Player Matchup

Ra
Ra
Gold IV
Br4dK1rk
Ra
Gold IV
Level 122
God Stats
11W - 6L
1,507 SR
Queue Stats
68W - 73L
1,502 MMR
Solo
Terra
Terra
Silver I
Chubby-Willard
Terra
Silver I
Level 104
God Stats
3W - 3L
1,482 SR
Queue Stats
30W - 32L
1,325 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Nic71165
Ao Kuang
Gold V
Level 155
God Stats
5W - 13L
1,470 SR
Queue Stats
615W - 623L
1,358 MMR
Solo
Neith
Neith
Silver V
Zepodanslebendo
Neith
Silver V
Level 128
God Stats
16W - 18L
1,511 SR
Queue Stats
419W - 446L
640 MMR
Solo
Izanami
Izanami
Silver I
kashten2001
Izanami
Silver I
Level 83
God Stats
23W - 14L
1,419 SR
Queue Stats
94W - 111L
1,283 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,478 SR
1,222 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,498 SR
1,216 MMR
Vulcan
Vulcan
Gold V
AzzVaro
Vulcan
Gold V
Level 87
God Stats
1W - 2L
1,308 SR
Queue Stats
84W - 89L
1,187 MMR
Party 1
Aphrodite
Aphrodite
Silver II
BRUNOSBIMBO
Aphrodite
Silver II
Level 156
God Stats
2W - 4L
1,405 SR
Queue Stats
331W - 345L
952 MMR
Solo
Skadi
Skadi
Silver IV
Mr_DeXteR_666
Skadi
Silver IV
Level 158
God Stats
325W - 239L
1,477 SR
Queue Stats
1,164W - 1,186L
795 MMR
Solo
Tyr
Tyr
Gold V
Natsu153789
Tyr
Gold V
Level 155
God Stats
7W - 4L
1,481 SR
Queue Stats
13W - 10L
1,581 MMR
Solo
Fenrir
Fenrir
Gold IV
temp-890412
Fenrir
Gold IV
Level 44
God Stats
2W - 1L
1,817 SR
Queue Stats
33W - 26L
1,565 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 7
8,547
450
12,942
15,495
5,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 5 / 6
9,012
474
7,363
18,794
18,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
Nic71165
Ao Kuang
15
4 / 7 / 3
9,372
493
9,067
16,492
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 4 / 5
8,688
457
10,568
9,902
4,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
kashten2001
Izanami
13
2 / 4 / 1
8,176
430
2,768
6,567
1,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Cu ChulainnLokiPersephoneGilgamesh

VS

Bans
MedusaCliodhnaOdinChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AzzVaro
Vulcan
15
6 / 5 / 7
10,040
528
12,034
10,096
4,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
BRUNOSBIMBO
Aphrodite
14
1 / 7 / 12
8,859
466
7,684
13,766
9,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 0 / 3
11,355
598
9,996
8,662
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 1 / 8
10,615
559
7,770
15,531
12,102
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
17
10 / 2 / 7
11,093
584
15,766
18,388
7,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
66
15
Kills
29
29
Deaths
15
22
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Vulcan
AzzVaro
Vulcan
6
5
7
1.9
W
Aphrodite
BRUNOSBIMBO
Aphrodite
1
7
12
1
L
3
9
7
0.72
L
4
5
6
1.4
W
9
0
3
10.5
W
3
1
8
7
L
Ao Kuang
Nic71165
Ao Kuang
4
7
3
0.79
L
2
4
5
1.13
L
Izanami
kashten2001
Izanami
2
4
1
0.63
W
Fenrir
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,708
Damage
53,250
67,250
Taken
66,443
34,395
Mitigated
35,601
18,257
Healing
25,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
AzzVaro
Vulcan
12,034
4,542
0
1,359
10,096
4,003
601
4,801
5,101
57,778
0
W
Aphrodite
BRUNOSBIMBO
Aphrodite
7,684
933
2,713
6,103
13,766
9,087
0
8,517
4,956
25,270
0
L
12,942
816
736
3,821
15,495
5,409
539
6,369
8,868
52,346
0
L
7,363
801
1,048
3,759
18,794
18,468
0
7,878
10,734
22,445
0
W
9,996
4,928
0
2,535
8,662
2,893
6,892
3,188
5,452
0
81,184
W
7,770
844
0
6,262
15,531
12,102
1,153
4,173
11,292
10,072
45,080
L
Ao Kuang
Nic71165
Ao Kuang
9,067
2,121
0
4,560
16,492
4,958
362
4,134
12,249
58,484
0
L
10,568
4,500
0
3,287
9,902
4,138
468
2,325
7,515
0
54,407
L
Izanami
kashten2001
Izanami
2,768
1,832
130
916
6,567
1,422
0
816
5,717
0
46,010
W
Fenrir
15,766
3,383
0
6,240
18,388
7,516
848
7,976
10,270
0
74,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,795
Gold Earned
51,962
425
Minions Killed
484
0
Camps Cleared
0
1,542,405
Distance Traveled
1,781,604
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,040
528
87
5
0
348,306
7
W
Aphrodite
8,859
466
31
2
0
277,285
6
L
Ra
8,547
450
80
4
0
289,421
3
L
Terra
9,012
474
40
2
0
359,184
1
W
Skadi
11,355
598
138
7
0
373,429
6
W
Tyr
10,615
559
117
6
0
390,946
4
L
Ao Kuang
9,372
493
101
5
0
338,925
3
L
Neith
8,688
457
96
5
0
309,120
7
L
Izanami
8,176
430
108
6
0
245,755
1
W
Fenrir
11,093
584
111
6
0
391,638
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role