Player Matchup

Hel
Hel
Gold V
Fenix5o3
Hel
Gold V
Level 160
God Stats
1W - 1L
1,842 SR
Queue Stats
9W - 10L
1,376 MMR
Solo
Loki
Loki
Gold IV
FrenchToastStick
Loki
Gold IV
Level 120
God Stats
25W - 17L
1,617 SR
Queue Stats
128W - 128L
1,465 MMR
Party 2
Cerberus
Cerberus
Bronze III
Krinkelz
Cerberus
Bronze III
Level 109
God Stats
0W - 1L
1,718 SR
Queue Stats
0W - 4L
1,354 MMR
Solo
Athena
Athena
Bronze III
TunaSnax
Athena
Bronze III
Level 160
God Stats
0W - 1L
1,763 SR
Queue Stats
4W - 7L
1,367 MMR
Solo
Izanami
Izanami
Silver I
Ѕkipper13
Izanami
Silver I
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 55L
1,372 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,688 SR
1,387 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,546 SR
1,412 MMR
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold V
DavetheShadow
Agni
Gold V
Level 85
God Stats
3W - 0L
1,534 SR
Queue Stats
62W - 56L
1,396 MMR
Solo
Ymir
Ymir
Gold V
RamasDad_Support
Ymir
Gold V
Level 85
God Stats
5W - 3L
1,579 SR
Queue Stats
13W - 10L
1,654 MMR
Party 1
Hachiman
Hachiman
Silver I
Rektaphobia
Hachiman
Silver I
Level 156
God Stats
10W - 12L
1,542 SR
Queue Stats
277W - 274L
1,173 MMR
Party 1
Hun Batz
Hun Batz
Silver I
nukeninj
Hun Batz
Silver I
Level 125
God Stats
3W - 2L
1,574 SR
Queue Stats
11W - 17L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 5
10,740
488
10,519
16,878
9,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 4 / 3
10,331
470
12,809
19,170
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Krinkelz
Cerberus
11
0 / 5 / 4
7,586
345
6,083
21,443
13,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
TunaSnax
Athena
15
1 / 5 / 4
9,599
436
12,309
30,218
22,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Ѕkipper13
Izanami
16
1 / 4 / 2
9,741
443
8,641
14,486
4,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
UllrCliodhnaMorgan Le Fay

VS

Bans
MulanNikeTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
3 / 2 / 12
12,590
572
16,537
21,677
20,989
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
3 / 2 / 7
11,758
534
12,298
11,177
3,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 12
11,569
526
9,296
19,867
22,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
Rektaphobia
Hachiman
19
5 / 2 / 12
12,986
590
21,783
15,417
4,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
nukeninj
Hun Batz
20
10 / 4 / 4
13,793
627
18,847
18,130
6,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
70
12
Kills
23
24
Deaths
12
18
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
2
12
4.5
W
3
2
7
3.25
L
4
6
5
1.08
L
6
4
3
1.88
L
Cerberus
Krinkelz
Cerberus
0
5
4
0.4
W
2
2
12
4
W
Hachiman
Rektaphobia
Hachiman
5
2
12
5.5
L
Athena
TunaSnax
Athena
1
5
4
0.6
W
Hun Batz
nukeninj
Hun Batz
10
4
4
3
L
Izanami
Ѕkipper13
Izanami
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,361
Damage
78,761
102,195
Taken
86,268
55,680
Mitigated
59,214
29,199
Healing
37,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
16,537
1,307
958
12,134
21,677
20,989
243
7,517
13,019
72,810
0
W
12,298
946
0
2,664
11,177
3,660
2,076
5,081
5,862
71,253
0
L
10,519
542
2,381
6,803
16,878
9,426
0
6,201
10,439
78,329
0
L
12,809
2,864
0
3,200
19,170
5,583
0
5,449
13,653
0
73,610
L
Cerberus
Krinkelz
Cerberus
6,083
364
0
3,443
21,443
13,806
0
7,306
13,982
32,683
0
W
9,296
1,869
0
4,945
19,867
22,745
802
6,341
13,260
36,567
0
W
Hachiman
Rektaphobia
Hachiman
21,783
15,067
0
9,905
15,417
4,923
4,834
3,104
12,164
0
116,732
L
Athena
TunaSnax
Athena
12,309
3,395
0
9,812
30,218
22,779
348
13,584
16,442
54,296
0
W
Hun Batz
nukeninj
Hun Batz
18,847
5,987
0
6,573
18,130
6,897
3,147
7,028
10,961
0
106,574
L
Izanami
Ѕkipper13
Izanami
8,641
5,743
0
3,560
14,486
4,086
0
4,848
9,548
0
68,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,997
Gold Earned
62,696
571
Minions Killed
601
0
Camps Cleared
0
2,120,535
Distance Traveled
2,128,777
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,590
572
125
6
0
451,331
6
W
Agni
11,758
534
136
6
0
429,310
7
L
Hel
10,740
488
148
7
0
428,233
5
L
Loki
10,331
470
119
5
0
456,286
5
L
Cerberus
7,586
345
63
3
0
416,346
2
W
Ymir
11,569
526
45
2
0
372,874
6
W
Hachiman
12,986
590
149
7
0
389,450
3
L
Athena
9,599
436
113
5
0
421,273
4
W
Hun Batz
13,793
627
146
7
0
485,812
3
L
Izanami
9,741
443
128
6
0
398,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role