Player Matchup

Nemesis
Nemesis
Dood444
Nemesis
Level 18
God Stats
3W - 1L
1,628 SR
Queue Stats
34W - 47L
1,214 Elo+
Party 1
Cthulhu
Cthulhu
HappyStomp
Cthulhu
Level 16
God Stats
14W - 17L
1,298 SR
Queue Stats
15W - 25L
1,183 Elo+
Party 1
Tiamat
Tiamat
TheBadSquare89
Tiamat
Level 18
God Stats
16W - 20L
1,239 SR
Queue Stats
36W - 43L
1,227 Elo+
Party 1
Hachiman
Hachiman
TheSilentist
Hachiman
Level 12
God Stats
1W - 2L
1,174 SR
Queue Stats
3W - 7L
1,154 Elo+
Party 1
Guan Yu
Guan Yu
player43783243
Guan Yu
Level 26
God Stats
3W - 1L
1,637 SR
Queue Stats
40W - 37L
1,421 Elo+
Solo
Team Averages
Level 18
1,395 SR
1,240 Elo+

VS

Team Averages
Level 14
1,623 SR
1,304 Elo+
Charybdis
Charybdis
GhostBain143
Charybdis
Level 15
God Stats
1W - 1L
1,758 SR
Queue Stats
3W - 3L
1,424 Elo+
Party 2
Arachne
Arachne
JadChaa
Arachne
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,421 Elo+
Party 3
Mulan
Mulan
Seavala
Mulan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,157 Elo+
Solo
Merlin
Merlin
destroyernannu
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,094 Elo+
Party 3
Yemoja
Yemoja
sniperman0kill
Yemoja
Level 16
God Stats
3W - 1L
1,854 SR
Queue Stats
5W - 4L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dood444
Nemesis
14
8 / 0 / 7
8,734
582
10,484
10,652
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mace

Mace

+10
Physical Power

Cthulhu
HappyStomp
Cthulhu
10
0 / 4 / 8
6,572
438
3,728
10,885
8,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
7 / 0 / 2
8,368
558
6,040
5,400
2,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
TheSilentist
Hachiman
11
4 / 5 / 9
7,491
499
8,240
8,620
2,560
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
10 / 2 / 1
9,265
618
9,659
9,799
8,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GhostBain143
Charybdis
12
6 / 5 / 3
7,501
500
9,016
9,656
2,164
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
JadChaa
Arachne
9
0 / 5 / 3
6,039
403
2,525
10,157
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mulan
Seavala
Mulan
10
1 / 7 / 4
6,502
433
6,164
12,810
5,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 8 / 1
6,334
422
3,444
8,704
2,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 4 / 6
6,645
443
5,823
11,435
7,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
27
29
Kills
10
11
Deaths
29
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Dood444
Nemesis
8
0
7
11.5
L
Charybdis
GhostBain143
Charybdis
6
5
3
1.5
W
Cthulhu
HappyStomp
Cthulhu
0
4
8
1
L
Arachne
JadChaa
Arachne
0
5
3
0.3
L
Mulan
Seavala
Mulan
1
7
4
0.43
W
7
0
2
8
W
Hachiman
TheSilentist
Hachiman
4
5
9
1.7
L
1
8
1
0.19
W
10
2
1
5.25
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,151
Damage
26,972
45,356
Taken
52,762
25,678
Mitigated
20,874
17,870
Healing
12,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Dood444
Nemesis
10,484
4,678
0
5,924
10,652
3,507
1,009
1,561
8,972
0
53,870
L
Charybdis
GhostBain143
Charybdis
9,016
6,404
0
1,317
9,656
2,164
465
1,856
7,750
0
31,374
W
Cthulhu
HappyStomp
Cthulhu
3,728
98
0
2,148
10,885
8,627
309
2,978
7,688
19,607
0
L
Arachne
JadChaa
Arachne
2,525
1,962
0
2,983
10,157
2,588
0
932
9,178
0
22,578
L
Mulan
Seavala
Mulan
6,164
816
0
2,944
12,810
5,753
0
933
11,415
3,093
16,507
W
6,040
449
0
3,872
5,400
2,515
336
2,783
2,291
41,524
0
W
Hachiman
TheSilentist
Hachiman
8,240
6,846
0
1,887
8,620
2,560
1,832
1,851
6,580
0
25,461
L
3,444
520
0
392
8,704
2,813
401
4,849
3,770
25,681
0
W
9,659
2,068
92
3,947
9,799
8,469
818
558
8,818
0
54,833
L
5,823
1,306
2,344
2,086
11,435
7,556
0
1,198
10,201
14,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,430
Gold Earned
33,021
372
Minions Killed
207
0
Camps Cleared
0
1,365,527
Distance Traveled
1,174,972
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,734
582
97
6
0
259,494
0
L
Charybdis
7,501
500
55
4
0
252,742
1
W
Cthulhu
6,572
438
29
2
0
286,094
1
L
Arachne
6,039
403
53
4
0
265,131
0
L
Mulan
6,502
433
29
2
0
225,291
2
W
Tiamat
8,368
558
77
5
0
289,110
0
W
Hachiman
7,491
499
48
3
0
243,120
0
L
Merlin
6,334
422
54
4
0
191,203
0
W
Guan Yu
9,265
618
121
8
0
287,709
2
L
Yemoja
6,645
443
16
1
0
240,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role