Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Frostfighter
Hercules
Level 121
God Stats
3W - 2L
1,389 SR
Queue Stats
172W - 147L
1,459 Elo+
Solo
Achilles
Achilles
MaybеBaby
Achilles
Level 157
God Stats
0W - 2L
1,269 SR
Queue Stats
108W - 127L
1,400 Elo+
Solo
Danzaburou
Danzaburou
Obito-The-boss
Danzaburou
Level 108
God Stats
0W - 1L
1,423 SR
Queue Stats
12W - 27L
1,338 Elo+
Solo
Kali
Kali
Tuca Mote6153
Kali
Level 143
God Stats
1W - 2L
1,351 SR
Queue Stats
243W - 261L
1,413 Elo+
Solo
Team Averages
Level 131
1,386 SR
1,422 Elo+

VS

Team Averages
Level 111
1,560 SR
1,469 Elo+
Ymir
Ymir
BoBBaFeTTish23
Ymir
Level 28
God Stats
1W - 0L
1,532 SR
Queue Stats
51W - 65L
1,418 Elo+
Party 1
The Morrigan
The Morrigan
Jaison_Mills67
The Morrigan
Level 146
God Stats
8W - 8L
1,437 SR
Queue Stats
507W - 548L
1,385 Elo+
Party 2
Poseidon
Poseidon
Jbcamila
Poseidon
Level 143
God Stats
6W - 1L
1,826 SR
Queue Stats
166W - 183L
1,436 Elo+
Party 1
Tiamat
Tiamat
P4NCH0_Chill-E20
Tiamat
Level 107
God Stats
6W - 8L
1,505 SR
Queue Stats
412W - 436L
1,416 Elo+
Party 2
Tsukuyomi
Tsukuyomi
YUtrysohard
Tsukuyomi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
3 / 4 / 8
10,925
643
18,972
14,838
19,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Frostfighter
Hercules
19
6 / 3 / 7
11,123
654
14,138
23,499
23,268
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
MaybеBaby
Achilles
18
6 / 6 / 7
11,482
675
13,855
20,656
32,063
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Obito-The-boss
Danzaburou
16
1 / 6 / 9
10,028
590
11,728
18,623
8,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 5 / 8
9,516
560
5,522
18,229
13,441
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 15
11,489
676
11,270
19,554
25,391
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Morrigan
Jaison_Mills67
The Morrigan
18
5 / 2 / 11
11,259
662
15,895
10,210
5,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Jbcamila
Poseidon
20
8 / 3 / 9
12,572
740
20,926
15,928
7,424
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 2 / 11
10,257
603
11,156
10,617
7,202
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
YUtrysohard
Tsukuyomi
18
6 / 5 / 12
11,618
683
18,105
18,223
9,034
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
82
16
Kills
24
24
Deaths
16
39
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
4
8
1.75
W
4
4
15
2.88
L
Hercules
Frostfighter
Hercules
6
3
7
3.17
W
The Morrigan
Jaison_Mills67
The Morrigan
5
2
11
5.25
W
Poseidon
Jbcamila
Poseidon
8
3
9
4.17
L
Achilles
MaybеBaby
Achilles
6
6
7
1.58
L
Danzaburou
Obito-The-boss
Danzaburou
1
6
9
0.92
W
1
2
11
3.25
L
0
5
8
0.8
W
Tsukuyomi
YUtrysohard
Tsukuyomi
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,215
Damage
77,352
95,845
Taken
74,532
96,774
Mitigated
54,245
40,054
Healing
25,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
18,972
193
4,559
4,159
14,838
19,738
18
8,978
5,860
43,918
0
W
11,270
1,268
613
1,871
19,554
25,391
639
7,590
10,817
18,061
0
L
Hercules
Frostfighter
Hercules
14,138
2,802
1,186
10,493
23,499
23,268
265
12,842
10,657
0
25,779
W
The Morrigan
Jaison_Mills67
The Morrigan
15,895
2,128
1,972
2,328
10,210
5,194
811
1,872
8,135
37,101
0
W
Poseidon
Jbcamila
Poseidon
20,926
2,225
3,145
4,522
15,928
7,424
983
2,628
12,897
52,146
0
L
Achilles
MaybеBaby
Achilles
13,855
1,282
1,368
4,552
20,656
32,063
0
13,430
7,226
5,357
19,032
L
Danzaburou
Obito-The-boss
Danzaburou
11,728
1,307
1,607
6,718
18,623
8,264
912
13,717
4,906
0
37,707
W
11,156
753
2,045
3,137
10,617
7,202
66
2,411
7,719
22,290
0
L
5,522
1,193
1,380
4,032
18,229
13,441
190
10,280
7,949
0
22,258
W
Tsukuyomi
YUtrysohard
Tsukuyomi
18,105
3,907
861
5,249
18,223
9,034
1,874
4,847
12,800
0
30,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,074
Gold Earned
57,195
168
Minions Killed
181
0
Camps Cleared
0
1,562,160
Distance Traveled
1,536,975
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,925
643
56
3
0
316,764
0
W
Ymir
11,489
676
20
1
0
279,561
0
L
Hercules
11,123
654
18
1
0
308,506
1
W
The Morrigan
11,259
662
48
3
0
298,940
1
W
Poseidon
12,572
740
61
4
0
322,158
4
L
Achilles
11,482
675
19
1
0
296,259
0
L
Danzaburou
10,028
590
53
3
0
265,579
0
W
Tiamat
10,257
603
30
2
0
329,009
0
L
Kali
9,516
560
22
1
0
375,052
0
W
Tsukuyomi
11,618
683
22
1
0
307,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role