Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Ross420
Thoth
Level 17
God Stats
1W - 1L
1,234 SR
Queue Stats
9W - 10L
1,385 Elo+
Solo
King Arthur
King Arthur
SuchChaad
King Arthur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,500 Elo+
Party 1
Loki
Loki
UniversalCouch
Loki
Level 25
God Stats
16W - 6L
1,791 SR
Queue Stats
136W - 65L
1,557 Elo+
Solo
Neith
Neith
krorizer
Neith
Level 24
God Stats
5W - 2L
1,751 SR
Queue Stats
61W - 65L
1,417 Elo+
Solo
Team Averages
Level 19
1,555 SR
1,472 Elo+

VS

Team Averages
Level 22
1,421 SR
1,381 Elo+
Kukulkan
Kukulkan
NoSgnl
Kukulkan
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,367 Elo+
Solo
Odin
Odin
TheWalmartWarden
Odin
Level 37
God Stats
12W - 9L
1,328 SR
Queue Stats
289W - 327L
1,402 Elo+
Party 2
Charybdis
Charybdis
ThornQuinnzel
Charybdis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,315 Elo+
Solo
Aphrodite
Aphrodite
Verlus
Aphrodite
Level 13
God Stats
21W - 34L
1,270 SR
Queue Stats
130W - 159L
1,350 Elo+
Party 2
Arachne
Arachne
darkmanu12
Arachne
Level 28
God Stats
3W - 5L
1,509 SR
Queue Stats
64W - 73L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
4 / 5 / 20
14,351
1,104
21,029
26,146
30,376
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
Ross420
Thoth
19
1 / 9 / 12
11,859
912
9,124
14,306
5,576
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
SuchChaad
King Arthur
20
3 / 9 / 14
13,071
1,005
8,548
25,514
31,079
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
22 / 6 / 10
19,227
1,479
37,478
20,580
8,685
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
krorizer
Neith
19
5 / 6 / 10
13,303
1,023
17,237
19,310
7,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

61

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
NoSgnl
Kukulkan
20
9 / 8 / 17
14,300
1,100
29,629
17,163
5,750
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
8 / 5 / 22
14,762
1,136
26,064
23,601
22,627
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
ThornQuinnzel
Charybdis
17
2 / 2 / 2
10,833
833
3,145
3,754
1,148
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
Verlus
Aphrodite
20
4 / 9 / 23
14,433
1,110
19,359
24,400
11,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
darkmanu12
Arachne
20
12 / 11 / 14
15,253
1,173
20,222
30,695
13,972
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
113
35
Kills
35
35
Deaths
35
66
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
5
20
2.8
L
Kukulkan
NoSgnl
Kukulkan
9
8
17
2.19
W
Thoth
Ross420
Thoth
1
9
12
0.78
W
King Arthur
SuchChaad
King Arthur
3
9
14
1.11
L
8
5
22
3.8
L
Charybdis
ThornQuinnzel
Charybdis
2
2
2
1.5
W
22
6
10
4.5
L
Aphrodite
Verlus
Aphrodite
4
9
23
1.72
L
Arachne
darkmanu12
Arachne
12
11
14
1.73
W
Neith
krorizer
Neith
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,416
Damage
98,419
105,856
Taken
99,613
83,331
Mitigated
55,017
5,464
Healing
21,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
21,029
1,553
2,430
0
26,146
30,376
0
16,455
9,691
40,865
0
L
Kukulkan
NoSgnl
Kukulkan
29,629
2,563
0
304
17,163
5,750
0
4,566
12,597
57,731
0
W
Thoth
Ross420
Thoth
9,124
1,286
0
660
14,306
5,576
0
5,700
8,606
20,532
0
W
King Arthur
SuchChaad
King Arthur
8,548
2,108
0
0
25,514
31,079
0
11,499
14,015
5,764
20,187
L
26,064
4,649
0
0
23,601
22,627
0
9,865
13,736
0
49,491
L
Charybdis
ThornQuinnzel
Charybdis
3,145
2,133
0
158
3,754
1,148
0
1,038
2,716
0
9,768
W
37,478
10,481
0
250
20,580
8,685
0
7,921
12,659
0
68,857
L
Aphrodite
Verlus
Aphrodite
19,359
4,014
6,936
9,531
24,400
11,520
0
5,808
18,592
38,978
0
L
Arachne
darkmanu12
Arachne
20,222
15,524
0
4,411
30,695
13,972
0
10,695
19,345
0
32,155
W
Neith
krorizer
Neith
17,237
5,815
0
2,124
19,310
7,615
0
7,413
11,897
0
50,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,811
Gold Earned
69,581
266
Minions Killed
222
8
Camps Cleared
6
1,205,662
Distance Traveled
1,050,455
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,351
1,104
58
4
0
246,976
0
L
Kukulkan
14,300
1,100
62
5
2
246,339
3
W
Thoth
11,859
912
24
2
0
209,280
0
W
King Arthur
13,071
1,005
40
3
0
220,193
0
L
Odin
14,762
1,136
48
4
0
274,995
0
L
Charybdis
10,833
833
13
1
0
58,443
1
W
Loki
19,227
1,479
65
5
7
277,937
2
L
Aphrodite
14,433
1,110
72
6
2
224,934
1
L
Arachne
15,253
1,173
27
2
2
245,744
0
W
Neith
13,303
1,023
79
6
1
251,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role