Player Matchup

Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Bartram7804
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,140 Elo+
Party 3
Athena
Athena
Huterbraten
Athena
Level 88
God Stats
1W - 1L
1,151 SR
Queue Stats
58W - 62L
1,394 Elo+
Party 3
Bastet
Bastet
KamiloACV
Bastet
Level 47
God Stats
2W - 4L
1,454 SR
Queue Stats
101W - 116L
1,423 Elo+
Party 2
Medusa
Medusa
ToastTheToaster
Medusa
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 106L
1,394 Elo+
Party 3
Team Averages
Level 83
1,421 SR
1,370 Elo+

VS

Team Averages
Level 80
1,532 SR
1,372 Elo+
Hachiman
Hachiman
AreolaGrande71
Hachiman
Level 18
God Stats
6W - 10L
1,404 SR
Queue Stats
17W - 24L
1,323 Elo+
Party 1
Nike
Nike
CornyHobbler
Nike
Level 107
God Stats
2W - 0L
1,799 SR
Queue Stats
162W - 196L
1,349 Elo+
Party 1
Fenrir
Fenrir
Tyrin91
Fenrir
Level 125
God Stats
17W - 15L
1,510 SR
Queue Stats
201W - 229L
1,413 Elo+
Solo
Yemoja
Yemoja
godcilla
Yemoja
Level 64
God Stats
116W - 124L
1,408 SR
Queue Stats
142W - 159L
1,365 Elo+
Party 1
Tiamat
Tiamat
harvester42
Tiamat
Level 86
God Stats
6W - 3L
1,541 SR
Queue Stats
88W - 93L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 4 / 0
7,536
502
5,720
8,517
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Bartram7804
King Arthur
9
0 / 7 / 1
5,987
399
3,196
10,692
5,973
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Athena
10
1 / 2 / 2
7,004
467
2,995
10,306
8,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
KamiloACV
Bastet
12
1 / 3 / 1
6,876
458
6,569
10,825
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 2 / 1
6,586
439
4,363
8,209
2,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
1 / 1 / 3
6,623
442
4,925
5,459
1,479
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
11 / 0 / 5
9,483
632
13,040
14,841
14,345
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Tyrin91
Fenrir
15
5 / 0 / 4
8,985
599
4,898
9,329
3,913
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
godcilla
Yemoja
10
0 / 2 / 5
7,206
480
3,604
10,528
10,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
12
1 / 0 / 5
7,429
495
6,477
6,598
4,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
18
18
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
0
0.25
W
Hachiman
1
1
3
2.5
L
King Arthur
Bartram7804
King Arthur
0
7
1
0.07
W
11
0
5
13.5
L
Athena
1
2
2
1
L
Bastet
KamiloACV
Bastet
1
3
1
0.5
L
0
2
1
0.25
W
Fenrir
Tyrin91
Fenrir
5
0
4
7
W
Yemoja
godcilla
Yemoja
0
2
5
1.25
W
Tiamat
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,843
Damage
32,944
48,549
Taken
46,755
24,102
Mitigated
34,484
15,837
Healing
15,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,720
375
1,424
2,877
8,517
3,100
0
3,132
5,175
49,273
0
W
Hachiman
4,925
3,228
0
891
5,459
1,479
708
602
4,857
0
30,107
L
King Arthur
Bartram7804
King Arthur
3,196
583
125
990
10,692
5,973
0
2,259
8,365
228
20,951
W
13,040
1,025
0
3,900
14,841
14,345
364
1,985
12,780
13,905
51,577
L
Athena
2,995
1,071
0
2,407
10,306
8,947
11
3,006
7,216
15,039
0
L
Bastet
KamiloACV
Bastet
6,569
1,707
0
4,932
10,825
3,357
44
1,982
8,705
0
39,200
L
4,363
1,703
0
3,082
8,209
2,725
0
2,474
5,687
0
47,358
W
Fenrir
Tyrin91
Fenrir
4,898
582
0
3,774
9,329
3,913
106
1,352
7,915
0
62,719
W
Yemoja
godcilla
Yemoja
3,604
275
1,693
2,044
10,528
10,394
791
1,629
8,807
22,110
0
W
Tiamat
6,477
704
589
2,552
6,598
4,353
867
2,656
3,681
40,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,989
Gold Earned
39,726
343
Minions Killed
437
0
Camps Cleared
0
1,493,203
Distance Traveled
1,547,245
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,536
502
110
7
0
301,472
4
W
Hachiman
6,623
442
70
5
0
299,656
5
L
King Arthur
5,987
399
40
3
0
253,076
0
W
Nike
9,483
632
122
8
0
333,622
1
L
Athena
7,004
467
33
2
0
307,591
7
L
Bastet
6,876
458
68
5
0
316,072
2
L
Medusa
6,586
439
92
6
0
314,992
3
W
Fenrir
8,985
599
115
8
0
313,835
2
W
Yemoja
7,206
480
29
2
0
281,064
4
W
Tiamat
7,429
495
101
7
0
319,068
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role