Player Matchup

Achilles
Achilles
GoldenxDarkness
Achilles
Level 156
God Stats
10W - 7L
1,580 SR
Queue Stats
323W - 319L
1,554 Elo+
Solo
Artio
Artio
Milky Suu
Artio
Level 129
God Stats
1W - 2L
1,631 SR
Queue Stats
115W - 116L
1,613 Elo+
Party 1
Scylla
Scylla
SimplyTired
Scylla
Level 154
God Stats
10W - 5L
1,746 SR
Queue Stats
906W - 834L
1,608 Elo+
Party 3
Bastet
Bastet
havongod
Bastet
Level 107
God Stats
8W - 11L
1,172 SR
Queue Stats
634W - 606L
1,528 Elo+
Party 3
Neith
Neith
xAuku
Neith
Level 159
God Stats
1W - 1L
1,784 SR
Queue Stats
70W - 76L
1,646 Elo+
Party 1
Team Averages
Level 141
1,583 SR
1,590 Elo+

VS

Team Averages
Level 131
1,558 SR
1,547 Elo+
Rama
Rama
DudeTime
Rama
Level 157
God Stats
1W - 3L
1,461 SR
Queue Stats
167W - 159L
1,588 Elo+
Party 2
Anubis
Anubis
TheRealPenith
Anubis
Level 104
God Stats
2W - 1L
1,618 SR
Queue Stats
162W - 171L
1,488 Elo+
Party 2
Artio
Artio
ZSSamus-
Artio
Level 157
God Stats
3W - 0L
1,530 SR
Queue Stats
162W - 166L
1,599 Elo+
Solo
Baron Samedi
Baron Samedi
Zailashi
Baron Samedi
Level 108
God Stats
7W - 10L
1,515 SR
Queue Stats
167W - 189L
1,539 Elo+
Solo
Erlang Shen
Erlang Shen
xXL3viathanXx
Erlang Shen
Level 127
God Stats
17W - 10L
1,667 SR
Queue Stats
109W - 110L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
6 / 2 / 6
9,674
484
10,957
13,342
15,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artio
Milky Suu
Artio
15
1 / 4 / 0
9,419
471
7,649
18,850
16,531
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
17
7 / 3 / 8
10,744
537
19,049
12,269
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
havongod
Bastet
15
3 / 4 / 7
9,641
482
11,646
17,137
4,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
xAuku
Neith
16
1 / 5 / 1
9,563
478
9,807
15,917
4,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
8 / 3 / 2
12,102
605
18,171
23,248
8,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 9 / 3
10,056
503
9,202
17,039
7,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
ZSSamus-
Artio
14
0 / 1 / 7
9,520
476
5,391
20,526
17,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Zailashi
Baron Samedi
17
3 / 2 / 3
10,877
544
11,814
12,974
9,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
xXL3viathanXx
Erlang Shen
18
4 / 3 / 2
10,645
532
10,000
16,771
7,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
18
Kills
18
18
Deaths
18
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Rama
8
3
2
3
L
Achilles
6
2
6
4.5
L
Artio
Milky Suu
Artio
1
4
0
0.25
L
Scylla
7
3
8
3.67
W
3
9
3
0.5
W
Artio
ZSSamus-
Artio
0
1
7
3.5
W
Baron Samedi
Zailashi
Baron Samedi
3
2
3
2.25
L
Bastet
havongod
Bastet
3
4
7
1.63
L
Neith
xAuku
Neith
1
5
1
0.3
W
Erlang Shen
xXL3viathanXx
Erlang Shen
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,108
Damage
54,578
77,515
Taken
90,558
43,835
Mitigated
50,594
28,924
Healing
37,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
18,171
15,876
0
12,025
23,248
8,557
3,893
3,149
20,061
0
115,356
L
Achilles
10,957
2,780
0
4,996
13,342
15,351
62
6,786
6,556
0
26,426
L
Artio
Milky Suu
Artio
7,649
242
253
7,431
18,850
16,531
0
7,909
10,941
55,748
0
L
Scylla
19,049
2,889
174
3,563
12,269
3,253
0
5,664
6,605
69,609
0
W
9,202
746
0
3,888
17,039
7,862
195
6,998
9,739
55,549
0
W
Artio
ZSSamus-
Artio
5,391
319
3,618
8,206
20,526
17,185
0
5,571
14,637
29,106
0
W
Baron Samedi
Zailashi
Baron Samedi
11,814
1,142
275
5,468
12,974
9,102
117
6,212
6,714
69,352
0
L
Bastet
havongod
Bastet
11,646
3,537
0
6,307
17,137
4,578
130
4,596
12,541
0
52,112
L
Neith
xAuku
Neith
9,807
4,046
0
6,200
15,917
4,122
1,166
1,452
14,465
0
84,544
W
Erlang Shen
xXL3viathanXx
Erlang Shen
10,000
5,433
0
4,172
16,771
7,888
0
4,095
12,404
0
89,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,041
Gold Earned
53,200
507
Minions Killed
612
0
Camps Cleared
0
1,878,967
Distance Traveled
1,817,329
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,102
605
173
9
0
342,364
5
L
Achilles
9,674
484
33
2
0
348,231
4
L
Artio
9,419
471
113
6
0
395,613
5
L
Scylla
10,744
537
133
7
0
360,683
10
W
Anubis
10,056
503
107
5
0
281,688
3
W
Artio
9,520
476
44
2
0
421,900
5
W
Baron Samedi
10,877
544
161
8
0
364,846
6
L
Bastet
9,641
482
86
4
0
430,004
0
L
Neith
9,563
478
142
7
0
344,436
5
W
Erlang Shen
10,645
532
127
6
0
406,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role