Player Matchup

Merlin
Merlin
 
Merlin
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Horus
Horus
PAPI_REAPR
Horus
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 51L
1,431 Elo+
Party 2
Gilgamesh
Gilgamesh
TheRealoFFicial
Gilgamesh
Level 16
God Stats
1W - 1L
1,506 SR
Queue Stats
4W - 2L
1,575 Elo+
Party 4
Olorun
Olorun
TinyNotMighty
Olorun
Level 38
God Stats
6W - 5L
1,524 SR
Queue Stats
17W - 23L
1,445 Elo+
Party 2
Thanatos
Thanatos
girfan20
Thanatos
Level 32
God Stats
9W - 10L
1,373 SR
Queue Stats
22W - 42L
1,476 Elo+
Solo
Team Averages
Level 46
1,481 SR
1,485 Elo+

VS

Team Averages
Level 76
1,394 SR
1,548 Elo+
Geb
Geb
BarrysTakeMagnum
Geb
Level 66
God Stats
1W - 3L
1,478 SR
Queue Stats
51W - 50L
1,623 Elo+
Party 3
Cupid
Cupid
HoodedAlien
Cupid
Level 123
God Stats
0W - 5L
1,175 SR
Queue Stats
223W - 264L
1,403 Elo+
Party 1
Tiamat
Tiamat
KILLER101749
Tiamat
Level 129
God Stats
2W - 7L
1,341 SR
Queue Stats
152W - 128L
1,597 Elo+
Party 3
King Arthur
King Arthur
Ninnie1981-
King Arthur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,720 Elo+
Party 3
Olorun
Olorun
RiSector
Olorun
Level 17
God Stats
17W - 12L
1,478 SR
Queue Stats
105W - 152L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
5 / 2 / 1
6,875
573
8,180
6,766
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
10
1 / 1 / 5
6,585
549
1,786
9,673
5,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gilgamesh
TheRealoFFicial
Gilgamesh
11
0 / 4 / 0
6,039
503
3,460
9,018
5,052
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 2 / 5
7,143
595
7,376
6,860
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
girfan20
Thanatos
10
2 / 2 / 1
5,910
493
1,430
7,806
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 2
5,577
465
3,636
6,958
4,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
0 / 3 / 1
5,889
491
2,171
6,792
2,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
11
3 / 2 / 0
6,611
551
5,223
5,814
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Ninnie1981-
King Arthur
13
5 / 1 / 1
7,610
634
7,302
8,479
8,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
RiSector
Olorun
11
2 / 5 / 1
6,718
560
3,972
6,412
2,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
12
Kills
11
11
Deaths
13
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
1
2.75
L
1
2
2
1
L
0
3
1
0.17
L
Tiamat
3
2
0
1.5
L
King Arthur
Ninnie1981-
King Arthur
5
1
1
5.5
W
Horus
1
1
5
3.5
L
Olorun
RiSector
Olorun
2
5
1
0.5
W
Gilgamesh
TheRealoFFicial
Gilgamesh
0
4
0
0
W
4
2
5
3.25
W
Thanatos
girfan20
Thanatos
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,232
Damage
22,304
40,123
Taken
34,455
18,038
Mitigated
20,725
15,559
Healing
9,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,180
312
0
1,102
6,766
2,251
99
3,541
2,945
36,774
0
L
3,636
570
0
1,096
6,958
4,599
0
3,489
3,309
11,384
0
L
2,171
933
49
1,753
6,792
2,454
226
3,003
3,657
0
33,301
L
Tiamat
5,223
427
0
1,984
5,814
2,777
0
3,513
1,964
32,778
0
L
King Arthur
Ninnie1981-
King Arthur
7,302
969
0
3,382
8,479
8,749
83
889
7,590
7,514
38,155
W
Horus
1,786
1,104
931
3,719
9,673
5,771
0
3,021
6,513
0
14,078
L
Olorun
RiSector
Olorun
3,972
1,380
0
1,237
6,412
2,146
896
3,940
2,472
33,640
4,111
W
Gilgamesh
TheRealoFFicial
Gilgamesh
3,460
808
0
1,422
9,018
5,052
0
1,255
7,136
4,425
27,856
W
7,376
3,393
167
2,513
6,860
2,585
1,610
3,158
3,702
32,660
5,928
W
Thanatos
girfan20
Thanatos
1,430
343
0
5,705
7,806
2,379
487
2,589
4,977
0
27,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,552
Gold Earned
32,405
319
Minions Killed
325
0
Camps Cleared
0
1,097,460
Distance Traveled
1,069,847
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,875
573
77
6
0
224,911
2
L
Geb
5,577
465
11
1
0
180,815
0
L
Cupid
5,889
491
75
6
0
230,940
0
L
Tiamat
6,611
551
62
5
0
220,551
0
L
King Arthur
7,610
634
88
7
0
231,486
0
W
Horus
6,585
549
30
3
0
221,228
3
L
Olorun
6,718
560
89
7
0
206,055
0
W
Gilgamesh
6,039
503
79
7
0
201,435
3
W
Olorun
7,143
595
73
6
0
216,929
3
W
Thanatos
5,910
493
60
5
0
232,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role