Player Matchup

Susano
Susano
AtomicPenguino
Susano
Level 160
God Stats
3W - 3L
1,615 SR
Queue Stats
284W - 299L
1,495 Elo+
Party 1
King Arthur
King Arthur
CRITICAL MA55 9
King Arthur
Level 160
God Stats
4W - 4L
1,504 SR
Queue Stats
134W - 97L
1,627 Elo+
Party 1
Neith
Neith
IRLCATGRILL
Neith
Level 105
God Stats
22W - 8L
1,608 SR
Queue Stats
58W - 47L
1,719 Elo+
Party 1
Olorun
Olorun
Nerdstains
Olorun
Level 159
God Stats
4W - 3L
1,600 SR
Queue Stats
198W - 164L
1,609 Elo+
Party 1
Cthulhu
Cthulhu
Super Gamer Kid
Cthulhu
Level 129
God Stats
1W - 1L
1,732 SR
Queue Stats
53W - 31L
1,913 Elo+
Party 1
Team Averages
Level 143
1,612 SR
1,673 Elo+

VS

Team Averages
Level 102
1,565 SR
1,542 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Calibér
Zeus
Level 44
God Stats
33W - 30L
1,502 SR
Queue Stats
114W - 91L
1,537 Elo+
Solo
Hera
Hera
Deathbycandy
Hera
Level 131
God Stats
1W - 3L
1,500 SR
Queue Stats
125W - 108L
1,610 Elo+
Party 2
Chaac
Chaac
Jay2Kold4U
Chaac
Level 128
God Stats
30W - 25L
1,684 SR
Queue Stats
333W - 300L
1,504 Elo+
Party 2
Nemesis
Nemesis
VI Hecate IV
Nemesis
Level 101
God Stats
2W - 2L
1,636 SR
Queue Stats
145W - 149L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 9
10,511
1,051
17,583
13,810
5,138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
CRITICAL MA55 9
King Arthur
17
3 / 2 / 12
10,137
1,014
10,268
13,788
11,443
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 0 / 8
9,705
971
8,014
6,161
2,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Olorun
Nerdstains
Olorun
17
6 / 1 / 12
11,223
1,122
11,820
13,789
10,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 1 / 13
10,026
1,003
13,281
12,420
12,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

250

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
1 / 2 / 5
9,080
908
9,021
7,666
3,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
15
2 / 1 / 5
9,423
942
17,369
6,819
2,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 7 / 7
9,443
944
7,190
13,331
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
15
2 / 5 / 4
9,110
911
11,515
17,159
14,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
VI Hecate IV
Nemesis
15
2 / 7 / 6
9,428
943
11,813
19,924
7,759
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
35
22
Kills
8
8
Deaths
22
54
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
2
5
1.75
W
5
4
9
2.38
W
King Arthur
CRITICAL MA55 9
King Arthur
3
2
12
4.5
L
Zeus
2
1
5
4.5
L
1
7
7
0.64
W
4
0
8
8
L
Chaac
2
5
4
0.8
W
Olorun
Nerdstains
Olorun
6
1
12
12
W
4
1
13
10.5
L
Nemesis
VI Hecate IV
Nemesis
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,966
Damage
56,908
59,968
Taken
64,899
41,460
Mitigated
31,964
8,375
Healing
18,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
9,021
0
7,689
3,533
7,666
3,848
0
4,498
2,944
28,137
0
W
17,583
5,282
0
153
13,810
5,138
0
7,043
6,479
0
30,653
W
King Arthur
CRITICAL MA55 9
King Arthur
10,268
968
0
17
13,788
11,443
0
7,976
5,518
5,138
23,943
L
Zeus
17,369
863
0
645
6,819
2,234
0
3,598
3,133
32,818
0
L
7,190
1,285
0
134
13,331
3,989
0
3,437
9,894
32,572
0
W
8,014
2,612
0
1,123
6,161
2,288
0
2,825
3,035
0
18,312
L
Chaac
11,515
1,277
0
3,294
17,159
14,134
0
7,259
9,277
0
19,842
W
Olorun
Nerdstains
Olorun
11,820
3,970
1,613
3,941
13,789
10,219
0
7,813
5,714
44,481
0
W
13,281
400
349
1,179
12,420
12,372
0
7,429
4,666
21,635
0
L
Nemesis
VI Hecate IV
Nemesis
11,813
4,004
0
3,183
19,924
7,759
0
7,231
12,460
0
27,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,602
Gold Earned
46,484
203
Minions Killed
197
10
Camps Cleared
3
982,394
Distance Traveled
949,552
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,080
908
57
6
0
203,022
0
W
Susano
10,511
1,051
20
2
4
188,957
0
W
King Arthur
10,137
1,014
48
5
1
213,818
3
L
Zeus
9,423
942
41
4
0
176,035
0
L
Hera
9,443
944
61
6
0
179,094
1
W
Neith
9,705
971
24
2
0
191,182
0
L
Chaac
9,110
911
18
2
0
180,058
0
W
Olorun
11,223
1,122
88
9
5
186,277
0
W
Cthulhu
10,026
1,003
23
2
0
202,160
0
L
Nemesis
9,428
943
20
2
3
211,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role