Player Matchup

Sol
Sol
Diamond I
InfaredZero
Sol
Diamond I
Level 157
God Stats
33W - 3L
2,187 SR
Queue Stats
86W - 10L
2,752 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
2,187 SR
2,752 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 83
1,766 SR
1,420 MMR
Cliodhna
Cliodhna
Gold V
eyesaakk
Cliodhna
Gold V
Level 83
God Stats
0W - 2L
1,766 SR
Queue Stats
24W - 35L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 0
5,985
1,197
4,914
4,427
1,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Ah Muzen CabTiamatUllrSkadiSet

VS

Bans
Erlang ShenAnhurBellonaGilgameshAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
eyesaakk
Cliodhna
9
1 / 5 / 0
4,418
884
2,857
6,599
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
Cliodhna
eyesaakk
Cliodhna
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,914
Damage
2,857
4,427
Taken
6,599
1,741
Mitigated
2,286
2,173
Healing
1,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,914
2,697
0
2,173
4,427
1,741
653
123
4,304
25,043
3,221
L
Cliodhna
eyesaakk
Cliodhna
2,857
316
0
1,251
6,599
2,286
0
4,524
2,075
0
12,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,985
Gold Earned
4,418
57
Minions Killed
17
3
Camps Cleared
2
93,244
Distance Traveled
98,983
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,985
1,197
57
11
3
93,244
2
L
Cliodhna
4,418
884
17
3
2
98,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role