Player Matchup

Cernunnos
Cernunnos
Elderon66
Cernunnos
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 60L
1,474 Elo+
Party 1
Fenrir
Fenrir
HugeSax
Fenrir
Level 81
God Stats
19W - 23L
1,487 SR
Queue Stats
196W - 239L
1,456 Elo+
Party 1
Bellona
Bellona
QueamyDomer
Bellona
Level 109
God Stats
23W - 10L
1,670 SR
Queue Stats
162W - 192L
1,455 Elo+
Party 1
Aphrodite
Aphrodite
WangelZz
Aphrodite
Level 78
God Stats
6W - 7L
1,562 SR
Queue Stats
29W - 26L
1,524 Elo+
Solo
Merlin
Merlin
yojohnnyboy
Merlin
Level 97
God Stats
1W - 5L
1,191 SR
Queue Stats
17W - 23L
1,363 Elo+
Party 1
Team Averages
Level 78
1,482 SR
1,454 Elo+

VS

Team Averages
Level 68
1,637 SR
1,345 Elo+
Geb
Geb
AlmostBelichick
Geb
Level 37
God Stats
0W - 1L
1,745 SR
Queue Stats
2W - 6L
1,358 Elo+
Party 2
Poseidon
Poseidon
DangerousBeluga
Poseidon
Level 67
God Stats
2W - 4L
1,595 SR
Queue Stats
2W - 6L
1,358 Elo+
Party 2
Sol
Sol
FeistyBronto
Sol
Level 84
God Stats
0W - 2L
1,486 SR
Queue Stats
1W - 5L
1,297 Elo+
Party 2
Skadi
Skadi
GoofyGible
Skadi
Level 65
God Stats
0W - 1L
1,718 SR
Queue Stats
2W - 6L
1,358 Elo+
Party 2
Hercules
Hercules
garnetkyle
Hercules
Level 88
God Stats
0W - 2L
1,640 SR
Queue Stats
2W - 6L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Elderon66
Cernunnos
15
2 / 3 / 4
9,441
525
3,668
7,354
2,653
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
HugeSax
Fenrir
17
7 / 4 / 4
10,474
582
8,648
13,448
5,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
QueamyDomer
Bellona
14
2 / 2 / 7
8,850
492
5,101
14,831
11,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
WangelZz
Aphrodite
16
1 / 1 / 5
10,179
566
5,489
8,881
7,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
17
4 / 2 / 4
10,353
575
11,349
8,382
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 6
7,035
391
4,732
9,591
7,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
14
2 / 4 / 4
8,419
468
3,949
9,635
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 4 / 3
9,606
534
9,808
14,763
5,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
13
2 / 3 / 3
8,141
452
2,934
6,031
1,659
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
garnetkyle
Hercules
14
2 / 3 / 2
8,474
471
8,328
9,542
4,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
16
Kills
12
12
Deaths
16
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
2
6
1.5
L
Poseidon
2
4
4
1
W
Cernunnos
Elderon66
Cernunnos
2
3
4
1.33
L
6
4
3
1.88
L
Skadi
2
3
3
1.17
W
Fenrir
HugeSax
Fenrir
7
4
4
2.25
W
Bellona
QueamyDomer
Bellona
2
2
7
2.75
W
Aphrodite
WangelZz
Aphrodite
1
1
5
3.5
L
Hercules
garnetkyle
Hercules
2
3
2
1
W
Merlin
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,255
Damage
29,751
52,896
Taken
49,562
30,930
Mitigated
22,210
20,276
Healing
13,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,732
248
0
1,716
9,591
7,436
0
2,822
6,703
13,090
0
L
Poseidon
3,949
792
0
1,999
9,635
2,851
38
3,459
5,758
54,830
0
W
Cernunnos
Elderon66
Cernunnos
3,668
1,892
0
2,025
7,354
2,653
1,453
2,519
4,791
0
59,118
L
9,808
2,875
0
6,316
14,763
5,975
199
4,511
10,059
59,516
8,948
L
Skadi
2,934
967
0
100
6,031
1,659
0
0
6,031
0
40,541
W
Fenrir
HugeSax
Fenrir
8,648
1,921
0
4,659
13,448
5,969
0
4,837
8,501
0
64,587
W
Bellona
QueamyDomer
Bellona
5,101
1,752
0
5,249
14,831
11,412
0
4,726
9,967
0
47,794
W
Aphrodite
WangelZz
Aphrodite
5,489
380
902
5,555
8,881
7,794
554
1,079
7,802
60,472
0
L
Hercules
garnetkyle
Hercules
8,328
3,833
0
2,960
9,542
4,289
0
4,724
4,173
0
43,635
W
Merlin
11,349
682
96
1,790
8,382
3,102
599
4,329
3,929
71,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,297
Gold Earned
41,675
558
Minions Killed
449
0
Camps Cleared
0
1,724,633
Distance Traveled
1,786,894
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,035
391
18
1
0
361,627
2
L
Poseidon
8,419
468
124
7
0
358,890
10
W
Cernunnos
9,441
525
111
6
0
335,802
0
L
Sol
9,606
534
116
6
0
363,460
0
L
Skadi
8,141
452
104
6
0
333,078
5
W
Fenrir
10,474
582
113
6
0
372,421
3
W
Bellona
8,850
492
66
4
0
371,409
0
W
Aphrodite
10,179
566
134
7
0
303,853
8
L
Hercules
8,474
471
87
5
0
369,839
6
W
Merlin
10,353
575
134
7
0
341,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role