Player Matchup

Aphrodite
Aphrodite
ColonelCream
Aphrodite
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
327W - 281L
1,692 Elo+
Party 1
Achilles
Achilles
Dìllow
Achilles
Level 118
God Stats
19W - 21L
1,575 SR
Queue Stats
690W - 593L
1,557 Elo+
Party 1
Janus
Janus
Mikellll
Janus
Level 143
God Stats
1W - 3L
1,814 SR
Queue Stats
290W - 187L
1,759 Elo+
Party 1
Hun Batz
Hun Batz
TakeMyTempo
Hun Batz
Level 127
God Stats
0W - 2L
1,305 SR
Queue Stats
367W - 312L
1,701 Elo+
Party 1
Anhur
Anhur
Сaveman
Anhur
Level 160
God Stats
5W - 4L
1,700 SR
Queue Stats
59W - 66L
1,600 Elo+
Solo
Team Averages
Level 138
1,579 SR
1,662 Elo+

VS

Team Averages
Level 139
1,707 SR
1,631 Elo+
Geb
Geb
 
Geb
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
GotEmAgain123
Bastet
Level 145
God Stats
11W - 6L
1,761 SR
Queue Stats
435W - 394L
1,675 Elo+
Party 2
Jing Wei
Jing Wei
NateOranges
Jing Wei
Level 154
God Stats
2W - 1L
1,776 SR
Queue Stats
274W - 264L
1,681 Elo+
Party 2
Nu Wa
Nu Wa
StopAsianLove
Nu Wa
Level 156
God Stats
6W - 3L
1,767 SR
Queue Stats
249W - 199L
1,631 Elo+
Solo
Cthulhu
Cthulhu
TheMyrlyn
Cthulhu
Level 125
God Stats
13W - 4L
1,729 SR
Queue Stats
415W - 375L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ColonelCream
Aphrodite
13
0 / 5 / 0
7,810
434
4,115
12,808
6,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Dìllow
Achilles
16
0 / 1 / 0
8,670
482
6,527
14,473
9,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
Mikellll
Janus
13
0 / 4 / 0
7,575
421
8,013
12,073
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
TakeMyTempo
Hun Batz
12
0 / 3 / 1
7,692
427
5,675
16,675
7,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Anhur
Сaveman
Anhur
14
3 / 12 / 0
8,997
500
15,653
20,374
5,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
3 / 0 / 5
8,722
485
5,679
15,337
14,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
13 / 0 / 3
10,984
610
13,848
8,171
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jing Wei
NateOranges
Jing Wei
18
6 / 3 / 6
11,027
613
15,486
18,054
4,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 0 / 10
9,760
542
11,998
7,884
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
TheMyrlyn
Cthulhu
16
0 / 0 / 4
10,036
558
9,526
11,733
11,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
53
3
Kills
25
25
Deaths
3
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
0
5
5.5
L
Aphrodite
ColonelCream
Aphrodite
0
5
0
0
L
Achilles
Dìllow
Achilles
0
1
0
0
W
13
0
3
14.5
L
Janus
Mikellll
Janus
0
4
0
0
W
Jing Wei
NateOranges
Jing Wei
6
3
6
3
W
3
0
10
8
L
Hun Batz
TakeMyTempo
Hun Batz
0
3
1
0.17
W
Cthulhu
TheMyrlyn
Cthulhu
0
0
4
2
L
Anhur
Сaveman
Anhur
3
12
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,983
Damage
56,537
76,403
Taken
61,179
31,288
Mitigated
37,515
26,322
Healing
23,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,679
954
114
3,252
15,337
14,823
16
3,852
11,280
25,546
0
L
Aphrodite
ColonelCream
Aphrodite
4,115
1,085
2,346
5,716
12,808
6,700
0
4,224
8,336
52,533
0
L
Achilles
Dìllow
Achilles
6,527
1,676
0
6,429
14,473
9,188
0
7,127
5,852
832
60,172
W
13,848
2,823
0
5,338
8,171
3,074
294
2,300
5,801
0
92,193
L
Janus
Mikellll
Janus
8,013
390
0
2,006
12,073
2,979
0
4,033
7,766
65,021
0
W
Jing Wei
NateOranges
Jing Wei
15,486
12,497
0
9,207
18,054
4,717
1,464
925
17,053
0
90,540
W
11,998
1,572
0
605
7,884
3,031
0
4,129
3,488
68,713
0
L
Hun Batz
TakeMyTempo
Hun Batz
5,675
848
0
5,497
16,675
7,045
0
7,060
9,246
0
36,835
W
Cthulhu
TheMyrlyn
Cthulhu
9,526
1,115
131
5,064
11,733
11,870
0
661
10,061
65,818
0
L
Anhur
Сaveman
Anhur
15,653
10,743
0
4,328
20,374
5,376
43
2,284
18,000
0
60,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,744
Gold Earned
50,529
544
Minions Killed
609
0
Camps Cleared
0
1,725,717
Distance Traveled
1,915,194
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,722
485
43
2
0
384,674
7
L
Aphrodite
7,810
434
120
7
0
307,965
4
L
Achilles
8,670
482
141
8
0
371,763
5
W
Bastet
10,984
610
141
8
0
442,740
2
L
Janus
7,575
421
121
7
0
389,982
2
W
Jing Wei
11,027
613
142
8
0
326,257
4
W
Nu Wa
9,760
542
141
8
0
363,179
4
L
Hun Batz
7,692
427
65
4
0
384,302
3
W
Cthulhu
10,036
558
142
8
0
398,344
3
L
Anhur
8,997
500
97
5
0
271,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role