Player Matchup

Guan Yu
Guan Yu
EightSoda775562
Guan Yu
Level 4
God Stats
3W - 2L
1,140 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
P Sticky
Danzaburou
Level 43
God Stats
7W - 10L
1,324 SR
Queue Stats
99W - 110L
1,418 Elo+
Party 1
Bastet
Bastet
rimbo230
Bastet
Level 87
God Stats
99W - 72L
1,528 SR
Queue Stats
301W - 331L
1,477 Elo+
Party 1
Team Averages
Level 45
1,331 SR
1,465 Elo+

VS

Team Averages
Level 19
1,462 SR
1,375 Elo+
Ymir
Ymir
Gmoney_P15
Ymir
Level 14
God Stats
3W - 9L
1,512 SR
Queue Stats
4W - 11L
1,318 Elo+
Party 2
Ares
Ares
My Guych
Ares
Level 15
God Stats
57W - 40L
1,559 SR
Queue Stats
63W - 43L
1,518 Elo+
Solo
Scylla
Scylla
Tampi_Smokah1402
Scylla
Level 28
God Stats
1W - 6L
1,314 SR
Queue Stats
4W - 13L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 14
7,947
722
7,704
12,274
10,938
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
P Sticky
Danzaburou
13
4 / 0 / 6
8,628
784
6,280
5,754
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
rimbo230
Bastet
14
11 / 0 / 4
9,183
835
19,781
6,065
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,146
559
3,527
15,439
5,170
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ares
9
0 / 5 / 1
6,601
600
5,875
14,331
9,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 6 / 0
6,514
592
5,459
9,650
1,835
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
16
Kills
1
1
Deaths
16
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
14
8
L
0
5
0
0
L
Ares
0
5
1
0.1
W
Danzaburou
P Sticky
Danzaburou
4
0
6
7
L
1
6
0
0.17
W
Bastet
rimbo230
Bastet
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,765
Damage
14,861
24,093
Taken
39,420
15,360
Mitigated
16,209
10,669
Healing
4,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,704
1,327
847
5,527
12,274
10,938
0
8,732
3,542
0
20,675
L
3,527
651
0
1,635
15,439
5,170
0
0
15,439
8,700
0
L
Ares
5,875
156
0
1,679
14,331
9,204
0
83
14,248
13,565
0
W
Danzaburou
P Sticky
Danzaburou
6,280
1,455
0
1,690
5,754
2,147
0
3,157
2,597
0
30,020
L
5,459
1,113
253
1,226
9,650
1,835
0
0
9,650
17,749
0
W
Bastet
rimbo230
Bastet
19,781
7,149
0
2,605
6,065
2,275
375
3,805
2,260
0
37,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,758
Gold Earned
19,261
127
Minions Killed
70
9
Camps Cleared
2
653,657
Distance Traveled
551,703
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,947
722
22
2
3
215,350
1
L
Ymir
6,146
559
23
2
0
173,600
0
L
Ares
6,601
600
14
1
1
201,194
0
W
Danzaburou
8,628
784
64
6
1
209,732
2
L
Scylla
6,514
592
33
3
1
176,909
0
W
Bastet
9,183
835
41
4
5
228,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role