Player Matchup

Gilgamesh
Gilgamesh
Bastets_Onlyfans
Gilgamesh
Level 122
God Stats
65W - 34L
1,638 SR
Queue Stats
189W - 93L
1,669 Elo+
Party 1
Medusa
Medusa
PeggedByLoki
Medusa
Level 153
God Stats
11W - 3L
1,687 SR
Queue Stats
470W - 308L
1,649 Elo+
Party 1
Athena
Athena
SuckBlobchusPP
Athena
Level 75
God Stats
19W - 12L
1,579 SR
Queue Stats
608W - 463L
1,561 Elo+
Party 1
Team Averages
Level 117
1,635 SR
1,626 Elo+

VS

Team Averages
Level 70
1,518 SR
1,484 Elo+
Zeus
Zeus
I fLo I MExCN
Zeus
Level 128
God Stats
15W - 13L
1,592 SR
Queue Stats
64W - 71L
1,483 Elo+
Party 2
Ymir
Ymir
StrippahGlittah
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
ZeroKillSwitch0
Gilgamesh
Level 67
God Stats
10W - 23L
1,461 SR
Queue Stats
106W - 110L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
4 / 0 / 3
7,390
739
5,213
9,820
6,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
13
13 / 0 / 1
8,749
875
13,614
7,845
3,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 13
7,966
797
4,147
9,184
9,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,634
563
11,025
7,416
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 6 / 0
5,496
550
1,250
9,304
6,444
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
ZeroKillSwitch0
Gilgamesh
7
0 / 5 / 0
5,411
541
4,684
9,006
6,049
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
17
Kills
0
0
Deaths
17
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
4
0
3
5.5
L
0
6
0
0
W
Medusa
13
0
1
13.5
L
0
6
0
0
W
0
0
13
6.5
L
Gilgamesh
ZeroKillSwitch0
Gilgamesh
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,974
Damage
16,959
26,849
Taken
25,726
19,716
Mitigated
14,238
4,424
Healing
584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
5,213
642
0
2,554
9,820
6,878
75
4,204
4,662
0
25,744
L
11,025
521
0
526
7,416
1,745
0
853
6,477
24,375
0
W
Medusa
13,614
5,490
0
959
7,845
3,536
2,045
3,800
4,045
0
37,309
L
1,250
164
0
13
9,304
6,444
0
1,308
7,828
4,089
0
W
4,147
576
0
911
9,184
9,302
0
4,888
4,296
8,128
0
L
Gilgamesh
ZeroKillSwitch0
Gilgamesh
4,684
634
0
45
9,006
6,049
0
2,022
6,685
0
10,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,105
Gold Earned
16,541
113
Minions Killed
47
8
Camps Cleared
1
622,407
Distance Traveled
427,375
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,390
739
42
4
6
207,327
1
L
Zeus
5,634
563
35
4
1
155,248
1
W
Medusa
8,749
875
58
6
0
204,976
2
L
Ymir
5,496
550
2
0
0
119,244
0
W
Athena
7,966
797
13
1
2
210,104
0
L
Gilgamesh
5,411
541
10
1
0
152,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role