Player Matchup

Ymir
Ymir
Doviak22
Ymir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 101L
1,545 Elo+
Party 2
Arachne
Arachne
McCarthy78601
Arachne
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
91W - 106L
1,545 Elo+
Party 2
Medusa
Medusa
Nightstalker594
Medusa
Level 15
God Stats
22W - 33L
1,370 SR
Queue Stats
27W - 39L
1,292 Elo+
Solo
Ra
Ra
Q_IsTheName
Ra
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 50L
1,284 Elo+
Party 1
Jing Wei
Jing Wei
iCrazy_monster93
Jing Wei
Level 28
God Stats
1W - 3L
1,695 SR
Queue Stats
40W - 50L
1,278 Elo+
Party 1
Team Averages
Level 23
1,513 SR
1,389 Elo+

VS

Team Averages
Level 18
1,455 SR
1,296 Elo+
Mercury
Mercury
JETLAG13
Mercury
Level 13
God Stats
2W - 1L
1,307 SR
Queue Stats
4W - 7L
923 Elo+
Solo
Geb
Geb
McThundaSticks
Geb
Level 17
God Stats
15W - 5L
1,467 SR
Queue Stats
24W - 19L
1,371 Elo+
Solo
Neith
Neith
Readymade13
Neith
Level 29
God Stats
23W - 24L
1,503 SR
Queue Stats
71W - 64L
1,552 Elo+
Solo
The Morrigan
The Morrigan
TheBatlleGames
The Morrigan
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 4L
1,500 Elo+
Solo
Bellona
Bellona
ZzzParalysis
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,132 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 2 / 2
6,845
456
4,241
9,694
8,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
11
5 / 4 / 1
7,288
486
6,955
10,080
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 5 / 0
7,009
467
3,207
10,405
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 11 / 0
5,874
392
2,122
8,971
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 12 / 0
6,238
416
3,177
11,563
2,502
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JETLAG13
Mercury
13
8 / 2 / 10
9,020
601
7,075
9,870
3,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 5 / 1
6,862
457
2,280
14,242
7,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 2 / 2
7,631
509
6,903
7,448
2,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

The Morrigan
TheBatlleGames
The Morrigan
16
8 / 0 / 2
9,866
658
7,825
4,997
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
ZzzParalysis
Bellona
15
16 / 1 / 10
10,332
689
11,521
8,860
6,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
9
Kills
34
34
Deaths
10
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ymir
3
2
2
2
W
Mercury
JETLAG13
Mercury
8
2
10
6.5
L
Arachne
5
4
1
1.38
W
1
5
1
0.3
L
0
5
0
0
L
0
11
0
0
W
1
2
2
1
W
The Morrigan
TheBatlleGames
The Morrigan
8
0
2
9
W
Bellona
ZzzParalysis
Bellona
16
1
10
21
L
1
12
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,702
Damage
35,604
50,713
Taken
45,417
19,954
Mitigated
22,349
5,826
Healing
8,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,241
1,666
0
264
9,694
8,568
0
1,811
7,883
16,678
0
W
Mercury
JETLAG13
Mercury
7,075
2,962
0
1,010
9,870
3,404
1,696
1,174
8,606
0
40,211
L
Arachne
6,955
5,456
0
2,870
10,080
4,184
0
1,271
8,809
0
30,872
W
2,280
675
691
1,197
14,242
7,759
66
2,915
11,327
15,207
0
L
3,207
1,061
0
1,739
10,405
3,025
916
6,009
4,396
0
39,705
L
2,122
517
26
373
8,971
1,675
539
771
8,200
21,123
0
W
6,903
3,692
0
2,533
7,448
2,702
1,025
1,754
5,694
0
36,319
W
The Morrigan
TheBatlleGames
The Morrigan
7,825
1,848
0
430
4,997
1,935
817
139
4,858
61,811
0
W
Bellona
ZzzParalysis
Bellona
11,521
4,473
67
2,424
8,860
6,549
238
1,084
7,678
0
58,038
L
3,177
2,081
0
554
11,563
2,502
297
243
11,320
0
20,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,254
Gold Earned
43,711
243
Minions Killed
364
0
Camps Cleared
0
1,299,690
Distance Traveled
1,477,028
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,845
456
28
2
0
259,989
1
W
Mercury
9,020
601
74
5
0
364,190
1
L
Arachne
7,288
486
54
4
0
283,900
0
W
Geb
6,862
457
16
1
0
269,292
0
L
Medusa
7,009
467
82
5
0
258,524
0
L
Ra
5,874
392
37
2
0
214,691
0
W
Neith
7,631
509
56
4
0
260,299
0
W
The Morrigan
9,866
658
115
8
0
268,329
0
W
Bellona
10,332
689
103
7
0
314,918
2
L
Jing Wei
6,238
416
42
3
0
282,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role