Player Matchup

Kuzenbo
Kuzenbo
Gold II
TheHighestApe
Kuzenbo
Gold II
Level 63
God Stats
4W - 5L
1,465 SR
Queue Stats
30W - 27L
1,921 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 63
1,465 SR
1,921 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,475 SR
1,759 MMR
Ullr
Ullr
Platinum IV
SoulessSantos6X
Ullr
Platinum IV
Level 139
God Stats
9W - 10L
1,475 SR
Queue Stats
69W - 70L
1,759 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
0 / 8 / 0
10,779
674
15,087
27,504
33,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KaliBellonaIzanamiAh Muzen CabBakasura

VS

Bans
AnhurSkadiChronosHadesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 0
13,933
871
20,712
20,434
16,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
8
8
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
0
0
8
L
Kuzenbo
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,087
Damage
20,712
27,504
Taken
20,434
33,391
Mitigated
16,892
10,228
Healing
10,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,712
12,134
0
10,443
20,434
16,892
2,648
15,566
4,868
0
107,779
L
Kuzenbo
15,087
4,050
0
10,228
27,504
33,391
60
543
26,961
67,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,779
Gold Earned
13,933
116
Minions Killed
199
4
Camps Cleared
6
309,876
Distance Traveled
302,883
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,933
871
199
12
6
302,883
1
L
Kuzenbo
10,779
674
116
7
4
309,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role