Player Matchup

Tiamat
Tiamat
HardstyleCat
Tiamat
Level 128
God Stats
33W - 28L
1,643 SR
Queue Stats
196W - 136L
1,742 Elo+
Party 2
Thor
Thor
IlKAN3KI_K3NlI
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,641 Elo+
Solo
King Arthur
King Arthur
Iruizu
King Arthur
Level 18
God Stats
0W - 2L
1,323 SR
Queue Stats
81W - 34L
1,701 Elo+
Party 2
Team Averages
Level 55
1,489 SR
1,695 Elo+

VS

Team Averages
Level 13
1,464 SR
1,538 Elo+
Kukulkan
Kukulkan
AGROSKHAN
Kukulkan
Level 4
God Stats
1W - 1L
1,235 SR
Queue Stats
1W - 1L
1,183 Elo+
Solo
Artio
Artio
Hajiiroboshi
Artio
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 0L
1,792 Elo+
Party 1
Fenrir
Fenrir
rzmno666
Fenrir
Level 25
God Stats
4W - 1L
1,657 SR
Queue Stats
10W - 5L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
13 / 6 / 4
14,829
741
31,981
18,913
13,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
5 / 6 / 8
12,140
607
17,244
19,097
8,696
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
Iruizu
King Arthur
12
0 / 9 / 7
10,745
537
4,504
23,242
26,041
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AGROSKHAN
Kukulkan
16
3 / 8 / 14
13,502
675
12,678
16,576
4,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 5 / 10
13,340
667
15,835
29,696
31,992
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
rzmno666
Fenrir
17
11 / 5 / 8
14,406
720
17,933
20,460
14,067
Heavy Mace

Heavy Mace

+30
Physical Power

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
53
18
Kills
21
21
Deaths
18
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AGROSKHAN
Kukulkan
3
8
14
1.25
W
7
5
10
2.4
L
Tiamat
13
6
4
2.5
L
5
6
8
1.5
L
King Arthur
Iruizu
King Arthur
0
9
7
0.39
W
Fenrir
rzmno666
Fenrir
11
5
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,729
Damage
46,446
61,252
Taken
66,732
47,873
Mitigated
50,918
8,592
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AGROSKHAN
Kukulkan
12,678
1,064
0
1,678
16,576
4,859
1,152
9,400
6,803
47,480
0
W
15,835
1,609
1,362
9,207
29,696
31,992
133
13,035
15,823
44,935
0
L
Tiamat
31,981
1,923
386
4,300
18,913
13,136
260
9,708
9,205
80,104
0
L
17,244
2,136
0
2,388
19,097
8,696
732
6,416
12,681
0
40,982
L
King Arthur
Iruizu
King Arthur
4,504
274
519
999
23,242
26,041
90
12,771
10,471
85
10,512
W
Fenrir
rzmno666
Fenrir
17,933
3,226
0
968
20,460
14,067
1,078
8,485
11,493
0
35,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,714
Gold Earned
41,248
192
Minions Killed
175
5
Camps Cleared
6
952,224
Distance Traveled
1,093,004
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,502
675
101
5
0
350,180
0
W
Artio
13,340
667
46
2
3
403,669
2
L
Tiamat
14,829
741
138
7
3
322,444
1
L
Thor
12,140
607
44
2
2
323,889
3
L
King Arthur
10,745
537
10
1
0
305,891
1
W
Fenrir
14,406
720
28
1
3
339,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role