Player Matchup

Anhur
Anhur
Exan123
Anhur
Level 88
God Stats
5W - 6L
1,453 SR
Queue Stats
81W - 94L
1,462 Elo+
Party 2
Zeus
Zeus
Seikren
Zeus
Level 82
God Stats
9W - 7L
1,570 SR
Queue Stats
37W - 41L
1,481 Elo+
Party 2
Geb
Geb
TrustChrist
Geb
Level 21
God Stats
3W - 7L
1,344 SR
Queue Stats
3W - 7L
1,350 Elo+
Solo
Team Averages
Level 64
1,456 SR
1,431 Elo+

VS

Team Averages
Level 102
1,544 SR
1,473 Elo+
Bastet
Bastet
Sancho77
Bastet
Level 93
God Stats
3W - 2L
1,499 SR
Queue Stats
259W - 252L
1,522 Elo+
Party 1
Hercules
Hercules
isprawll
Hercules
Level 123
God Stats
9W - 8L
1,633 SR
Queue Stats
192W - 219L
1,469 Elo+
Party 1
Chronos
Chronos
yElburttox
Chronos
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 29L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Exan123
Anhur
13
2 / 7 / 3
9,991
555
14,606
15,022
4,600
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
Seikren
Zeus
14
4 / 7 / 2
11,039
613
19,125
11,964
3,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 5
9,694
539
6,359
10,915
12,433
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Sancho77
Bastet
18
12 / 1 / 5
13,100
728
17,031
13,839
5,739
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hercules
isprawll
Hercules
17
5 / 0 / 11
12,133
674
10,877
25,872
12,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
yElburttox
Chronos
14
0 / 5 / 8
10,697
594
6,928
15,065
5,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
6
Kills
17
17
Deaths
6
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anhur
Exan123
Anhur
2
7
3
0.5
W
Bastet
Sancho77
Bastet
12
1
5
14.5
L
Zeus
Seikren
Zeus
4
7
2
0.71
L
0
3
5
0.83
W
Hercules
isprawll
Hercules
5
0
11
10.5
W
Chronos
yElburttox
Chronos
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,090
Damage
34,836
37,901
Taken
54,776
20,233
Mitigated
23,991
4,298
Healing
24,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Exan123
Anhur
14,606
5,396
0
2,075
15,022
4,600
0
2,366
12,173
0
42,815
W
Bastet
Sancho77
Bastet
17,031
3,235
0
5,440
13,839
5,739
664
5,466
8,016
0
51,210
L
Zeus
Seikren
Zeus
19,125
353
0
843
11,964
3,200
0
1,006
10,659
53,128
0
L
6,359
198
0
1,380
10,915
12,433
0
3,504
7,150
12,999
0
W
Hercules
isprawll
Hercules
10,877
1,386
0
16,376
25,872
12,764
949
13,236
11,999
0
23,089
W
Chronos
yElburttox
Chronos
6,928
1,269
0
2,446
15,065
5,488
1,305
6,195
8,492
61,167
4,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,724
Gold Earned
35,930
197
Minions Killed
211
4
Camps Cleared
13
841,776
Distance Traveled
1,013,977
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,991
555
72
4
1
289,250
5
W
Bastet
13,100
728
70
4
2
371,516
3
L
Zeus
11,039
613
104
6
3
268,056
5
L
Geb
9,694
539
21
1
0
284,470
0
W
Hercules
12,133
674
41
2
1
364,047
0
W
Chronos
10,697
594
100
6
10
278,414
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role