Player Matchup

Bastet
Bastet
FaZe JJFish
Bastet
Level 97
God Stats
5W - 9L
1,466 SR
Queue Stats
525W - 483L
1,456 Elo+
Party 2
Neith
Neith
Loopzadog
Neith
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,460 Elo+
Solo
Da Ji
Da Ji
NextSphere76575
Da Ji
Level 88
God Stats
8W - 5L
1,642 SR
Queue Stats
540W - 535L
1,527 Elo+
Party 2
Yemoja
Yemoja
Syncropolis
Yemoja
Level 88
God Stats
5W - 6L
1,617 SR
Queue Stats
532W - 515L
1,507 Elo+
Party 2
Artio
Artio
YellxwFlash
Artio
Level 64
God Stats
4W - 4L
1,424 SR
Queue Stats
220W - 237L
1,497 Elo+
Party 2
Team Averages
Level 89
1,530 SR
1,490 Elo+

VS

Team Averages
Level 100
1,471 SR
1,500 Elo+
Cerberus
Cerberus
 
Cerberus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Inebriaaation
Poseidon
Level 85
God Stats
2W - 2L
1,297 SR
Queue Stats
239W - 235L
1,455 Elo+
Solo
Izanami
Izanami
Spudzy
Izanami
Level 109
God Stats
31W - 22L
1,586 SR
Queue Stats
99W - 111L
1,521 Elo+
Party 1
Erlang Shen
Erlang Shen
itwasBilly
Erlang Shen
Level 139
God Stats
3W - 5L
1,470 SR
Queue Stats
380W - 349L
1,564 Elo+
Party 1
Ymir
Ymir
wearypup150
Ymir
Level 60
God Stats
15W - 25L
1,500 SR
Queue Stats
202W - 217L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
4 / 3 / 1
6,548
595
5,427
7,748
2,234
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Loopzadog
Neith
11
2 / 2 / 3
6,283
571
4,059
5,628
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 7
6,037
549
4,448
8,890
2,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
10
3 / 0 / 4
6,328
575
2,863
4,695
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 2
6,051
550
4,918
9,223
6,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 2 / 1
6,359
578
4,396
8,698
4,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Poseidon
Inebriaaation
Poseidon
11
3 / 3 / 2
6,873
625
6,275
5,947
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Spudzy
Izanami
11
1 / 1 / 2
6,599
600
2,079
4,373
1,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
itwasBilly
Erlang Shen
12
6 / 2 / 4
7,540
685
5,521
7,309
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 4
5,972
543
977
7,871
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
11
Kills
11
11
Deaths
11
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
1
0.25
L
Bastet
4
3
1
1.5
W
Poseidon
Inebriaaation
Poseidon
3
3
2
1.33
L
Neith
Loopzadog
Neith
2
2
3
1.75
L
1
5
7
0.9
W
Izanami
Spudzy
Izanami
1
1
2
2
L
Yemoja
3
0
4
5
L
1
1
2
2
W
Erlang Shen
itwasBilly
Erlang Shen
6
2
4
4
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,715
Damage
19,248
36,184
Taken
34,198
16,945
Mitigated
15,777
13,851
Healing
11,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,396
315
0
4,118
8,698
4,891
0
3,536
4,304
37,129
0
L
Bastet
5,427
1,035
0
2,585
7,748
2,234
0
3,086
4,422
0
34,122
W
Poseidon
Inebriaaation
Poseidon
6,275
1,059
0
960
5,947
1,727
384
984
4,963
33,254
0
L
Neith
Loopzadog
Neith
4,059
1,865
0
1,584
5,628
1,896
0
300
5,328
0
37,011
L
4,448
1,190
0
2,333
8,890
2,729
0
2,343
6,511
0
30,442
W
Izanami
Spudzy
Izanami
2,079
1,223
0
2,060
4,373
1,100
770
420
3,953
0
46,152
L
Yemoja
2,863
725
968
1,561
4,695
3,589
0
1,165
3,496
16,355
0
L
4,918
641
0
4,820
9,223
6,497
0
4,398
4,779
27,901
0
W
Erlang Shen
itwasBilly
Erlang Shen
5,521
3,138
0
2,937
7,309
3,395
792
893
6,416
0
38,410
W
977
135
0
1,559
7,871
4,664
0
1,205
6,621
12,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,247
Gold Earned
33,343
304
Minions Killed
372
0
Camps Cleared
0
1,085,953
Distance Traveled
1,058,929
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,359
578
96
9
0
204,876
5
L
Bastet
6,548
595
72
7
0
237,115
2
W
Poseidon
6,873
625
79
7
0
208,000
3
L
Neith
6,283
571
77
7
0
213,878
2
L
Da Ji
6,037
549
58
5
0
225,215
3
W
Izanami
6,599
600
113
10
0
198,857
0
L
Yemoja
6,328
575
28
3
0
202,709
1
L
Artio
6,051
550
69
6
0
207,036
0
W
Erlang Shen
7,540
685
71
6
0
232,516
4
W
Ymir
5,972
543
13
1
0
214,680
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role