Player Matchup

Osiris
Osiris
StinkyDreams
Osiris
Level 152
God Stats
4W - 1L
1,756 SR
Queue Stats
330W - 235L
1,654 Elo+
Party 3
Tiamat
Tiamat
ThatNinjaDude
Tiamat
Level 88
God Stats
14W - 12L
1,539 SR
Queue Stats
352W - 357L
1,614 Elo+
Party 2
Jing Wei
Jing Wei
Thr4ndu1l
Jing Wei
Level 85
God Stats
6W - 5L
1,564 SR
Queue Stats
140W - 145L
1,530 Elo+
Party 2
Susano
Susano
Wyvern86
Susano
Level 155
God Stats
10W - 9L
1,667 SR
Queue Stats
607W - 589L
1,603 Elo+
Party 2
Xing Tian
Xing Tian
rusty_chingon
Xing Tian
Level 138
God Stats
2W - 3L
1,253 SR
Queue Stats
81W - 83L
1,457 Elo+
Party 3
Team Averages
Level 124
1,556 SR
1,572 Elo+

VS

Team Averages
Level 95
1,750 SR
1,620 Elo+
Chang'e
Chang'e
 
Chang'e
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
AFlyingFroggy
Bastet
Level 119
God Stats
8W - 2L
1,889 SR
Queue Stats
131W - 97L
1,670 Elo+
Party 1
Neith
Neith
DaTortle
Neith
Level 71
God Stats
7W - 1L
1,845 SR
Queue Stats
73W - 59L
1,654 Elo+
Party 1
Cthulhu
Cthulhu
LightTaker13
Cthulhu
Level 53
God Stats
3W - 3L
1,990 SR
Queue Stats
111W - 83L
1,630 Elo+
Party 1
Mulan
Mulan
banditthefat
Mulan
Level 89
God Stats
1W - 2L
1,524 SR
Queue Stats
166W - 132L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
0 / 1 / 2
7,545
539
9,799
11,932
11,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

13
4 / 0 / 5
8,028
573
5,840
4,693
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Thr4ndu1l
Jing Wei
13
1 / 1 / 2
7,029
502
4,597
7,073
2,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Susano
Wyvern86
Susano
13
6 / 2 / 4
8,179
584
7,907
8,776
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Xing Tian
rusty_chingon
Xing Tian
11
2 / 1 / 3
7,055
504
2,822
6,468
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 8 / 1
6,649
475
3,324
12,966
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 2 / 1
7,242
517
3,855
9,024
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Neith
DaTortle
Neith
10
0 / 4 / 2
6,230
445
3,311
6,140
1,476
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
LightTaker13
Cthulhu
10
1 / 0 / 1
6,644
475
2,802
9,475
6,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
1 / 2 / 0
7,166
512
9,397
13,736
8,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
5
5
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
8
1
0.19
L
2
2
1
1.25
L
Neith
DaTortle
Neith
0
4
2
0.25
L
Cthulhu
LightTaker13
Cthulhu
1
0
1
1.5
W
Osiris
0
1
2
1
W
4
0
5
6.5
W
Jing Wei
Thr4ndu1l
Jing Wei
1
1
2
2
W
Susano
Wyvern86
Susano
6
2
4
4
L
1
2
0
0.5
W
Xing Tian
rusty_chingon
Xing Tian
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,965
Damage
22,689
38,942
Taken
51,341
24,943
Mitigated
22,400
12,739
Healing
18,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,324
176
103
3,511
12,966
3,843
53
2,753
9,965
41,645
0
L
3,855
947
0
4,211
9,024
2,553
0
1,106
7,860
0
47,854
L
Neith
DaTortle
Neith
3,311
1,178
0
774
6,140
1,476
403
1,954
4,130
0
34,563
L
Cthulhu
LightTaker13
Cthulhu
2,802
406
62
3,754
9,475
6,125
75
2,339
7,086
11,519
0
W
Osiris
9,799
2,679
0
4,135
11,932
11,752
0
501
11,431
8,355
37,128
W
5,840
509
0
2,191
4,693
2,880
219
1,329
3,364
48,219
0
W
Jing Wei
Thr4ndu1l
Jing Wei
4,597
3,055
0
1,250
7,073
2,198
0
2,034
5,039
0
44,114
W
Susano
Wyvern86
Susano
7,907
2,361
0
3,523
8,776
3,826
0
1,503
7,273
0
47,716
L
9,397
2,728
0
5,898
13,736
8,403
0
1,719
10,782
1,336
40,012
W
Xing Tian
rusty_chingon
Xing Tian
2,822
387
0
1,640
6,468
4,287
104
1,260
5,208
16,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,836
Gold Earned
33,931
398
Minions Killed
356
0
Camps Cleared
0
1,350,678
Distance Traveled
1,214,981
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,649
475
74
5
0
236,012
1
L
Bastet
7,242
517
93
7
0
262,975
2
L
Neith
6,230
445
84
6
0
216,769
0
L
Cthulhu
6,644
475
20
1
0
229,082
1
W
Osiris
7,545
539
106
8
0
262,676
4
W
Tiamat
8,028
573
94
7
0
266,139
6
W
Jing Wei
7,029
502
80
6
0
253,141
2
W
Susano
8,179
584
86
6
0
281,245
6
L
Mulan
7,166
512
85
6
0
270,143
0
W
Xing Tian
7,055
504
32
2
0
287,477
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role