Player Matchup

Osiris
Osiris
AK Beaming
Osiris
Level 29
God Stats
21W - 23L
1,431 SR
Queue Stats
93W - 97L
1,368 Elo+
Party 1
Kuzenbo
Kuzenbo
Xenveos
Kuzenbo
Level 24
God Stats
8W - 1L
1,765 SR
Queue Stats
159W - 165L
1,345 Elo+
Party 1
Thoth
Thoth
vV Melee Vv
Thoth
Level 142
God Stats
697W - 264L
1,805 SR
Queue Stats
1,041W - 495L
1,709 Elo+
Party 1
Team Averages
Level 65
1,667 SR
1,474 Elo+

VS

Team Averages
Level 38
1,416 SR
1,379 Elo+
Bakasura
Bakasura
HotCheetoMane
Bakasura
Level 49
God Stats
2W - 3L
1,411 SR
Queue Stats
61W - 49L
1,511 Elo+
Party 2
Ah Puch
Ah Puch
TYZAN__
Ah Puch
Level 41
God Stats
6W - 9L
1,446 SR
Queue Stats
111W - 140L
1,369 Elo+
Solo
Sylvanus
Sylvanus
oSTAR-PLATINUMo
Sylvanus
Level 23
God Stats
4W - 4L
1,392 SR
Queue Stats
6W - 9L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AK Beaming
Osiris
12
1 / 1 / 10
8,632
617
5,133
9,952
8,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
Xenveos
Kuzenbo
14
0 / 1 / 18
10,214
730
6,268
12,904
16,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
19 / 1 / 1
11,923
852
31,524
7,683
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HotCheetoMane
Bakasura
11
0 / 10 / 2
7,653
547
3,607
16,308
4,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
TYZAN__
Ah Puch
13
2 / 5 / 1
8,722
623
11,152
13,284
3,153
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
11
1 / 5 / 2
7,963
569
4,791
20,008
13,664
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
20
Kills
3
3
Deaths
20
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
AK Beaming
Osiris
1
1
10
6
L
Bakasura
HotCheetoMane
Bakasura
0
10
2
0.1
L
Ah Puch
TYZAN__
Ah Puch
2
5
1
0.5
W
Kuzenbo
Xenveos
Kuzenbo
0
1
18
9
L
Sylvanus
1
5
2
0.4
W
19
1
1
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,925
Damage
19,550
30,539
Taken
49,600
27,183
Mitigated
21,243
4,767
Healing
11,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
AK Beaming
Osiris
5,133
2,852
0
147
9,952
8,229
313
6,357
3,501
0
12,838
L
Bakasura
HotCheetoMane
Bakasura
3,607
2,291
0
2,432
16,308
4,426
0
12,231
3,549
0
17,973
L
Ah Puch
TYZAN__
Ah Puch
11,152
123
331
3,139
13,284
3,153
33
11,800
982
40,388
0
W
Kuzenbo
Xenveos
Kuzenbo
6,268
2,966
0
3,488
12,904
16,300
482
5,116
7,683
20,252
0
L
Sylvanus
4,791
2,112
343
4,885
20,008
13,664
0
12,653
6,804
13,569
0
W
31,524
2,172
0
1,132
7,683
2,654
1,544
4,767
2,861
65,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,769
Gold Earned
24,338
177
Minions Killed
115
5
Camps Cleared
6
793,437
Distance Traveled
636,904
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,632
617
30
2
1
264,927
0
L
Bakasura
7,653
547
36
3
5
214,231
3
L
Ah Puch
8,722
623
55
4
1
224,149
0
W
Kuzenbo
10,214
730
34
2
1
264,436
0
L
Sylvanus
7,963
569
24
2
0
198,524
0
W
Thoth
11,923
852
113
8
3
264,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role