Player Matchup

Tsukuyomi
Tsukuyomi
BroBraSkie
Tsukuyomi
Level 29
God Stats
39W - 38L
1,614 SR
Queue Stats
143W - 154L
1,517 Elo+
Solo
Ra
Ra
CertifiedJitster
Ra
Level 18
God Stats
1W - 3L
1,674 SR
Queue Stats
117W - 70L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kyletx22
Ah Muzen Cab
Level 29
God Stats
20W - 21L
1,273 SR
Queue Stats
132W - 170L
1,322 Elo+
Solo
Nike
Nike
SethCypher
Nike
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 26L
1,341 Elo+
Solo
Ullr
Ullr
Voizon9529
Ullr
Level 26
God Stats
1W - 3L
1,338 SR
Queue Stats
5W - 4L
1,479 Elo+
Solo
Team Averages
Level 26
1,480 SR
1,434 Elo+

VS

Team Averages
Level 30
1,535 SR
1,537 Elo+
Nike
Nike
EkaAll
Nike
Level 29
God Stats
8W - 0L
1,825 SR
Queue Stats
201W - 50L
1,872 Elo+
Solo
Neith
Neith
KINGBOB420
Neith
Level 5
God Stats
2W - 0L
1,738 SR
Queue Stats
3W - 1L
1,557 Elo+
Party 1
Thoth
Thoth
PocketTax
Thoth
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,467 Elo+
Party 1
Ymir
Ymir
blueboss123
Ymir
Level 82
God Stats
1W - 2L
1,217 SR
Queue Stats
19W - 18L
1,449 Elo+
Party 1
Kali
Kali
onyxphoenix7888
Kali
Level 29
God Stats
52W - 82L
1,395 SR
Queue Stats
69W - 100L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BroBraSkie
Tsukuyomi
17
11 / 10 / 5
11,828
514
19,825
23,542
8,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
10 / 6 / 3
11,596
504
15,903
20,012
7,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Kyletx22
Ah Muzen Cab
13
0 / 10 / 5
8,449
367
6,845
18,249
6,220
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 9 / 1
10,021
436
11,451
24,156
17,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 8 / 0
7,143
311
2,732
10,464
3,259
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
EkaAll
Nike
20
24 / 1 / 3
15,964
694
34,177
24,096
23,996
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
14
5 / 4 / 7
10,159
442
8,297
9,777
3,484
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
PocketTax
Thoth
14
3 / 11 / 3
9,746
424
7,023
15,741
4,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
9 / 1 / 10
12,211
531
16,611
19,816
21,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 7 / 10
11,613
505
10,133
22,929
10,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
76
24
Kills
43
43
Deaths
24
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BroBraSkie
Tsukuyomi
11
10
5
1.35
L
10
6
3
1.92
W
Nike
EkaAll
Nike
24
1
3
25.5
W
Neith
5
4
7
2.13
L
Ah Muzen Cab
Kyletx22
Ah Muzen Cab
0
10
5
0.25
W
Thoth
PocketTax
Thoth
3
11
3
0.41
L
3
9
1
0.39
L
0
8
0
0
W
9
1
10
14
W
2
7
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,756
Damage
76,241
96,423
Taken
92,359
42,896
Mitigated
64,160
19,968
Healing
22,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BroBraSkie
Tsukuyomi
19,825
4,863
0
4,340
23,542
8,755
0
5,671
17,871
0
67,453
L
15,903
2,109
731
5,764
20,012
7,114
651
9,053
10,959
71,856
0
W
Nike
EkaAll
Nike
34,177
6,831
0
2,804
24,096
23,996
2,423
2,581
21,515
12,986
123,767
W
Neith
8,297
2,440
0
2,034
9,777
3,484
1,877
845
8,932
0
41,783
L
Ah Muzen Cab
Kyletx22
Ah Muzen Cab
6,845
3,578
0
3,399
18,249
6,220
49
6,248
12,001
0
40,408
W
Thoth
PocketTax
Thoth
7,023
1,231
0
1,333
15,741
4,947
0
7,086
8,655
33,743
0
L
11,451
2,172
59
5,589
24,156
17,548
992
2,993
21,163
6,958
49,288
L
2,732
1,177
0
86
10,464
3,259
430
2,557
7,907
0
18,815
W
16,611
3,534
80
5,920
19,816
21,697
1,026
3,792
16,024
48,705
0
W
10,133
5,022
121
9,875
22,929
10,036
3,560
3,789
19,140
0
68,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,037
Gold Earned
59,693
394
Minions Killed
503
0
Camps Cleared
0
1,704,035
Distance Traveled
2,053,832
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,828
514
94
4
0
396,407
2
L
Ra
11,596
504
113
5
0
359,469
0
W
Nike
15,964
694
208
9
0
495,372
2
W
Neith
10,159
442
68
3
0
375,462
3
L
Ah Muzen Cab
8,449
367
59
3
0
359,732
2
W
Thoth
9,746
424
47
2
0
317,941
0
L
Nike
10,021
436
91
4
0
383,086
4
L
Ullr
7,143
311
37
2
0
205,341
2
W
Ymir
12,211
531
64
3
0
414,480
0
W
Kali
11,613
505
116
5
0
450,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role