Player Matchup

Cthulhu
Cthulhu
Brok3ntok3n
Cthulhu
Level 115
God Stats
2W - 2L
1,373 SR
Queue Stats
184W - 214L
1,347 Elo+
Party 1
Fenrir
Fenrir
CrimsonBuck
Fenrir
Level 27
God Stats
52W - 36L
1,750 SR
Queue Stats
69W - 58L
1,574 Elo+
Party 3
Chang'e
Chang'e
Issah320
Chang'e
Level 36
God Stats
4W - 0L
1,752 SR
Queue Stats
75W - 123L
1,254 Elo+
Party 1
Sol
Sol
Liamten
Sol
Level 85
God Stats
4W - 1L
1,567 SR
Queue Stats
452W - 407L
1,560 Elo+
Party 3
Thanatos
Thanatos
n0swal
Thanatos
Level 82
God Stats
23W - 14L
1,659 SR
Queue Stats
366W - 332L
1,562 Elo+
Party 3
Team Averages
Level 69
1,620 SR
1,460 Elo+

VS

Team Averages
Level 51
1,509 SR
1,490 Elo+
Ravana
Ravana
ChunkyCareBear
Ravana
Level 51
God Stats
4W - 9L
1,344 SR
Queue Stats
180W - 192L
1,385 Elo+
Party 2
Ullr
Ullr
Habden
Ullr
Level 69
God Stats
9W - 6L
1,635 SR
Queue Stats
37W - 30L
1,546 Elo+
Party 4
Hel
Hel
Proaxar
Hel
Level 57
God Stats
1W - 1L
1,751 SR
Queue Stats
57W - 42L
1,587 Elo+
Party 4
Gilgamesh
Gilgamesh
Soap18
Gilgamesh
Level 27
God Stats
1W - 4L
1,512 SR
Queue Stats
60W - 71L
1,420 Elo+
Party 2
Thoth
Thoth
TrueLandShark
Thoth
Level 49
God Stats
0W - 2L
1,305 SR
Queue Stats
46W - 43L
1,513 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Brok3ntok3n
Cthulhu
10
3 / 0 / 2
6,071
607
3,802
4,872
4,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
8
1 / 2 / 4
5,302
530
1,795
4,840
2,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chang'e
Issah320
Chang'e
9
1 / 0 / 3
5,561
556
978
4,519
1,403
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
10
3 / 2 / 5
5,929
593
5,389
4,395
639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
n0swal
Thanatos
11
7 / 2 / 4
6,768
677
6,459
7,591
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,130
513
3,672
7,117
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
Habden
Ullr
7
2 / 2 / 1
4,679
468
2,998
5,924
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hel
7
2 / 4 / 2
5,055
506
2,083
6,089
2,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Soap18
Gilgamesh
8
0 / 3 / 0
4,654
465
2,285
7,245
3,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 2 / 1
5,103
510
2,982
2,342
533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
6
6
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Brok3ntok3n
Cthulhu
3
0
2
4
L
2
4
0
0.5
W
Fenrir
1
2
4
1.5
L
Ullr
Habden
Ullr
2
2
1
1.25
W
Chang'e
Issah320
Chang'e
1
0
3
2.5
W
Sol
3
2
5
2.75
L
Hel
2
4
2
0.75
L
Gilgamesh
Soap18
Gilgamesh
0
3
0
0
L
0
2
1
0.25
W
Thanatos
n0swal
Thanatos
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,423
Damage
14,020
26,217
Taken
28,717
10,997
Mitigated
10,503
14,618
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Brok3ntok3n
Cthulhu
3,802
343
0
1,979
4,872
4,231
0
0
4,449
24,853
0
L
3,672
850
0
1,792
7,117
2,062
0
1,924
5,105
0
26,904
W
Fenrir
1,795
346
0
880
4,840
2,490
0
1,401
3,439
0
10,353
L
Ullr
Habden
Ullr
2,998
931
0
1,116
5,924
1,722
0
3,068
2,856
0
14,613
W
Chang'e
Issah320
Chang'e
978
236
17
3,413
4,519
1,403
0
1,388
3,131
23,143
0
W
Sol
5,389
2,063
0
1,657
4,395
639
0
525
3,870
31,659
0
L
Hel
2,083
296
705
1,723
6,089
2,294
0
1,549
4,540
18,668
0
L
Gilgamesh
Soap18
Gilgamesh
2,285
483
0
2,731
7,245
3,892
0
2,400
4,351
0
15,859
L
2,982
313
0
32
2,342
533
0
646
1,696
24,123
0
W
Thanatos
n0swal
Thanatos
6,459
1,281
0
6,672
7,591
2,234
0
1,751
5,840
0
28,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,631
Gold Earned
24,621
253
Minions Killed
212
0
Camps Cleared
0
954,431
Distance Traveled
942,918
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,071
607
54
5
0
186,773
0
L
Ravana
5,130
513
55
6
0
188,227
4
W
Fenrir
5,302
530
17
2
0
196,074
1
L
Ullr
4,679
468
30
3
0
190,866
4
W
Chang'e
5,561
556
59
6
0
166,926
3
W
Sol
5,929
593
65
7
0
187,950
2
L
Hel
5,055
506
30
3
0
176,511
2
L
Gilgamesh
4,654
465
39
4
0
202,815
0
L
Thoth
5,103
510
58
6
0
184,499
5
W
Thanatos
6,768
677
58
6
0
216,708
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role