Player Matchup

Neith
Neith
DIS IS THE END
Neith
Level 146
God Stats
3W - 1L
1,225 SR
Queue Stats
18W - 8L
1,572 Elo+
Party 1
Medusa
Medusa
EffinAhøle
Medusa
Level 64
God Stats
2W - 0L
1,835 SR
Queue Stats
25W - 21L
1,584 Elo+
Solo
Hercules
Hercules
MysticJuan
Hercules
Level 63
God Stats
11W - 6L
1,597 SR
Queue Stats
412W - 420L
1,542 Elo+
Party 2
Janus
Janus
THAT GIRLL
Janus
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 48L
1,428 Elo+
Party 1
Osiris
Osiris
bigpoppahtx
Osiris
Level 69
God Stats
9W - 13L
1,430 SR
Queue Stats
621W - 611L
1,524 Elo+
Party 2
Team Averages
Level 85
1,517 SR
1,530 Elo+

VS

Team Averages
Level 106
1,460 SR
1,519 Elo+
Danzaburou
Danzaburou
Ceserus-
Danzaburou
Level 123
God Stats
1W - 2L
1,362 SR
Queue Stats
20W - 17L
1,545 Elo+
Solo
Kukulkan
Kukulkan
Illurim
Kukulkan
Level 64
God Stats
11W - 8L
1,603 SR
Queue Stats
11W - 9L
1,591 Elo+
Solo
Geb
Geb
MrBean76
Geb
Level 142
God Stats
1W - 5L
1,341 SR
Queue Stats
419W - 435L
1,489 Elo+
Solo
Pele
Pele
Steezouss
Pele
Level 81
God Stats
0W - 2L
1,494 SR
Queue Stats
5W - 6L
1,497 Elo+
Solo
Hera
Hera
iccygrl
Hera
Level 121
God Stats
8W - 5L
1,498 SR
Queue Stats
372W - 407L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 17
10,298
1,144
14,111
6,053
2,084
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
17
12 / 0 / 9
11,800
1,311
27,008
8,022
3,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
MysticJuan
Hercules
17
2 / 2 / 15
9,392
1,044
6,507
12,940
15,000
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
16
4 / 1 / 16
10,049
1,117
13,498
5,336
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
16
5 / 0 / 10
10,170
1,130
10,614
13,869
10,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

294

VS

Team 2 Tickets

114

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ceserus-
Danzaburou
14
0 / 5 / 1
8,184
909
8,108
12,418
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Illurim
Kukulkan
14
1 / 3 / 0
8,654
962
6,814
7,270
2,675
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 10 / 1
8,068
896
10,207
32,802
21,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
14
1 / 6 / 1
8,441
938
9,032
13,613
6,028
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hera
iccygrl
Hera
15
1 / 3 / 2
8,768
974
7,801
8,448
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
8
27
Kills
3
3
Deaths
27
67
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ceserus-
Danzaburou
0
5
1
0.1
W
4
0
17
12.5
W
Medusa
12
0
9
16.5
L
Kukulkan
Illurim
Kukulkan
1
3
0
0.33
L
0
10
1
0.05
W
Hercules
MysticJuan
Hercules
2
2
15
4.75
L
Pele
1
6
1
0.25
W
Janus
4
1
16
12
W
Osiris
5
0
10
10
L
Hera
iccygrl
Hera
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,738
Damage
41,962
46,220
Taken
74,551
32,593
Mitigated
38,028
13,980
Healing
6,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ceserus-
Danzaburou
8,108
2,355
0
745
12,418
5,093
0
2,781
9,503
0
22,077
W
14,111
6,578
0
3,356
6,053
2,084
0
3,046
3,007
0
41,646
W
Medusa
27,008
15,143
0
1,647
8,022
3,357
0
3,470
4,552
0
49,919
L
Kukulkan
Illurim
Kukulkan
6,814
629
0
96
7,270
2,675
0
2,044
5,158
32,842
0
L
10,207
837
0
3,211
32,802
21,529
0
4,912
27,758
21,171
0
W
Hercules
MysticJuan
Hercules
6,507
1,492
0
3,443
12,940
15,000
0
8,557
4,383
0
11,985
L
Pele
9,032
1,205
0
2,148
13,613
6,028
0
3,617
9,762
0
19,781
W
Janus
13,498
475
187
557
5,336
1,531
0
1,251
4,085
29,185
0
W
Osiris
10,614
3,014
2,158
2,632
13,869
10,621
0
8,498
5,371
6,823
12,799
L
Hera
iccygrl
Hera
7,801
915
0
0
8,448
2,703
0
2,141
6,203
19,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,709
Gold Earned
42,115
198
Minions Killed
177
10
Camps Cleared
3
975,912
Distance Traveled
825,532
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,184
909
31
3
2
166,164
0
W
Neith
10,298
1,144
70
8
0
182,461
0
W
Medusa
11,800
1,311
59
7
6
191,239
0
L
Kukulkan
8,654
962
78
9
1
140,614
0
L
Geb
8,068
896
16
2
0
178,246
1
W
Hercules
9,392
1,044
15
2
0
181,772
0
L
Pele
8,441
938
24
3
0
158,269
3
W
Janus
10,049
1,117
44
5
2
194,216
0
W
Osiris
10,170
1,130
10
1
2
226,224
2
L
Hera
8,768
974
28
3
0
182,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role