Player Matchup

Bellona
Bellona
Abbya3232
Bellona
Level 87
God Stats
3W - 1L
1,610 SR
Queue Stats
196W - 182L
1,620 Elo+
Party 1
Izanami
Izanami
Enox andreol
Izanami
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,545 Elo+
Party 4
Geb
Geb
IK Barny
Geb
Level 104
God Stats
1W - 1L
1,787 SR
Queue Stats
39W - 28L
1,582 Elo+
Party 4
Cliodhna
Cliodhna
OseRoman
Cliodhna
Level 110
God Stats
89W - 54L
1,618 SR
Queue Stats
517W - 429L
1,561 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SPLIF OG
Morgan Le Fay
Level 143
God Stats
6W - 5L
1,614 SR
Queue Stats
546W - 495L
1,605 Elo+
Party 1
Team Averages
Level 109
1,626 SR
1,583 Elo+

VS

Team Averages
Level 111
1,681 SR
1,517 Elo+
Sol
Sol
ATG Hellfire
Sol
Level 86
God Stats
5W - 1L
1,784 SR
Queue Stats
210W - 203L
1,522 Elo+
Party 2
Ares
Ares
Mathias Smith
Ares
Level 84
God Stats
11W - 8L
1,699 SR
Queue Stats
171W - 177L
1,512 Elo+
Party 2
Izanami
Izanami
Nhean56
Izanami
Level 109
God Stats
11W - 5L
1,795 SR
Queue Stats
401W - 394L
1,499 Elo+
Party 3
He Bo
He Bo
The_Num1
He Bo
Level 150
God Stats
7W - 5L
1,599 SR
Queue Stats
444W - 414L
1,531 Elo+
Solo
Gilgamesh
Gilgamesh
Will91241
Gilgamesh
Level 128
God Stats
15W - 13L
1,529 SR
Queue Stats
693W - 610L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Abbya3232
Bellona
14
0 / 10 / 2
8,497
405
5,971
17,046
12,050
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Izanami
Enox andreol
Izanami
18
4 / 2 / 4
11,145
531
9,995
12,464
5,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 4 / 8
8,901
424
9,350
16,689
19,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
OseRoman
Cliodhna
15
3 / 3 / 8
9,699
462
11,258
14,716
6,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
SPLIF OG
Morgan Le Fay
17
5 / 6 / 3
10,560
503
14,994
14,266
5,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 6
13,115
625
18,915
16,271
6,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
5 / 2 / 8
11,356
541
5,728
23,067
26,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Nhean56
Izanami
18
0 / 4 / 8
11,856
565
5,385
14,573
4,992
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
The_Num1
He Bo
19
5 / 2 / 10
12,490
595
8,882
12,937
4,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Will91241
Gilgamesh
19
6 / 0 / 10
12,859
612
16,643
18,555
19,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
66
13
Kills
24
25
Deaths
13
25
Assists
42
Player
Kills
Deaths
Assists
KDA
W
8
5
6
2.2
L
Bellona
Abbya3232
Bellona
0
10
2
0.1
L
Izanami
Enox andreol
Izanami
4
2
4
3
L
1
4
8
1.25
W
5
2
8
4.5
W
Izanami
Nhean56
Izanami
0
4
8
1
L
Cliodhna
OseRoman
Cliodhna
3
3
8
2.33
L
Morgan Le Fay
SPLIF OG
Morgan Le Fay
5
6
3
1.08
W
He Bo
The_Num1
He Bo
5
2
10
5
W
Gilgamesh
Will91241
Gilgamesh
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,568
Damage
55,553
75,181
Taken
85,403
48,833
Mitigated
62,283
14,745
Healing
37,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,915
8,108
0
9,592
16,271
6,494
1,523
6,435
9,562
103,666
0
L
Bellona
Abbya3232
Bellona
5,971
1,188
0
1,452
17,046
12,050
78
7,615
8,606
0
46,989
L
Izanami
Enox andreol
Izanami
9,995
6,382
0
1,844
12,464
5,323
56
4,630
7,688
0
95,406
L
9,350
670
0
1,781
16,689
19,313
0
9,800
6,691
24,886
0
W
5,728
210
789
5,718
23,067
26,657
243
8,505
14,284
19,881
0
W
Izanami
Nhean56
Izanami
5,385
3,463
0
5,992
14,573
4,992
2,740
5,959
8,508
0
105,462
L
Cliodhna
OseRoman
Cliodhna
11,258
706
0
7,005
14,716
6,549
0
5,327
9,177
0
68,148
L
Morgan Le Fay
SPLIF OG
Morgan Le Fay
14,994
1,107
0
2,663
14,266
5,598
486
8,362
5,807
83,714
0
W
He Bo
The_Num1
He Bo
8,882
62
0
6,469
12,937
4,418
657
4,248
8,519
94,105
0
W
Gilgamesh
Will91241
Gilgamesh
16,643
3,709
0
8,511
18,555
19,722
1,150
1,842
16,657
12,910
79,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,802
Gold Earned
61,676
557
Minions Killed
658
0
Camps Cleared
0
2,103,443
Distance Traveled
2,131,117
37
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,115
625
157
7
0
403,535
5
L
Bellona
8,497
405
92
4
0
410,423
10
L
Izanami
11,145
531
178
8
0
399,091
5
L
Geb
8,901
424
31
1
0
428,016
7
W
Ares
11,356
541
29
1
0
418,291
8
W
Izanami
11,856
565
187
9
0
386,037
9
L
Cliodhna
9,699
462
110
5
0
472,867
5
L
Morgan Le Fay
10,560
503
146
7
0
393,046
10
W
He Bo
12,490
595
132
6
0
464,163
7
W
Gilgamesh
12,859
612
153
7
0
459,091
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role