Player Matchup

Ne Zha
Ne Zha
Two-_-Jamezz
Ne Zha
Level 103
God Stats
39W - 10L
1,718 SR
Queue Stats
98W - 54L
1,596 Elo+
Party 2
Baron Samedi
Baron Samedi
ruby_code60
Baron Samedi
Level 17
God Stats
7W - 1L
1,925 SR
Queue Stats
24W - 5L
1,500 Elo+
Party 2
Geb
Geb
xsheeeshx1
Geb
Level 125
God Stats
32W - 14L
1,556 SR
Queue Stats
114W - 63L
1,627 Elo+
Party 2
Team Averages
Level 82
1,733 SR
1,574 Elo+

VS

Team Averages
Level 43
1,682 SR
1,492 Elo+
Ganesha
Ganesha
JimmyJewTron1337
Ganesha
Level 19
God Stats
4W - 4L
1,415 SR
Queue Stats
53W - 58L
1,440 Elo+
Party 1
Serqet
Serqet
SLICER_SPARLING
Serqet
Level 96
God Stats
16W - 13L
1,786 SR
Queue Stats
106W - 80L
1,511 Elo+
Party 1
Merlin
Merlin
wakzombie
Merlin
Level 15
God Stats
3W - 1L
1,844 SR
Queue Stats
18W - 10L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
7 / 1 / 7
8,315
832
11,957
11,614
7,343
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
ruby_code60
Baron Samedi
11
4 / 1 / 9
7,274
727
9,101
7,970
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 0 / 9
7,797
780
5,831
7,828
4,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 2
6,343
634
3,991
12,877
10,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
2 / 3 / 0
6,840
684
4,802
13,137
6,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
wakzombie
Merlin
9
0 / 4 / 2
5,816
582
10,210
5,316
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
2
2
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
2
3
0
0.67
W
Ne Zha
7
1
7
10.5
W
Baron Samedi
ruby_code60
Baron Samedi
4
1
9
8.5
L
Merlin
wakzombie
Merlin
0
4
2
0.25
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,889
Damage
19,003
27,412
Taken
31,330
15,423
Mitigated
18,628
14,570
Healing
9,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,991
716
638
3,726
12,877
10,061
0
5,892
6,985
9,867
0
L
4,802
762
0
4,198
13,137
6,992
0
7,006
6,131
765
8,486
W
Ne Zha
11,957
4,190
1,624
5,545
11,614
7,343
115
4,791
6,653
0
31,924
W
Baron Samedi
ruby_code60
Baron Samedi
9,101
934
2,183
3,626
7,970
3,141
112
4,533
3,295
19,667
0
L
Merlin
wakzombie
Merlin
10,210
1,204
0
500
5,316
1,575
0
2,165
3,151
26,984
0
W
5,831
511
0
1,592
7,828
4,939
0
5,595
2,233
13,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,386
Gold Earned
18,999
98
Minions Killed
66
6
Camps Cleared
1
597,225
Distance Traveled
515,991
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,343
634
0
0
0
170,308
3
L
Serqet
6,840
684
17
2
0
182,323
2
W
Ne Zha
8,315
832
30
3
2
214,104
0
W
Baron Samedi
7,274
727
40
4
1
186,049
1
L
Merlin
5,816
582
49
5
1
163,360
1
W
Geb
7,797
780
28
3
3
197,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role