Player Matchup

Tiamat
Tiamat
Bohiemcx
Tiamat
Level 101
God Stats
2W - 9L
1,252 SR
Queue Stats
9W - 20L
1,360 Elo+
Party 1
Loki
Loki
Shadowrhain
Loki
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,431 Elo+
Solo
Medusa
Medusa
TreeEaterYum
Medusa
Level 6
God Stats
0W - 5L
1,271 SR
Queue Stats
1W - 8L
1,129 Elo+
Party 1
Team Averages
Level 40
1,341 SR
1,307 Elo+

VS

Team Averages
Level 14
1,454 SR
1,363 Elo+
Geb
Geb
KBaab
Geb
Level 23
God Stats
1W - 1L
1,799 SR
Queue Stats
39W - 40L
1,445 Elo+
Party 2
Kukulkan
Kukulkan
Realtoirz
Kukulkan
Level 5
God Stats
1W - 0L
1,268 SR
Queue Stats
1W - 2L
1,400 Elo+
Solo
Charybdis
Charybdis
Shrimta
Charybdis
Level 14
God Stats
6W - 11L
1,295 SR
Queue Stats
12W - 27L
1,243 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bohiemcx
Tiamat
15
1 / 5 / 6
10,694
594
11,652
17,905
10,707
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 8 / 2
11,960
664
9,630
12,559
4,559
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
13
1 / 8 / 6
10,290
572
5,487
13,980
5,196
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
KBaab
Geb
16
3 / 1 / 16
11,953
664
12,908
16,805
17,899
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
Realtoirz
Kukulkan
19
15 / 2 / 4
13,942
775
19,013
9,454
3,901
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Shrimta
Charybdis
15
3 / 6 / 6
11,096
616
5,894
11,641
4,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
8
Kills
21
21
Deaths
9
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bohiemcx
Tiamat
1
5
6
0.8
W
Geb
KBaab
Geb
3
1
16
11
W
Kukulkan
Realtoirz
Kukulkan
15
2
4
8.5
L
6
8
2
0.88
W
Charybdis
Shrimta
Charybdis
3
6
6
1
L
Medusa
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,769
Damage
37,815
44,444
Taken
37,900
20,462
Mitigated
26,593
8,172
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bohiemcx
Tiamat
11,652
686
0
5,119
17,905
10,707
0
12,028
5,877
50,117
0
W
Geb
KBaab
Geb
12,908
1,953
0
764
16,805
17,899
196
4,139
12,666
36,656
0
W
Kukulkan
Realtoirz
Kukulkan
19,013
1,901
251
3,592
9,454
3,901
743
4,778
4,676
65,916
0
L
9,630
2,826
0
1,089
12,559
4,559
24
9,487
3,072
0
29,133
W
Charybdis
Shrimta
Charybdis
5,894
3,072
0
1,902
11,641
4,793
1,051
3,732
7,909
0
31,591
L
Medusa
5,487
2,859
0
1,964
13,980
5,196
16
11,159
2,821
0
20,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,944
Gold Earned
36,991
153
Minions Killed
216
7
Camps Cleared
10
823,221
Distance Traveled
1,016,689
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,694
594
74
4
2
301,559
1
W
Geb
11,953
664
30
2
3
340,438
5
W
Kukulkan
13,942
775
131
7
2
390,006
1
L
Loki
11,960
664
34
2
3
249,762
3
W
Charybdis
11,096
616
55
3
5
286,245
0
L
Medusa
10,290
572
45
3
2
271,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role