Player Matchup

Gilgamesh
Gilgamesh
BigBruhTheory
Gilgamesh
Level 24
God Stats
1W - 1L
1,664 SR
Queue Stats
6W - 9L
1,374 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Electrictnt
Morgan Le Fay
Level 100
God Stats
3W - 2L
1,673 SR
Queue Stats
101W - 94L
1,553 Elo+
Party 1
Cthulhu
Cthulhu
ZanotGaming
Cthulhu
Level 129
God Stats
3W - 2L
1,810 SR
Queue Stats
164W - 147L
1,523 Elo+
Party 1
Khepri
Khepri
aigis22
Khepri
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,444 Elo+
Party 1
Neith
Neith
jijithecat
Neith
Level 49
God Stats
0W - 4L
1,454 SR
Queue Stats
99W - 97L
1,558 Elo+
Party 1
Team Averages
Level 68
1,620 SR
1,490 Elo+

VS

Team Averages
Level 80
1,627 SR
1,599 Elo+
He Bo
He Bo
Congresss
He Bo
Level 47
God Stats
4W - 5L
1,747 SR
Queue Stats
124W - 121L
1,533 Elo+
Party 3
Ganesha
Ganesha
YourArchNemesis
Ganesha
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,661 Elo+
Solo
Rama
Rama
ranger11danger
Rama
Level 120
God Stats
3W - 1L
1,538 SR
Queue Stats
374W - 317L
1,529 Elo+
Party 2
Bastet
Bastet
soto305
Bastet
Level 47
God Stats
33W - 12L
1,850 SR
Queue Stats
342W - 324L
1,523 Elo+
Party 2
Nike
Nike
trainline
Nike
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 29L
1,746 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigBruhTheory
Gilgamesh
15
2 / 10 / 1
9,311
388
5,667
22,481
12,244
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
Electrictnt
Morgan Le Fay
19
8 / 8 / 1
12,310
513
17,253
21,494
7,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
ZanotGaming
Cthulhu
17
3 / 7 / 2
11,168
465
14,995
25,712
12,563
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Khepri
aigis22
Khepri
12
0 / 10 / 3
8,496
354
4,137
21,232
13,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
15
2 / 12 / 1
9,536
397
9,252
15,433
2,179
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Congresss
He Bo
18
5 / 8 / 9
12,177
507
10,329
12,645
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 1 / 27
12,422
518
9,254
22,176
27,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
18 / 1 / 4
14,516
605
25,363
18,459
8,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
soto305
Bastet
20
16 / 2 / 5
14,653
611
26,161
20,642
9,591
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nike
20
8 / 3 / 10
13,894
579
13,157
18,386
17,379
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
102
15
Kills
47
47
Deaths
15
8
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BigBruhTheory
Gilgamesh
2
10
1
0.25
W
He Bo
Congresss
He Bo
5
8
9
1.19
L
Morgan Le Fay
Electrictnt
Morgan Le Fay
8
8
1
1.06
W
0
1
27
13.5
L
Cthulhu
ZanotGaming
Cthulhu
3
7
2
0.57
L
Khepri
aigis22
Khepri
0
10
3
0.15
L
Neith
2
12
1
0.21
W
18
1
4
20
W
Bastet
soto305
Bastet
16
2
5
9.25
W
Nike
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,304
Damage
84,264
106,352
Taken
92,308
48,083
Mitigated
66,901
15,412
Healing
29,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BigBruhTheory
Gilgamesh
5,667
1,124
0
171
22,481
12,244
198
3,430
18,975
9,355
28,861
W
He Bo
Congresss
He Bo
10,329
610
0
466
12,645
4,698
902
8,189
4,033
63,950
0
L
Morgan Le Fay
Electrictnt
Morgan Le Fay
17,253
671
79
3,734
21,494
7,119
76
4,880
16,492
82,470
0
W
9,254
856
902
4,409
22,176
27,226
482
8,346
13,554
23,487
0
L
Cthulhu
ZanotGaming
Cthulhu
14,995
509
472
6,510
25,712
12,563
210
6,193
19,414
71,969
0
L
Khepri
aigis22
Khepri
4,137
491
0
3,122
21,232
13,978
0
3,215
17,989
19,870
0
L
Neith
9,252
1,994
0
1,324
15,433
2,179
0
1,514
13,899
0
46,092
W
25,363
19,493
0
11,715
18,459
8,007
5,064
4,301
14,078
0
137,558
W
Bastet
soto305
Bastet
26,161
7,850
0
10,881
20,642
9,591
948
9,140
11,322
0
128,252
W
Nike
13,157
2,736
0
981
18,386
17,379
1,788
6,734
11,626
0
102,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,821
Gold Earned
67,662
415
Minions Killed
664
0
Camps Cleared
0
1,911,536
Distance Traveled
2,283,189
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,311
388
75
3
0
346,320
0
W
He Bo
12,177
507
123
5
0
402,990
4
L
Morgan Le Fay
12,310
513
138
6
0
385,200
1
W
Ganesha
12,422
518
5
0
0
466,211
9
L
Cthulhu
11,168
465
109
5
0
385,518
1
L
Khepri
8,496
354
25
1
0
396,947
6
L
Neith
9,536
397
68
3
0
397,551
0
W
Rama
14,516
605
184
8
0
422,323
0
W
Bastet
14,653
611
168
7
0
512,953
0
W
Nike
13,894
579
184
8
0
478,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role