Player Matchup

Hercules
Hercules
HaggarForMayor
Hercules
Level 129
God Stats
8W - 8L
1,580 SR
Queue Stats
98W - 87L
1,491 Elo+
Party 1
Chronos
Chronos
IzzyFGC
Chronos
Level 122
God Stats
8W - 2L
1,689 SR
Queue Stats
79W - 60L
1,523 Elo+
Party 1
Odin
Odin
MisfitKilla
Odin
Level 25
God Stats
7W - 6L
1,595 SR
Queue Stats
121W - 118L
1,501 Elo+
Party 1
Heimdallr
Heimdallr
i3rok3n7545
Heimdallr
Level 41
God Stats
1W - 0L
1,263 SR
Queue Stats
113W - 115L
1,314 Elo+
Solo
Erlang Shen
Erlang Shen
xJUNI2LONYx
Erlang Shen
Level 122
God Stats
3W - 0L
1,710 SR
Queue Stats
207W - 189L
1,454 Elo+
Party 1
Team Averages
Level 88
1,567 SR
1,457 Elo+

VS

Team Averages
Level 53
1,555 SR
1,476 Elo+
Artemis
Artemis
DoorlessChunk97
Artemis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Geb
Geb
EzyFromStateFarm
Geb
Level 98
God Stats
11W - 5L
1,569 SR
Queue Stats
157W - 141L
1,467 Elo+
Party 2
King Arthur
King Arthur
Lil_Billy63
King Arthur
Level 84
God Stats
9W - 17L
1,466 SR
Queue Stats
234W - 211L
1,498 Elo+
Party 3
Ymir
Ymir
Misstahh
Ymir
Level 16
God Stats
1W - 1L
1,647 SR
Queue Stats
6W - 9L
1,470 Elo+
Party 2
Agni
Agni
bob902awesome
Agni
Level 27
God Stats
36W - 28L
1,594 SR
Queue Stats
65W - 74L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
4 / 1 / 14
11,423
519
12,297
23,855
22,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos
IzzyFGC
Chronos
20
12 / 1 / 6
13,799
627
24,628
16,560
8,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 2 / 7
11,485
522
11,624
17,008
13,493
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
i3rok3n7545
Heimdallr
15
2 / 4 / 5
10,541
479
6,311
9,277
3,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
xJUNI2LONYx
Erlang Shen
18
6 / 5 / 4
12,290
559
7,526
16,720
8,259
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 3
7,554
343
5,511
13,611
4,458
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
6 / 6 / 3
11,138
506
15,690
22,483
13,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
Lil_Billy63
King Arthur
15
3 / 5 / 4
9,355
425
14,925
21,289
23,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
13
0 / 3 / 3
8,540
388
1,514
8,908
8,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 6 / 0
9,719
442
7,045
18,424
7,032
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
29
Kills
12
13
Deaths
29
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
L
6
6
3
1.25
W
Hercules
4
1
14
11
W
Chronos
IzzyFGC
Chronos
12
1
6
15
L
King Arthur
Lil_Billy63
King Arthur
3
5
4
1
W
5
2
7
4.25
L
Ymir
0
3
3
0.5
L
3
6
0
0.5
W
Heimdallr
i3rok3n7545
Heimdallr
2
4
5
1.13
W
Erlang Shen
xJUNI2LONYx
Erlang Shen
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,386
Damage
44,685
83,420
Taken
84,715
56,334
Mitigated
57,325
26,167
Healing
16,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,511
2,067
0
921
13,611
4,458
0
3,548
10,063
0
26,533
L
15,690
2,619
0
6,849
22,483
13,853
37
6,168
16,315
61,629
0
W
Hercules
12,297
2,436
895
11,480
23,855
22,490
1,162
7,347
16,508
0
43,210
W
Chronos
IzzyFGC
Chronos
24,628
8,720
0
7,283
16,560
8,164
9,184
5,324
11,236
114,130
10,302
L
King Arthur
Lil_Billy63
King Arthur
14,925
1,982
0
3,512
21,289
23,827
0
6,676
14,613
424
54,498
W
11,624
2,358
0
2,980
17,008
13,493
820
3,498
13,510
10,515
40,290
L
Ymir
1,514
271
0
425
8,908
8,155
31
2,154
6,754
25,006
0
L
7,045
247
0
4,934
18,424
7,032
0
8,211
10,213
55,245
0
W
Heimdallr
i3rok3n7545
Heimdallr
6,311
3,769
0
2,232
9,277
3,928
3,405
3,756
5,521
0
47,454
W
Erlang Shen
xJUNI2LONYx
Erlang Shen
7,526
2,883
0
1,297
16,720
8,259
2,017
4,697
12,023
0
78,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,538
Gold Earned
46,306
520
Minions Killed
379
0
Camps Cleared
0
1,972,347
Distance Traveled
1,821,612
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,554
343
36
2
0
296,051
0
L
Geb
11,138
506
95
4
0
388,856
1
W
Hercules
11,423
519
61
3
0
434,495
0
W
Chronos
13,799
627
170
8
0
377,800
3
L
King Arthur
9,355
425
87
4
0
414,613
0
W
Odin
11,485
522
90
4
0
399,577
1
L
Ymir
8,540
388
51
2
0
347,758
0
L
Agni
9,719
442
110
5
0
374,334
3
W
Heimdallr
10,541
479
72
3
0
389,645
0
W
Erlang Shen
12,290
559
127
6
0
370,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role