
0
L
7,923
2,464
0
3,470
11,771
5,377
977
2,168
9,603
47,400
6,955
W
Anhur
j_sanc14
Anhur
7,362
2,596
0
1,945
8,565
3,031
2,478
3,025
5,540
0
70,283
W
Agni
12,162
1,630
198
2,341
11,846
4,264
0
5,151
6,695
54,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,113
Gold Earned
43,001
505
Minions Killed
376
0
Camps Cleared
0
1,629,186
Distance Traveled
1,520,784
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,201
456
81
5
0
293,159
3
L
Baron Samedi
7,472
415
54
3
0
258,185
0
W
Odin
8,247
458
52
3
0
331,071
5
W
Cerberus
9,373
521
177
10
0
316,631
4
L
Sun Wukong
10,366
576
128
7
0
352,886
5
W
Awilix
9,537
530
67
4
0
318,013
2
L
Geb
8,254
459
25
1
0
343,865
4
L
Zeus
8,708
484
88
5
0
272,689
0
W
Anhur
10,581
588
130
7
0
340,214
3
W
Agni
9,375
521
79
4
0
323,257
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role