Player Matchup

Artio
Artio
DeBlue21
Artio
Level 27
God Stats
10W - 9L
1,202 SR
Queue Stats
55W - 70L
1,265 Elo+
Party 2
Thor
Thor
MrTenga
Thor
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
itztbd300
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 57L
1,320 Elo+
Party 2
Merlin
Merlin
kianpaydar
Merlin
Level 27
God Stats
1W - 2L
1,266 SR
Queue Stats
7W - 8L
1,125 Elo+
Solo
Thanatos
Thanatos
xXMHDXx
Thanatos
Level 16
God Stats
3W - 6L
1,409 SR
Queue Stats
10W - 17L
1,368 Elo+
Solo
Team Averages
Level 24
1,375 SR
1,316 Elo+

VS

Team Averages
Level 15
1,443 SR
1,333 Elo+
Yemoja
Yemoja
 
Yemoja
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
JoinBlazer420
Izanami
Level 13
God Stats
7W - 7L
1,409 SR
Queue Stats
19W - 19L
1,333 Elo+
Party 1
Nu Wa
Nu Wa
JointSmoker420
Nu Wa
Level 13
God Stats
2W - 1L
1,249 SR
Queue Stats
20W - 22L
1,333 Elo+
Party 1
Loki
Loki
ManipuraChakra
Loki
Level 16
God Stats
2W - 0L
1,555 SR
Queue Stats
11W - 20L
1,218 Elo+
Solo
Achilles
Achilles
scHwingu
Achilles
Level 13
God Stats
7W - 5L
1,500 SR
Queue Stats
21W - 22L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
DeBlue21
Artio
13
0 / 8 / 4
8,364
440
3,165
15,772
12,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
MrTenga
Thor
10
2 / 9 / 4
7,361
387
2,267
13,162
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
itztbd300
Sun Wukong
15
7 / 5 / 1
9,586
505
17,422
19,969
12,313
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
kianpaydar
Merlin
14
6 / 8 / 3
9,598
505
9,741
14,715
3,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
xXMHDXx
Thanatos
13
2 / 11 / 4
8,572
451
6,966
18,857
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
2 / 0 / 12
9,405
495
3,951
5,688
3,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
18
18 / 5 / 9
12,841
676
27,204
16,761
6,666
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 7 / 11
9,696
510
8,062
10,733
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
12 / 1 / 5
11,219
590
14,825
15,272
5,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
scHwingu
Achilles
15
7 / 4 / 6
9,959
524
10,412
18,178
17,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
17
Kills
40
41
Deaths
17
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
0
12
8
L
Artio
DeBlue21
Artio
0
8
4
0.25
W
Izanami
18
5
9
4.5
W
1
7
11
0.93
W
12
1
5
14.5
L
Thor
MrTenga
Thor
2
9
4
0.44
L
Sun Wukong
itztbd300
Sun Wukong
7
5
1
1.5
L
Merlin
kianpaydar
Merlin
6
8
3
0.94
W
Achilles
scHwingu
Achilles
7
4
6
2.5
L
Thanatos
xXMHDXx
Thanatos
2
11
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,561
Damage
64,454
82,475
Taken
66,632
37,707
Mitigated
36,852
19,535
Healing
16,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,951
1,313
4,707
1,337
5,688
3,491
291
690
4,998
14,777
0
L
Artio
DeBlue21
Artio
3,165
363
0
1,238
15,772
12,556
766
1,152
14,528
26,379
0
W
Izanami
27,204
21,976
0
5,918
16,761
6,666
6,239
5,913
10,848
0
96,423
W
8,062
1,872
0
250
10,733
3,707
2,513
1,831
8,902
56,058
0
W
14,825
4,986
0
3,856
15,272
5,441
171
1,072
14,200
0
70,698
L
Thor
MrTenga
Thor
2,267
469
0
570
13,162
3,157
0
2,741
10,271
0
14,429
L
Sun Wukong
itztbd300
Sun Wukong
17,422
3,871
0
6,403
19,969
12,313
861
3,377
16,410
0
55,880
L
Merlin
kianpaydar
Merlin
9,741
1,040
144
2,094
14,715
3,707
608
2,558
11,941
40,174
0
W
Achilles
scHwingu
Achilles
10,412
3,664
0
849
18,178
17,547
1,039
3,400
14,778
598
40,232
L
Thanatos
xXMHDXx
Thanatos
6,966
2,541
0
9,086
18,857
5,974
0
1,830
16,905
0
51,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,481
Gold Earned
53,120
333
Minions Killed
444
0
Camps Cleared
0
1,597,306
Distance Traveled
1,705,803
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,405
495
27
1
0
318,691
2
L
Artio
8,364
440
46
2
0
345,232
0
W
Izanami
12,841
676
166
9
0
337,594
0
W
Nu Wa
9,696
510
89
5
0
314,007
0
W
Loki
11,219
590
102
5
0
395,461
1
L
Thor
7,361
387
24
1
0
272,798
2
L
Sun Wukong
9,586
505
99
5
0
374,987
0
L
Merlin
9,598
505
69
4
0
283,452
2
W
Achilles
9,959
524
60
3
0
340,050
0
L
Thanatos
8,572
451
95
5
0
320,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role