Player Matchup

Jormungandr
Jormungandr
GodLionChou
Jormungandr
Level 14
God Stats
4W - 3L
1,479 SR
Queue Stats
16W - 15L
1,436 Elo+
Party 2
Scylla
Scylla
iTzOwen54
Scylla
Level 25
God Stats
1W - 1L
1,484 SR
Queue Stats
69W - 29L
1,620 Elo+
Party 3
Ne Zha
Ne Zha
iTzUrixD
Ne Zha
Level 18
God Stats
2W - 0L
1,620 SR
Queue Stats
26W - 7L
1,718 Elo+
Party 3
Da Ji
Da Ji
lionyzyZ
Da Ji
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 65L
1,443 Elo+
Solo
Cernunnos
Cernunnos
uridLc12
Cernunnos
Level 15
God Stats
6W - 3L
1,613 SR
Queue Stats
18W - 20L
1,412 Elo+
Party 2
Team Averages
Level 18
1,539 SR
1,526 Elo+

VS

Team Averages
Level 18
1,497 SR
1,465 Elo+
Awilix
Awilix
DeDeZinPereira
Awilix
Level 28
God Stats
28W - 19L
1,684 SR
Queue Stats
56W - 44L
1,568 Elo+
Solo
Jormungandr
Jormungandr
ElMasitaMolvil
Jormungandr
Level 22
God Stats
0W - 1L
1,301 SR
Queue Stats
31W - 36L
1,394 Elo+
Party 1
Olorun
Olorun
TeOwO
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,288 Elo+
Party 1
Neith
Neith
frederick_alv14
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,655 Elo+
Solo
Artemis
Artemis
ramynacho2626
Artemis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GodLionChou
Jormungandr
11
2 / 1 / 5
7,156
477
6,100
11,126
8,890
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
iTzOwen54
Scylla
14
6 / 3 / 3
8,837
589
9,761
7,833
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
iTzUrixD
Ne Zha
16
12 / 0 / 1
9,868
658
12,648
7,348
5,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Da Ji
lionyzyZ
Da Ji
3
0 / 1 / 0
5,001
333
280
1,182
371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cernunnos
uridLc12
Cernunnos
13
6 / 3 / 2
7,963
531
7,337
8,981
2,984
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 0
8,621
575
9,714
9,091
2,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ElMasitaMolvil
Jormungandr
9
1 / 6 / 2
5,993
400
3,283
12,472
6,545
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
TeOwO
Olorun
9
1 / 7 / 0
6,558
437
2,425
9,981
3,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 7 / 0
6,294
420
1,491
7,683
2,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
9
0 / 5 / 3
5,877
392
4,308
8,839
2,416
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
26
Kills
7
8
Deaths
26
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
5
1
0
5
L
Jormungandr
ElMasitaMolvil
Jormungandr
1
6
2
0.33
W
Jormungandr
GodLionChou
Jormungandr
2
1
5
4.5
L
Olorun
TeOwO
Olorun
1
7
0
0.14
L
0
7
0
0
W
Scylla
iTzOwen54
Scylla
6
3
3
2.5
W
Ne Zha
iTzUrixD
Ne Zha
12
0
1
12.5
W
Da Ji
lionyzyZ
Da Ji
0
1
0
0
L
Artemis
0
5
3
0.3
W
Cernunnos
uridLc12
Cernunnos
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,126
Damage
21,221
36,470
Taken
48,066
20,068
Mitigated
18,699
9,703
Healing
5,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,714
3,866
0
3,155
9,091
2,953
0
1,842
7,037
0
57,435
L
Jormungandr
ElMasitaMolvil
Jormungandr
3,283
1,256
37
265
12,472
6,545
153
6,080
6,344
15,316
0
W
Jormungandr
GodLionChou
Jormungandr
6,100
784
159
1,805
11,126
8,890
343
1,632
9,494
23,829
0
L
Olorun
TeOwO
Olorun
2,425
1,205
0
939
9,981
3,900
200
5,292
4,504
24,779
2,313
L
1,491
321
0
166
7,683
2,885
952
332
6,785
0
20,812
W
Scylla
iTzOwen54
Scylla
9,761
1,900
0
610
7,833
2,309
315
1,999
5,834
53,378
0
W
Ne Zha
iTzUrixD
Ne Zha
12,648
4,570
0
4,081
7,348
5,514
0
713
6,635
821
63,762
W
Da Ji
lionyzyZ
Da Ji
280
58
0
424
1,182
371
0
0
1,182
0
2,865
L
Artemis
4,308
1,566
0
1,089
8,839
2,416
190
2,750
6,089
0
20,268
W
Cernunnos
uridLc12
Cernunnos
7,337
3,799
0
2,624
8,981
2,984
2,760
1,001
7,980
0
42,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,825
Gold Earned
33,343
334
Minions Killed
264
0
Camps Cleared
0
1,127,516
Distance Traveled
1,395,083
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,621
575
106
7
0
350,581
3
L
Jormungandr
5,993
400
22
1
0
283,954
0
W
Jormungandr
7,156
477
37
2
0
269,533
0
L
Olorun
6,558
437
54
4
0
261,856
0
L
Neith
6,294
420
50
3
0
236,410
0
W
Scylla
8,837
589
92
6
0
270,709
3
W
Ne Zha
9,868
658
114
8
0
273,356
1
W
Da Ji
5,001
333
9
1
0
45,292
1
L
Artemis
5,877
392
32
2
0
262,282
3
W
Cernunnos
7,963
531
82
5
0
268,626
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role