Player Matchup

Anubis
Anubis
Dain113
Anubis
Level 55
God Stats
13W - 13L
1,494 SR
Queue Stats
210W - 228L
1,437 Elo+
Solo
Jing Wei
Jing Wei
HighestDubz
Jing Wei
Level 64
God Stats
1W - 1L
1,288 SR
Queue Stats
31W - 43L
1,319 Elo+
Party 1
Geb
Geb
SkeletorNYEH
Geb
Level 76
God Stats
18W - 13L
1,626 SR
Queue Stats
94W - 119L
1,270 Elo+
Solo
Da Ji
Da Ji
TwinkleCreep
Da Ji
Level 79
God Stats
111W - 126L
1,440 SR
Queue Stats
271W - 330L
1,314 Elo+
Solo
Chaac
Chaac
dumgf
Chaac
Level 56
God Stats
1W - 2L
1,460 SR
Queue Stats
13W - 30L
1,292 Elo+
Party 1
Team Averages
Level 66
1,461 SR
1,326 Elo+

VS

Team Averages
Level 112
1,370 SR
1,335 Elo+
Geb
Geb
Goof13Mane
Geb
Level 115
God Stats
6W - 4L
1,574 SR
Queue Stats
322W - 388L
1,354 Elo+
Solo
Scylla
Scylla
InSomnia3162
Scylla
Level 87
God Stats
4W - 2L
1,298 SR
Queue Stats
30W - 32L
1,346 Elo+
Solo
Skadi
Skadi
Miowy
Skadi
Level 107
God Stats
8W - 11L
1,290 SR
Queue Stats
76W - 71L
1,334 Elo+
Solo
Bastet
Bastet
TheMadCatter00
Bastet
Level 106
God Stats
1W - 0L
1,159 SR
Queue Stats
82W - 90L
1,313 Elo+
Solo
Hades
Hades
TrigonsMage
Hades
Level 145
God Stats
29W - 27L
1,531 SR
Queue Stats
70W - 97L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dain113
Anubis
9
0 / 5 / 0
5,717
408
2,128
8,856
3,148
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
HighestDubz
Jing Wei
11
0 / 4 / 2
6,186
442
4,259
8,962
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
1 / 2 / 1
6,595
471
3,413
9,843
5,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
2 / 3 / 0
6,808
486
2,825
9,527
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chaac
dumgf
Chaac
8
0 / 8 / 0
5,376
384
5,283
11,072
4,310
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,883
492
1,889
6,724
2,425
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
12
3 / 0 / 9
7,549
539
6,776
4,836
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Miowy
Skadi
12
5 / 2 / 2
7,380
527
8,117
7,999
2,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
7 / 0 / 3
8,219
587
6,708
7,889
2,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
6 / 0 / 8
8,333
595
8,486
9,893
4,486
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
3
Kills
22
22
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
Dain113
Anubis
0
5
0
0
W
1
1
0
1
L
Jing Wei
HighestDubz
Jing Wei
0
4
2
0.25
W
Scylla
3
0
9
7.5
W
Skadi
Miowy
Skadi
5
2
2
3
L
1
2
1
0.75
W
7
0
3
8.5
W
6
0
8
10
L
2
3
0
0.67
L
Chaac
dumgf
Chaac
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,908
Damage
31,976
48,260
Taken
37,341
18,922
Mitigated
12,860
12,609
Healing
15,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Dain113
Anubis
2,128
462
0
2,030
8,856
3,148
319
2,812
5,750
25,120
0
W
1,889
239
0
2,037
6,724
2,425
1,238
469
6,255
37,243
0
L
Jing Wei
HighestDubz
Jing Wei
4,259
2,909
0
494
8,962
3,073
0
3,102
5,796
0
38,409
W
Scylla
6,776
656
0
929
4,836
1,444
1,268
1,660
3,176
37,568
0
W
Skadi
Miowy
Skadi
8,117
2,063
0
2,022
7,999
2,027
230
1,479
6,520
0
42,555
L
3,413
112
2,287
2,449
9,843
5,401
0
3,818
5,894
14,704
0
W
6,708
1,872
0
5,748
7,889
2,478
124
1,393
6,496
0
50,315
W
8,486
781
254
4,773
9,893
4,486
364
540
9,353
41,395
0
L
2,825
717
0
3,316
9,527
2,990
0
2,240
7,225
0
34,262
L
Chaac
dumgf
Chaac
5,283
1,200
0
2,033
11,072
4,310
0
4,596
6,444
0
24,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,682
Gold Earned
38,364
255
Minions Killed
373
0
Camps Cleared
0
1,122,135
Distance Traveled
1,326,541
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,717
408
47
3
0
150,104
2
W
Geb
6,883
492
54
4
0
240,037
4
L
Jing Wei
6,186
442
77
6
0
214,501
1
W
Scylla
7,549
539
71
5
0
270,477
6
W
Skadi
7,380
527
73
5
0
239,913
3
L
Geb
6,595
471
19
1
0
260,969
4
W
Bastet
8,219
587
87
6
0
323,196
1
W
Hades
8,333
595
88
6
0
252,918
0
L
Da Ji
6,808
486
71
5
0
238,509
7
L
Chaac
5,376
384
41
3
0
258,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role