Player Matchup

Arachne
Arachne
CaptainDaddy_69_
Arachne
Level 109
God Stats
99W - 54L
1,656 SR
Queue Stats
246W - 235L
1,481 Elo+
Party 3
Scylla
Scylla
Im_A_Quacker69
Scylla
Level 119
God Stats
7W - 8L
1,470 SR
Queue Stats
239W - 221L
1,489 Elo+
Party 3
Ymir
Ymir
OpAir7
Ymir
Level 109
God Stats
10W - 7L
1,694 SR
Queue Stats
307W - 286L
1,647 Elo+
Party 1
Fenrir
Fenrir
PEACEOFWAR00
Fenrir
Level 129
God Stats
17W - 13L
1,721 SR
Queue Stats
273W - 151L
1,758 Elo+
Party 1
Hou Yi
Hou Yi
UAVarsityStar
Hou Yi
Level 46
God Stats
12W - 4L
1,750 SR
Queue Stats
143W - 53L
1,792 Elo+
Party 1
Team Averages
Level 102
1,658 SR
1,634 Elo+

VS

Team Averages
Level 89
1,564 SR
1,561 Elo+
Raijin
Raijin
Liam Geesen
Raijin
Level 146
God Stats
3W - 1L
1,877 SR
Queue Stats
351W - 247L
1,566 Elo+
Party 2
Ymir
Ymir
Nighhtt
Ymir
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
He Bo
He Bo
Scribbull
He Bo
Level 105
God Stats
8W - 10L
1,476 SR
Queue Stats
243W - 184L
1,553 Elo+
Party 2
Apollo
Apollo
Turkish Rage
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 121L
1,595 Elo+
Party 2
Thanatos
Thanatos
dillydyl
Thanatos
Level 118
God Stats
5W - 11L
1,468 SR
Queue Stats
142W - 101L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 4
11,632
646
10,092
14,859
6,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
8 / 3 / 6
11,636
646
7,584
8,091
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
OpAir7
Ymir
17
5 / 0 / 11
11,185
621
6,765
12,932
13,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
17
4 / 3 / 3
10,704
595
8,990
16,925
11,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
7 / 3 / 3
10,190
566
12,355
11,488
4,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
1 / 7 / 3
8,049
447
6,167
13,157
9,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ymir
Nighhtt
Ymir
13
2 / 5 / 1
7,843
436
6,809
11,343
3,944
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
Scribbull
He Bo
16
2 / 11 / 2
9,407
523
7,102
13,101
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
12
0 / 7 / 2
7,346
408
4,831
10,154
2,224
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
dillydyl
Thanatos
15
6 / 5 / 1
9,478
527
8,454
14,360
5,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
35
Kills
11
11
Deaths
35
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
11
2
4
6.5
W
8
3
6
3.67
L
Raijin
1
7
3
0.36
L
Ymir
Nighhtt
Ymir
2
5
1
0.5
W
Ymir
OpAir7
Ymir
5
0
11
10.5
W
Fenrir
4
3
3
1.83
L
He Bo
Scribbull
He Bo
2
11
2
0.27
L
Apollo
0
7
2
0.14
W
7
3
3
2.83
L
Thanatos
dillydyl
Thanatos
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,786
Damage
33,363
64,295
Taken
62,115
40,225
Mitigated
25,345
29,144
Healing
19,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,092
5,265
0
9,203
14,859
6,676
1,880
3,082
11,536
0
90,652
W
7,584
1,033
89
1,478
8,091
3,241
124
4,345
3,536
69,151
0
L
Raijin
6,167
971
60
2,549
13,157
9,049
0
2,015
10,478
41,323
0
L
Ymir
Nighhtt
Ymir
6,809
1,531
0
2,188
11,343
3,944
0
3,062
8,281
32,125
0
W
Ymir
OpAir7
Ymir
6,765
2,523
2,922
2,800
12,932
13,998
0
3,980
8,849
48,185
0
W
Fenrir
8,990
2,518
0
8,614
16,925
11,687
1,020
4,184
11,898
6,769
50,052
L
He Bo
Scribbull
He Bo
7,102
15
0
984
13,101
4,537
0
6,502
6,309
65,909
0
L
Apollo
4,831
2,861
0
2,152
10,154
2,224
0
1,336
8,818
0
34,757
W
12,355
6,806
0
4,038
11,488
4,623
886
3,090
8,398
0
67,392
L
Thanatos
dillydyl
Thanatos
8,454
2,092
0
11,822
14,360
5,591
656
1,596
12,407
0
65,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,347
Gold Earned
42,123
568
Minions Killed
445
0
Camps Cleared
0
1,821,517
Distance Traveled
1,609,989
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,632
646
131
7
0
436,455
6
W
Scylla
11,636
646
153
9
0
344,778
3
L
Raijin
8,049
447
75
4
0
280,707
0
L
Ymir
7,843
436
61
3
0
333,357
0
W
Ymir
11,185
621
53
3
0
361,678
8
W
Fenrir
10,704
595
111
6
0
364,652
1
L
He Bo
9,407
523
119
7
0
303,401
2
L
Apollo
7,346
408
69
4
0
334,298
3
W
Hou Yi
10,190
566
120
7
0
313,954
5
L
Thanatos
9,478
527
121
7
0
358,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role