Player Matchup

Achilles
Achilles
 
Achilles
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Ex Dial
Cthulhu
Level 68
God Stats
4W - 4L
1,635 SR
Queue Stats
134W - 167L
1,406 Elo+
Solo
Yemoja
Yemoja
Hoos03
Yemoja
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 183L
1,450 Elo+
Party 2
Ah Puch
Ah Puch
JheDai
Ah Puch
Level 129
God Stats
7W - 8L
1,419 SR
Queue Stats
1,078W - 1,089L
1,359 Elo+
Solo
Geb
Geb
Tideride12
Geb
Level 127
God Stats
5W - 1L
1,841 SR
Queue Stats
471W - 510L
1,431 Elo+
Solo
Team Averages
Level 109
1,579 SR
1,429 Elo+

VS

Team Averages
Level 113
1,586 SR
1,440 Elo+
Charybdis
Charybdis
 
Charybdis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
CrimsonSwift13
Loki
Level 155
God Stats
0W - 1L
1,737 SR
Queue Stats
1W - 3L
1,209 Elo+
Party 3
Achilles
Achilles
Infowarsveteran
Achilles
Level 106
God Stats
0W - 1L
1,472 SR
Queue Stats
4W - 1L
1,815 Elo+
Solo
Kuzenbo
Kuzenbo
TheProsor20
Kuzenbo
Level 89
God Stats
1W - 1L
1,722 SR
Queue Stats
58W - 62L
1,421 Elo+
Party 1
Hel
Hel
clarmanks
Hel
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,256 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
4 / 1 / 9
7,738
967
9,307
11,117
8,712
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Ex Dial
Cthulhu
14
3 / 1 / 16
8,230
1,029
11,082
15,297
16,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
Hoos03
Yemoja
14
3 / 0 / 8
7,795
974
4,951
4,342
2,314
Ah Puch
JheDai
Ah Puch
13
4 / 1 / 12
7,981
998
10,879
7,596
3,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 1 / 9
7,901
988
4,818
6,611
5,300
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 3 / 3
5,835
729
4,181
5,930
2,125
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 5 / 1
6,504
813
5,235
7,475
2,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
11
1 / 4 / 1
6,032
754
8,702
14,508
16,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
TheProsor20
Kuzenbo
10
0 / 3 / 1
5,869
734
3,379
8,929
7,913
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 4 / 0
5,718
715
5,038
8,108
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
9
19
Kills
3
4
Deaths
19
54
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
9
8.5
L
Charybdis
 
Charybdis
0
3
3
0.5
L
2
5
1
0.5
W
Cthulhu
Ex Dial
Cthulhu
3
1
16
11
W
Yemoja
Hoos03
Yemoja
3
0
8
7
L
Achilles
1
4
1
0.38
W
Ah Puch
JheDai
Ah Puch
4
1
12
10
L
Kuzenbo
TheProsor20
Kuzenbo
0
3
1
0.17
W
5
1
9
9.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,037
Damage
26,535
44,963
Taken
44,950
36,840
Mitigated
33,028
21,271
Healing
14,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,307
2,192
381
950
11,117
8,712
2,023
1,897
8,754
0
18,250
L
Charybdis
 
Charybdis
4,181
1,904
589
1,555
5,930
2,125
0
3,741
2,112
0
10,608
L
5,235
617
316
327
7,475
2,776
0
5,646
1,696
0
10,037
W
Cthulhu
Ex Dial
Cthulhu
11,082
564
1,819
2,842
15,297
16,786
53
2,053
12,558
20,314
0
W
Yemoja
Hoos03
Yemoja
4,951
1,487
9,091
924
4,342
2,314
529
1,513
2,645
12,140
0
L
Achilles
8,702
1,329
303
5,160
14,508
16,868
0
10,050
3,876
0
11,160
W
Ah Puch
JheDai
Ah Puch
10,879
871
1,065
2,574
7,596
3,728
377
1,068
6,258
22,728
0
L
Kuzenbo
TheProsor20
Kuzenbo
3,379
1,435
1,274
1,118
8,929
7,913
0
5,490
3,167
5,108
0
W
4,818
305
796
829
6,611
5,300
433
1,203
5,141
10,366
0
L
5,038
462
1,457
2,345
8,108
3,346
0
5,646
2,369
8,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,645
Gold Earned
29,958
87
Minions Killed
60
0
Camps Cleared
0
833,898
Distance Traveled
674,590
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,738
967
19
2
0
179,212
0
L
Charybdis
5,835
729
27
3
0
123,213
0
L
Loki
6,504
813
9
1
0
124,999
0
W
Cthulhu
8,230
1,029
26
3
0
191,614
2
W
Yemoja
7,795
974
10
1
0
139,980
0
L
Achilles
6,032
754
2
0
0
164,678
3
W
Ah Puch
7,981
998
25
3
0
165,277
3
L
Kuzenbo
5,869
734
6
1
0
140,321
0
W
Geb
7,901
988
7
1
0
157,815
0
L
Hel
5,718
715
16
2
0
121,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role