Player Matchup

Cu Chulainn
Cu Chulainn
DarkArcher20
Cu Chulainn
Level 67
God Stats
2W - 1L
1,363 SR
Queue Stats
114W - 134L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
SOW248
Danzaburou
Level 29
God Stats
8W - 7L
1,690 SR
Queue Stats
25W - 22L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
code 10 killer
Cthulhu
Level 103
God Stats
10W - 7L
1,619 SR
Queue Stats
183W - 157L
1,496 Elo+
Party 1
Loki
Loki
g8rmater
Loki
Level 65
God Stats
0W - 2L
1,296 SR
Queue Stats
9W - 12L
1,328 Elo+
Party 1
Vulcan
Vulcan
king papa15
Vulcan
Level 103
God Stats
11W - 5L
1,652 SR
Queue Stats
110W - 98L
1,527 Elo+
Party 1
Team Averages
Level 73
1,524 SR
1,453 Elo+

VS

Team Averages
Level 94
1,724 SR
1,587 Elo+
Bastet
Bastet
EricWuzTaken
Bastet
Level 155
God Stats
17W - 5L
1,772 SR
Queue Stats
565W - 332L
1,669 Elo+
Party 2
Artio
Artio
Jalters Thighs
Artio
Level 63
God Stats
6W - 0L
1,737 SR
Queue Stats
439W - 245L
1,561 Elo+
Party 2
Susano
Susano
Kingchopper147
Susano
Level 123
God Stats
10W - 4L
1,692 SR
Queue Stats
434W - 298L
1,590 Elo+
Party 2
Merlin
Merlin
Scorcei
Merlin
Level 22
God Stats
10W - 4L
1,741 SR
Queue Stats
82W - 46L
1,529 Elo+
Party 2
Apollo
Apollo
TdcForever
Apollo
Level 107
God Stats
23W - 9L
1,680 SR
Queue Stats
382W - 249L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DarkArcher20
Cu Chulainn
15
1 / 6 / 1
9,296
845
7,124
17,889
10,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
SOW248
Danzaburou
16
1 / 3 / 3
10,174
925
8,000
10,270
3,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 5 / 4
10,447
950
13,765
18,648
13,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
15
2 / 8 / 1
9,520
865
3,070
12,319
3,758
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
15
0 / 5 / 4
9,505
864
12,715
12,065
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

116

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
5 / 0 / 13
11,148
1,013
16,173
4,752
1,985
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
1 / 1 / 19
11,477
1,043
6,264
14,832
16,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
13 / 2 / 8
13,112
1,192
23,677
13,332
5,474
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Merlin
Scorcei
Merlin
18
2 / 1 / 13
10,465
951
13,077
8,729
3,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
TdcForever
Apollo
18
6 / 1 / 11
11,614
1,056
9,062
8,142
4,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
91
5
Kills
27
27
Deaths
5
13
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DarkArcher20
Cu Chulainn
1
6
1
0.25
W
Bastet
5
0
13
11.5
W
1
1
19
10.5
W
13
2
8
8.5
L
Danzaburou
SOW248
Danzaburou
1
3
3
0.83
W
Merlin
Scorcei
Merlin
2
1
13
8.5
W
Apollo
TdcForever
Apollo
6
1
11
11.5
L
1
5
4
0.6
L
Loki
2
8
1
0.31
L
Vulcan
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,674
Damage
68,253
71,191
Taken
49,787
35,342
Mitigated
31,667
4,206
Healing
11,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DarkArcher20
Cu Chulainn
7,124
1,307
0
657
17,889
10,793
0
5,820
12,069
2,229
11,475
W
Bastet
16,173
3,026
0
1,476
4,752
1,985
0
2,449
2,070
0
32,013
W
6,264
1,075
1,617
4,357
14,832
16,856
0
7,260
6,209
12,668
0
W
23,677
2,949
0
1,764
13,332
5,474
0
6,309
6,269
0
43,396
L
Danzaburou
SOW248
Danzaburou
8,000
2,573
0
1,161
10,270
3,268
0
2,067
8,203
0
31,636
W
Merlin
Scorcei
Merlin
13,077
1,339
561
1,885
8,729
3,345
0
5,776
2,544
41,474
0
W
Apollo
TdcForever
Apollo
9,062
5,481
0
337
8,142
4,007
0
3,846
3,978
0
35,531
L
13,765
416
241
1,319
18,648
13,644
0
6,796
11,852
45,575
0
L
Loki
3,070
312
0
174
12,319
3,758
0
3,217
9,102
0
8,230
L
Vulcan
12,715
2,936
96
558
12,065
3,879
0
1,441
10,624
28,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,942
Gold Earned
57,816
219
Minions Killed
235
5
Camps Cleared
12
1,018,618
Distance Traveled
1,063,574
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,296
845
13
1
1
210,871
0
W
Bastet
11,148
1,013
34
3
1
247,282
1
W
Artio
11,477
1,043
19
2
1
196,788
0
W
Susano
13,112
1,192
42
4
4
227,321
0
L
Danzaburou
10,174
925
56
5
2
198,797
0
W
Merlin
10,465
951
67
6
2
186,380
0
W
Apollo
11,614
1,056
73
7
4
205,803
0
L
Cthulhu
10,447
950
79
7
0
224,824
0
L
Loki
9,520
865
9
1
1
150,951
0
L
Vulcan
9,505
864
62
6
1
233,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role