Player Matchup

Medusa
Medusa
BiggsDarklighter
Medusa
Level 159
God Stats
3W - 3L
1,582 SR
Queue Stats
38W - 50L
1,527 Elo+
Party 1
Freya
Freya
Dark5TheLegend
Freya
Level 133
God Stats
3W - 2L
1,555 SR
Queue Stats
19W - 29L
1,494 Elo+
Party 1
Sylvanus
Sylvanus
FreeFallForsaken
Sylvanus
Level 127
God Stats
16W - 20L
1,580 SR
Queue Stats
26W - 33L
1,523 Elo+
Party 1
Cliodhna
Cliodhna
Raaphtalia
Cliodhna
Level 160
God Stats
1W - 2L
1,501 SR
Queue Stats
40W - 55L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
alex33x
Cthulhu
Level 152
God Stats
26W - 32L
1,621 SR
Queue Stats
42W - 55L
1,537 Elo+
Party 1
Team Averages
Level 146
1,568 SR
1,521 Elo+

VS

Team Averages
Level 107
1,515 SR
1,530 Elo+
Geb
Geb
 
Geb
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
KirbyLegend
Horus
Level 68
God Stats
3W - 5L
1,503 SR
Queue Stats
219W - 216L
1,500 Elo+
Party 2
Bastet
Bastet
Nathanjk1
Bastet
Level 122
God Stats
20W - 6L
1,818 SR
Queue Stats
86W - 54L
1,643 Elo+
Solo
Charybdis
Charybdis
Wilhelm4444
Charybdis
Level 78
God Stats
1W - 1L
1,180 SR
Queue Stats
250W - 225L
1,550 Elo+
Party 2
Baron Samedi
Baron Samedi
ea5killua
Baron Samedi
Level 116
God Stats
26W - 22L
1,572 SR
Queue Stats
535W - 579L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 3
9,367
446
8,911
11,328
3,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 11 / 1
8,780
418
9,471
16,397
5,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 5 / 4
9,190
438
7,977
23,077
24,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cliodhna
Raaphtalia
Cliodhna
16
4 / 4 / 4
10,238
488
10,029
17,702
5,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
alex33x
Cthulhu
17
1 / 3 / 1
10,462
498
11,932
18,855
10,122
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
18
0 / 2 / 7
11,466
546
10,745
16,956
11,182
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 2 / 14
10,309
491
3,969
16,487
14,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Nathanjk1
Bastet
20
15 / 1 / 8
13,683
652
20,741
20,303
8,602
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Wilhelm4444
Charybdis
19
5 / 2 / 10
11,936
568
19,602
15,157
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
ea5killua
Baron Samedi
15
4 / 2 / 13
10,970
522
11,857
11,665
4,876
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
78
9
Kills
26
26
Deaths
9
13
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
2
7
1.75
L
1
3
3
0.83
L
1
11
1
0.14
L
2
5
4
0.8
W
2
2
14
4.5
W
Bastet
Nathanjk1
Bastet
15
1
8
19
L
Cliodhna
Raaphtalia
Cliodhna
4
4
4
1.5
W
Charybdis
Wilhelm4444
Charybdis
5
2
10
5
L
Cthulhu
alex33x
Cthulhu
1
3
1
0.5
W
Baron Samedi
ea5killua
Baron Samedi
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,320
Damage
66,914
87,359
Taken
80,568
48,678
Mitigated
43,663
25,543
Healing
43,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
10,745
1,725
0
4,509
16,956
11,182
81
7,910
9,046
92,816
0
L
8,911
3,113
0
1,785
11,328
3,240
996
1,208
10,120
0
73,011
L
9,471
2,179
113
3,201
16,397
5,341
200
4,051
12,346
41,058
2,111
L
7,977
2,343
2,567
7,284
23,077
24,368
769
4,809
18,268
33,283
12,019
W
3,969
1,651
4,658
8,490
16,487
14,234
223
5,111
11,376
0
19,002
W
Bastet
Nathanjk1
Bastet
20,741
6,244
0
11,065
20,303
8,602
1,594
6,563
13,740
0
109,823
L
Cliodhna
Raaphtalia
Cliodhna
10,029
402
0
4,576
17,702
5,607
596
3,918
13,784
0
73,125
W
Charybdis
Wilhelm4444
Charybdis
19,602
9,867
0
6,224
15,157
4,769
4,244
4,117
11,040
0
104,415
L
Cthulhu
alex33x
Cthulhu
11,932
1,842
651
5,366
18,855
10,122
309
8,616
10,239
86,999
0
W
Baron Samedi
ea5killua
Baron Samedi
11,857
711
2,934
5,895
11,665
4,876
1,260
4,398
7,267
54,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,037
Gold Earned
58,364
539
Minions Killed
622
0
Camps Cleared
0
1,983,146
Distance Traveled
2,136,319
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,466
546
172
8
0
445,477
1
L
Medusa
9,367
446
120
6
0
446,234
6
L
Freya
8,780
418
62
3
0
335,472
4
L
Sylvanus
9,190
438
67
3
0
331,284
7
W
Horus
10,309
491
27
1
0
456,126
3
W
Bastet
13,683
652
167
8
0
448,561
9
L
Cliodhna
10,238
488
130
6
0
461,424
0
W
Charybdis
11,936
568
165
8
0
391,295
5
L
Cthulhu
10,462
498
160
8
0
408,732
0
W
Baron Samedi
10,970
522
91
4
0
394,860
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role