Player Matchup

Pele
Pele
Dankslothx
Pele
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Sol
Sol
Kemoxo
Sol
Level 10
God Stats
7W - 2L
1,580 SR
Queue Stats
51W - 38L
1,527 Elo+
Solo
Chronos
Chronos
Lanpião
Chronos
Level 26
God Stats
12W - 16L
1,342 SR
Queue Stats
70W - 71L
1,408 Elo+
Party 2
Bacchus
Bacchus
jorelbolado
Bacchus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 106L
1,398 Elo+
Party 2
Osiris
Osiris
tbjm1
Osiris
Level 18
God Stats
1W - 1L
1,272 SR
Queue Stats
25W - 26L
1,374 Elo+
Solo
Team Averages
Level 19
1,439 SR
1,442 Elo+

VS

Team Averages
Level 21
1,335 SR
1,342 Elo+
Artemis
Artemis
JeMutoaRoj
Artemis
Level 16
God Stats
2W - 10L
1,201 SR
Queue Stats
7W - 18L
1,232 Elo+
Party 1
Achilles
Achilles
Pumpbuh
Achilles
Level 16
God Stats
16W - 11L
1,595 SR
Queue Stats
33W - 35L
1,408 Elo+
Solo
Fenrir
Fenrir
karlonx0
Fenrir
Level 25
God Stats
0W - 2L
1,325 SR
Queue Stats
204W - 261L
1,443 Elo+
Solo
Tiamat
Tiamat
xTheRevenge
Tiamat
Level 23
God Stats
7W - 12L
1,467 SR
Queue Stats
29W - 25L
1,455 Elo+
Solo
Ares
Ares
zxDEIMONxz
Ares
Level 23
God Stats
0W - 2L
1,086 SR
Queue Stats
17W - 41L
1,173 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,289
461
1,778
10,754
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sol
Kemoxo
Sol
17
10 / 3 / 1
10,860
603
16,279
13,961
5,439
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos
Lanpião
Chronos
14
3 / 1 / 5
9,208
512
5,810
8,805
2,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
jorelbolado
Bacchus
14
7 / 1 / 7
9,938
552
7,826
10,187
11,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
tbjm1
Osiris
15
2 / 3 / 3
9,600
533
3,133
12,491
5,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JeMutoaRoj
Artemis
11
2 / 5 / 3
7,273
404
6,825
8,877
2,916
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
Pumpbuh
Achilles
16
10 / 3 / 0
9,839
547
10,769
13,261
5,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
karlonx0
Fenrir
9
0 / 2 / 1
6,661
370
3,506
9,908
7,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
14
0 / 4 / 3
7,825
435
8,035
11,494
5,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 10 / 0
6,070
337
3,104
11,598
4,122
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
23
Kills
12
12
Deaths
24
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
4
2
0.5
L
Artemis
JeMutoaRoj
Artemis
2
5
3
0.7
W
Sol
Kemoxo
Sol
10
3
1
3.5
W
Chronos
Lanpião
Chronos
3
1
5
5.5
L
Achilles
Pumpbuh
Achilles
10
3
0
3.33
W
Bacchus
jorelbolado
Bacchus
7
1
7
10.5
L
Fenrir
karlonx0
Fenrir
0
2
1
0.25
W
Osiris
tbjm1
Osiris
2
3
3
1.17
L
Tiamat
0
4
3
0.38
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,826
Damage
32,239
56,198
Taken
55,138
28,213
Mitigated
25,719
23,945
Healing
9,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,778
555
0
4,622
10,754
2,742
0
1,590
8,970
0
45,853
L
Artemis
JeMutoaRoj
Artemis
6,825
2,371
0
0
8,877
2,916
192
7,160
1,717
0
32,326
W
Sol
Kemoxo
Sol
16,279
9,461
248
9,331
13,961
5,439
3,072
2,930
10,542
67,929
4,423
W
Chronos
Lanpião
Chronos
5,810
2,429
0
3,676
8,805
2,946
2,902
2,252
6,443
49,216
0
L
Achilles
Pumpbuh
Achilles
10,769
2,266
0
2,343
13,261
5,549
765
3,196
10,065
0
51,944
W
Bacchus
jorelbolado
Bacchus
7,826
1,012
0
2,790
10,187
11,127
399
2,933
7,122
31,254
0
L
Fenrir
karlonx0
Fenrir
3,506
623
0
1,487
9,908
7,943
0
5,711
4,197
2,460
20,314
W
Osiris
tbjm1
Osiris
3,133
1,258
0
3,278
12,491
5,959
2,364
909
11,290
0
42,701
L
Tiamat
8,035
646
0
4,520
11,494
5,189
185
6,788
4,706
46,300
0
L
3,104
686
0
877
11,598
4,122
0
6,298
5,300
20,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,895
Gold Earned
37,668
448
Minions Killed
315
0
Camps Cleared
0
1,545,094
Distance Traveled
1,387,153
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,289
461
84
5
0
268,824
0
L
Artemis
7,273
404
56
3
0
267,338
0
W
Sol
10,860
603
130
7
0
332,661
4
W
Chronos
9,208
512
101
6
0
292,498
5
L
Achilles
9,839
547
90
5
0
336,487
1
W
Bacchus
9,938
552
39
2
0
306,218
4
L
Fenrir
6,661
370
30
2
0
268,614
0
W
Osiris
9,600
533
94
5
0
344,893
0
L
Tiamat
7,825
435
103
6
0
302,143
6
L
Ares
6,070
337
36
2
0
212,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role