Player Matchup

Fenrir
Fenrir
DopleGang23
Fenrir
Level 5
God Stats
0W - 3L
1,195 SR
Queue Stats
0W - 3L
1,141 Elo+
Party 2
Set
Set
friedchickenguy-
Set
Level 7
God Stats
0W - 1L
1,154 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
kevynkoway23
Cu Chulainn
Level 24
God Stats
0W - 2L
1,369 SR
Queue Stats
37W - 47L
1,445 Elo+
Solo
Team Averages
Level 12
1,239 SR
1,362 Elo+

VS

Team Averages
Level 43
1,591 SR
1,445 Elo+
Ares
Ares
Deami332
Ares
Level 5
God Stats
1W - 1L
1,688 SR
Queue Stats
2W - 8L
1,347 Elo+
Solo
Chang'e
Chang'e
Lethally_Injectd
Chang'e
Level 122
God Stats
3W - 1L
1,584 SR
Queue Stats
94W - 102L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
Yumiko-_-slamZ
Danzaburou
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 9 / 3
8,108
579
5,631
19,611
11,515
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 10 / 2
7,398
528
3,671
16,488
15,003
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
kevynkoway23
Cu Chulainn
11
4 / 1 / 0
9,027
645
4,495
9,405
6,278
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
10 / 2 / 8
10,753
768
12,180
9,080
11,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 0 / 10
10,319
737
13,213
6,901
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Yumiko-_-slamZ
Danzaburou
12
2 / 3 / 12
9,276
663
9,707
7,278
2,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
5
Kills
20
20
Deaths
5
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ares
10
2
8
7
L
Fenrir
1
9
3
0.28
W
8
0
10
13
W
Danzaburou
Yumiko-_-slamZ
Danzaburou
2
3
12
2.67
L
0
10
2
0.1
L
Cu Chulainn
kevynkoway23
Cu Chulainn
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,797
Damage
35,100
45,504
Taken
23,259
32,796
Mitigated
16,869
6,527
Healing
8,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
12,180
1,181
0
152
9,080
11,534
964
1,257
7,823
26,467
1,413
L
Fenrir
5,631
2,721
0
2,480
19,611
11,515
0
13,013
6,212
0
13,191
W
13,213
2,370
2,648
3,716
6,901
2,706
745
296
6,605
37,733
0
W
Danzaburou
Yumiko-_-slamZ
Danzaburou
9,707
5,590
0
1,819
7,278
2,629
44
418
6,762
0
18,915
L
3,671
1,672
18
549
16,488
15,003
0
6,626
9,453
0
13,121
L
Cu Chulainn
kevynkoway23
Cu Chulainn
4,495
459
631
2,849
9,405
6,278
0
5,248
3,967
6,702
15,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,533
Gold Earned
30,348
64
Minions Killed
117
5
Camps Cleared
3
559,930
Distance Traveled
648,451
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,753
768
38
3
3
218,119
0
L
Fenrir
8,108
579
12
1
1
199,991
0
W
Chang'e
10,319
737
71
5
0
199,760
0
W
Danzaburou
9,276
663
8
1
0
230,572
1
L
Set
7,398
528
17
1
1
224,958
1
L
Cu Chulainn
9,027
645
35
3
3
134,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role